mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
Merge branch 'rewrite/master' into feature/credits
This commit is contained in:
commit
7fb4b47e2a
8 changed files with 80 additions and 14 deletions
4
.github/workflows/build-shit.yml
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4
.github/workflows/build-shit.yml
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@ -3,6 +3,10 @@ on:
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workflow_dispatch:
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push:
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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create-nightly-html5:
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runs-on: [self-hosted, linux]
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35
.github/workflows/cancel-merged-branches.yml
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35
.github/workflows/cancel-merged-branches.yml
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@ -0,0 +1,35 @@
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name: cancel-merged-branches
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on:
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pull_request:
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types:
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- closed
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jobs:
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cancel_stuff:
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if: github.event.pull_request.merged == true
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runs-on: ubuntu-latest
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permissions:
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actions: write
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steps:
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- uses: actions/github-script@v7
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id: cancel-runs
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with:
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result-encoding: string
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retries: 3
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script: |
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let branch_workflows = await github.rest.actions.listWorkflowRuns({
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owner: context.repo.owner,
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repo: context.repo.repo,
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workflow_id: "build-shit.yml",
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status: "queued",
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branch: "${{ github.event.pull_request.head.ref }}"
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});
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let runs = branch_workflows.data.workflow_runs;
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runs.forEach((run) => {
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github.rest.actions.cancelWorkflowRun({
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owner: context.repo.owner,
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repo: context.repo.repo,
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run_id: run.id
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});
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});
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console.log(runs);
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@ -402,10 +402,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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return sound;
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}
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@:nullSafety(Off)
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public override function destroy():Void
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{
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// trace('[FunkinSound] Destroying sound "${this._label}"');
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super.destroy();
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if (fadeTween != null)
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{
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fadeTween.cancel();
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fadeTween = null;
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}
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FlxTween.cancelTweensOf(this);
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this._label = 'unknown';
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}
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@ -158,11 +158,19 @@ class VoicesGroup extends SoundGroup
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}
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public override function destroy():Void
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{
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if (playerVoices != null)
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{
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playerVoices.destroy();
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playerVoices = null;
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}
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if (opponentVoices != null)
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{
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opponentVoices.destroy();
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opponentVoices = null;
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}
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super.destroy();
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}
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}
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@ -230,7 +230,7 @@ class PauseSubState extends MusicBeatSubState
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*/
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function startPauseMusic():Void
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{
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var pauseMusicPath:String = Paths.music('breakfast$musicSuffix');
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var pauseMusicPath:String = Paths.music('breakfast$musicSuffix/breakfast$musicSuffix');
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pauseMusic = FunkinSound.load(pauseMusicPath, true, true);
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if (pauseMusic == null)
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@ -2441,7 +2441,8 @@ class PlayState extends MusicBeatSubState
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if (Highscore.tallies.combo != 0)
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{
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// Break the combo.
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Highscore.tallies.combo = comboPopUps.displayCombo(0);
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if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
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Highscore.tallies.combo = 0;
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}
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if (playSound)
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@ -2568,32 +2569,38 @@ class PlayState extends MusicBeatSubState
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*/
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function popUpScore(daNote:NoteSprite, score:Int, daRating:String, healthChange:Float):Void
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{
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vocals.playerVolume = 1;
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if (daRating == 'miss')
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{
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// If daRating is 'miss', that means we made a mistake and should not continue.
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trace('[WARNING] popUpScore judged a note as a miss!');
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FlxG.log.warn('popUpScore judged a note as a miss!');
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// TODO: Remove this.
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comboPopUps.displayRating('miss');
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return;
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}
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vocals.playerVolume = 1;
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var isComboBreak = false;
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switch (daRating)
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{
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case 'sick':
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Highscore.tallies.sick += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_SICK_COMBO_BREAK;
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case 'good':
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Highscore.tallies.good += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_GOOD_COMBO_BREAK;
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case 'bad':
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Highscore.tallies.bad += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_BAD_COMBO_BREAK;
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case 'shit':
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Highscore.tallies.shit += 1;
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Highscore.tallies.totalNotesHit++;
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isComboBreak = Constants.JUDGEMENT_SHIT_COMBO_BREAK;
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default:
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FlxG.log.error('Wuh? Buh? Guh? Note hit judgement was $daRating!');
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}
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health += healthChange;
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@ -2601,18 +2608,18 @@ class PlayState extends MusicBeatSubState
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if (isComboBreak)
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{
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// Break the combo, but don't increment tallies.misses.
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Highscore.tallies.combo = comboPopUps.displayCombo(0);
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if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
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Highscore.tallies.combo = 0;
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}
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else
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{
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Highscore.tallies.combo++;
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Highscore.tallies.totalNotesHit++;
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if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
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}
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playerStrumline.hitNote(daNote, !isComboBreak);
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if (daRating == "sick")
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if (daRating == 'sick')
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{
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playerStrumline.playNoteSplash(daNote.noteData.getDirection());
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}
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@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup
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{
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if (noteData.length == 0) return;
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// Ensure note data gets reset if the song happens to loop.
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// NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times.
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// I don't remember what bug I was trying to fix by adding this.
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// if (conductorInUse.currentStep == 0) nextNoteIndex = 0;
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var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
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var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS;
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var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS;
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{
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// The note sprite pool is full and all note splashes are active.
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// We have to create a new note.
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result = new SustainTrail(0, 100, noteStyle);
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result = new SustainTrail(0, 0, noteStyle);
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this.holdNotes.add(result);
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}
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@ -210,7 +210,8 @@ class LoadingState extends MusicBeatState
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}
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// Load and cache the song's charts.
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if (params?.targetSong != null)
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// Don't do this if we already provided the music and charts.
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if (params?.targetSong != null && !params.overrideMusic)
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{
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params.targetSong.cacheCharts(true);
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}
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