Fix an issue where changing focus would pause some sounds but not others.

This commit is contained in:
EliteMasterEric 2024-04-16 19:57:19 -04:00
parent dd64091a99
commit 80a558ac08

View file

@ -223,11 +223,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
// already paused before we lost focus. // already paused before we lost focus.
if (_lostFocus && !_alreadyPaused) if (_lostFocus && !_alreadyPaused)
{ {
trace('Resuming audio (${this._label}) on focus!');
resume(); resume();
} }
else else
{ {
trace('Not resuming audio on focus!'); trace('Not resuming audio (${this._label}) on focus!');
} }
_lostFocus = false; _lostFocus = false;
} }
@ -402,6 +403,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound.group = FlxG.sound.defaultSoundGroup; sound.group = FlxG.sound.defaultSoundGroup;
sound.persist = true; sound.persist = true;
// Make sure to add the sound to the list.
// If it's already in, it won't get re-added.
// If it's not in the list (it gets removed by FunkinSound.playMusic()),
// it will get re-added (then if this was called by playMusic(), removed again)
FlxG.sound.list.add(sound);
// Call onLoad() because the sound already loaded // Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad(); if (onLoad != null && sound._sound != null) onLoad();