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freeplay menu shit in progres animation
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commit
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2 changed files with 25 additions and 6 deletions
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@ -1879,13 +1879,13 @@ class PlayState extends MusicBeatState
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camHUD.visible = !camHUD.visible;
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camHUD.visible = !camHUD.visible;
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if (FlxG.keys.justPressed.K)
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if (FlxG.keys.justPressed.K)
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{
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{
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@:privateAccess
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// @:privateAccess
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var funnyData:Array<Int> = cast FlxG.sound.music._channel.__source.buffer.data;
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// var funnyData:Array<Int> = cast FlxG.sound.music._channel.__source.buffer.data;
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funnyData.reverse();
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// funnyData.reverse();
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@:privateAccess
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// @:privateAccess
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FlxG.sound.music._channel.__source.buffer.data = cast funnyData;
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// FlxG.sound.music._channel.__source.buffer.data = cast funnyData;
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}
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}
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#end
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#end
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@ -42,11 +42,30 @@ class SongMenuItem extends FlxSpriteGroup
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selected = selected; // just to kickstart the set_selected
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selected = selected; // just to kickstart the set_selected
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}
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}
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var frameTicker:Float = 0;
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var frameTypeBeat:Int = 0;
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var xFrames:Array<Float> = [1.6, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
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var xPosLerpLol:Array<Float> = [0.8, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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if (doLerp)
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if (doLerp)
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{
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{
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x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
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frameTicker += elapsed;
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if (frameTicker >= 1 / 24 && frameTypeBeat < xFrames.length)
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{
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frameTicker = 0;
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scale.x = xFrames[frameTypeBeat];
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scale.y = 1 / xFrames[frameTypeBeat];
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x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameTypeBeat, xPosLerpLol.length - 1))];
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frameTypeBeat += 1;
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}
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// x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
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y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
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y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
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}
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}
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