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Merge pull request #511 from FunkinCrew/freeplay/cam-move
fix main menu -> freeplay camera positioning
This commit is contained in:
commit
85350013d7
2 changed files with 20 additions and 16 deletions
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@ -464,6 +464,15 @@ class FreeplayState extends MusicBeatSubState
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speed: 0.3
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});
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var diffSelLeft:DifficultySelector = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
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var diffSelRight:DifficultySelector = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
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diffSelLeft.visible = false;
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diffSelRight.visible = false;
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add(diffSelLeft);
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add(diffSelRight);
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// be careful not to "add()" things in here unless it's to a group that's already added to the state
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// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
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dj.onIntroDone.add(function() {
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// when boyfriend hits dat shiii
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@ -475,12 +484,8 @@ class FreeplayState extends MusicBeatSubState
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FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
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var diffSelLeft:DifficultySelector = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
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var diffSelRight:DifficultySelector = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
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add(diffSelLeft);
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add(diffSelRight);
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diffSelLeft.visible = true;
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diffSelRight.visible = true;
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letterSort.visible = true;
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exitMovers.set([diffSelLeft, diffSelRight],
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@ -515,11 +520,10 @@ class FreeplayState extends MusicBeatSubState
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generateSongList(null, false);
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// var swag:Alphabet = new Alphabet(1, 0, 'swag');
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// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
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var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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funnyCam.bgColor = FlxColor.TRANSPARENT;
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FlxG.cameras.add(funnyCam);
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FlxG.cameras.add(funnyCam, false);
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typing = new FlxInputText(100, 100);
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@ -42,7 +42,7 @@ class MainMenuState extends MusicBeatState
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var magenta:FlxSprite;
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var camFollow:FlxObject;
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override function create()
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override function create():Void
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{
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#if discord_rpc
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// Updating Discord Rich Presence
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@ -170,7 +170,7 @@ class MainMenuState extends MusicBeatState
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});
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}
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function resetCamStuff()
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function resetCamStuff():Void
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{
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FlxG.cameras.reset(new FunkinCamera('mainMenu'));
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FlxG.camera.follow(camFollow, null, 0.06);
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@ -192,14 +192,14 @@ class MainMenuState extends MusicBeatState
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menuItems.addItem(name, item);
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}
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override function closeSubState()
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override function closeSubState():Void
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{
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magenta.visible = false;
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super.closeSubState();
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}
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override function finishTransIn()
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override function finishTransIn():Void
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{
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super.finishTransIn();
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@ -271,7 +271,7 @@ class MainMenuState extends MusicBeatState
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}
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#end
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public function openPrompt(prompt:Prompt, onClose:Void->Void)
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public function openPrompt(prompt:Prompt, onClose:Void->Void):Void
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{
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menuItems.enabled = false;
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prompt.closeCallback = function() {
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@ -282,7 +282,7 @@ class MainMenuState extends MusicBeatState
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openSubState(prompt);
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}
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function startExitState(state:NextState)
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function startExitState(state:NextState):Void
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{
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menuItems.enabled = false; // disable for exit
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var duration = 0.4;
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@ -300,7 +300,7 @@ class MainMenuState extends MusicBeatState
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new FlxTimer().start(duration, function(_) FlxG.switchState(state));
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}
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override function update(elapsed:Float)
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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