From 7e1ea55ca9c69f42fdf033aecdb6e97429246880 Mon Sep 17 00:00:00 2001 From: Cameron Taylor <cameron.taylor.ninja@gmail.com> Date: Thu, 20 Jan 2022 22:15:32 -0500 Subject: [PATCH] darnell spray paint and also 300fps lol --- source/Main.hx | 2 +- source/TitleState.hx | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/source/Main.hx b/source/Main.hx index 7b4429484..22fa41a23 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -24,7 +24,7 @@ class Main extends Sprite #if web var framerate:Int = 60; // How many frames per second the game should run at. #else - var framerate:Int = 144; // How many frames per second the game should run at. + var framerate:Int = 300; // How many frames per second the game should run at. #end var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode. diff --git a/source/TitleState.hx b/source/TitleState.hx index 084f7e3c5..114d2c245 100644 --- a/source/TitleState.hx +++ b/source/TitleState.hx @@ -278,8 +278,6 @@ class TitleState extends MusicBeatState override function update(elapsed:Float) { - trace(FlxG.renderBlit); - #if HAS_PITCH if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed;