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Better character animation offsets handling.
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a6948c3a38
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1 changed files with 21 additions and 8 deletions
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@ -1,6 +1,7 @@
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package funkin.play.character;
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import flixel.math.FlxPoint;
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import flixel.FlxCamera;
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import funkin.modding.events.ScriptEvent;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.character.CharacterData.CharacterRenderType;
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@ -118,19 +119,17 @@ class BaseCharacter extends Bopper
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*/
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public var cameraFocusPoint(default, null):FlxPoint = new FlxPoint(0, 0);
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/**
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* Defines the animation offset.
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*/
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public var animOffset:FlxPoint = FlxPoint.get();
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override function set_animOffsets(value:Array<Float>):Array<Float>
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{
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if (animOffsets == null) value = [0, 0];
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if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
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// Make sure animOffets are halved when scale is 0.5.
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var xDiff = (animOffsets[0] * this.scale.x / (this.isPixel ? 6 : 1)) - value[0];
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var yDiff = (animOffsets[1] * this.scale.y / (this.isPixel ? 6 : 1)) - value[1];
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// Call the super function so that camera focus point is not affected.
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super.set_x(this.x + xDiff);
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super.set_y(this.y + yDiff);
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animOffset.set(value[0], value[1]);
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return animOffsets = value;
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}
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@ -570,11 +569,25 @@ class BaseCharacter extends Bopper
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}
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}
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// override getScreenPosition (used by FlxSprite's draw method) to account for animation offsets.
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override function getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint
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{
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var output:FlxPoint = super.getScreenPosition(result, camera);
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output -= animOffset;
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return output;
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}
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public override function onDestroy(event:ScriptEvent):Void
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{
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this.characterType = OTHER;
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}
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override function destroy():Void
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{
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animOffset = flixel.util.FlxDestroyUtil.put(animOffset);
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super.destroy();
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}
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/**
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* Play the appropriate singing animation, for the given note direction.
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* @param dir The direction of the note.
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