From 7e1ea55ca9c69f42fdf033aecdb6e97429246880 Mon Sep 17 00:00:00 2001
From: Cameron Taylor <cameron.taylor.ninja@gmail.com>
Date: Thu, 20 Jan 2022 22:15:32 -0500
Subject: [PATCH] darnell spray paint and also 300fps lol

---
 source/Main.hx       | 2 +-
 source/TitleState.hx | 2 --
 2 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/source/Main.hx b/source/Main.hx
index 7b4429484..22fa41a23 100644
--- a/source/Main.hx
+++ b/source/Main.hx
@@ -24,7 +24,7 @@ class Main extends Sprite
 	#if web
 	var framerate:Int = 60; // How many frames per second the game should run at.
 	#else
-	var framerate:Int = 144; // How many frames per second the game should run at.
+	var framerate:Int = 300; // How many frames per second the game should run at.
 
 	#end
 	var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
diff --git a/source/TitleState.hx b/source/TitleState.hx
index 084f7e3c5..114d2c245 100644
--- a/source/TitleState.hx
+++ b/source/TitleState.hx
@@ -278,8 +278,6 @@ class TitleState extends MusicBeatState
 
 	override function update(elapsed:Float)
 	{
-		trace(FlxG.renderBlit);
-
 		#if HAS_PITCH
 		if (FlxG.keys.pressed.UP)
 			FlxG.sound.music.pitch += 0.5 * elapsed;