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quick title screen optimize
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2 changed files with 15 additions and 0 deletions
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@ -2732,6 +2732,14 @@ class PlayState extends MusicBeatState
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});
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});
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}
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}
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override function switchTo(nextState:FlxState):Bool
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{
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openfl.utils.Assets.cache.clear(Paths.inst(SONG.song));
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openfl.utils.Assets.cache.clear(Paths.voices(SONG.song));
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return super.switchTo(nextState);
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}
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function noteMiss(direction:Int = 1):Void
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function noteMiss(direction:Int = 1):Void
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{
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{
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// whole function used to be encased in if (!boyfriend.stunned)
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// whole function used to be encased in if (!boyfriend.stunned)
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@ -465,6 +465,13 @@ class TitleState extends MusicBeatState
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FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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transitioning = true;
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transitioning = true;
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// FlxG.sound.music.stop();
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// FlxG.sound.music.stop();
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// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
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// Saves about 50mb of RAM or so???
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Assets.cache.clear(Paths.image('gfDanceTitle'));
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Assets.cache.clear(Paths.image('logoBumpin'));
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Assets.cache.clear(Paths.image('titleEnter'));
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#if newgrounds
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#if newgrounds
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if (!OutdatedSubState.leftState)
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if (!OutdatedSubState.leftState)
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{
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{
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