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Moved can explosion animation to weekend1 library so it's preloaded.
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parent
dd64091a99
commit
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4 changed files with 12 additions and 1 deletions
5
.gitignore
vendored
5
.gitignore
vendored
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@ -8,3 +8,8 @@ RECOVER_*.fla
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shitAudio/
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shitAudio/
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.build_time
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.build_time
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.swp
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.swp
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# Exclude JS stuff
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node_modules/
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package.json
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package-lock.json
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 1b12b6c6666af6c84addf5aa0795546aa0d04185
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Subproject commit 3d8cfbb89527d5fbd52a1544e0724a6f37183178
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@ -37,6 +37,11 @@ class FlxAtlasSprite extends FlxAnimate
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{
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{
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if (settings == null) settings = SETTINGS;
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if (settings == null) settings = SETTINGS;
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if (path == null)
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{
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throw 'Null path specified for FlxAtlasSprite!';
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}
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super(x, y, path, settings);
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super(x, y, path, settings);
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if (this.anim.curInstance == null)
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if (this.anim.curInstance == null)
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@ -332,6 +332,7 @@ class LoadingState extends MusicBeatSubState
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// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
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// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
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if (path.endsWith('spritemap1.png'))
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if (path.endsWith('spritemap1.png'))
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{
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{
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trace('Preloading FlxAnimate asset: ${path}');
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openfl.Assets.getBitmapData(path, true);
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openfl.Assets.getBitmapData(path, true);
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}
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}
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}
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}
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