mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-03-21 20:39:52 -04:00
More code for Blazin, additional shaders
This commit is contained in:
parent
c26b3a828d
commit
7c88032551
5 changed files with 144 additions and 46 deletions
source/funkin/play
|
@ -477,8 +477,11 @@ class PlayState extends MusicBeatState
|
|||
case 'senpai' | 'roses':
|
||||
currentStageId = 'school';
|
||||
case "darnell" | "lit-up" | "2hot":
|
||||
// currentStageId = 'phillyStreets';
|
||||
currentStageId = 'pyro';
|
||||
currentStageId = 'phillyStreets';
|
||||
// currentStageId = 'pyro';
|
||||
case "blazin":
|
||||
currentStageId = 'phillyBlazin';
|
||||
// currentStageId = 'pyro';
|
||||
case 'pyro':
|
||||
currentStageId = 'pyro';
|
||||
case 'thorns':
|
||||
|
@ -516,6 +519,8 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
case 'pyro' | 'phillyStreets':
|
||||
gfVersion = 'nene';
|
||||
case 'blazin':
|
||||
gfVersion = '';
|
||||
case 'limoRide':
|
||||
gfVersion = 'gf-car';
|
||||
case 'mallXmas' | 'mallEvil':
|
||||
|
@ -524,9 +529,6 @@ class PlayState extends MusicBeatState
|
|||
gfVersion = 'gf-pixel';
|
||||
case 'tankmanBattlefield':
|
||||
gfVersion = 'gf-tankmen';
|
||||
case 'breakout':
|
||||
// SERIOUSLY PUT THIS SHIT IN THE CHART
|
||||
gfVersion = '';
|
||||
}
|
||||
|
||||
if (currentSong.player1 == "pico")
|
||||
|
@ -918,7 +920,27 @@ class PlayState extends MusicBeatState
|
|||
swagNote.mustPress = gottaHitNote;
|
||||
|
||||
if (swagNote.mustPress)
|
||||
swagNote.x += FlxG.width / 2; // general offset
|
||||
{
|
||||
if (playerStrumline != null)
|
||||
{
|
||||
swagNote.x = playerStrumline.getArrow(swagNote.data.noteData).x;
|
||||
}
|
||||
else
|
||||
{
|
||||
swagNote.x += FlxG.width / 2; // general offset
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (enemyStrumline != null)
|
||||
{
|
||||
swagNote.x = enemyStrumline.getArrow(swagNote.data.noteData).x;
|
||||
}
|
||||
else
|
||||
{
|
||||
swagNote.x += FlxG.width / 2; // general offset
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
package funkin.play;
|
||||
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import funkin.Note.NoteColor;
|
||||
|
|
|
@ -44,8 +44,6 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
|
|||
*/
|
||||
public var shouldBop:Bool = true;
|
||||
|
||||
private var finishCallbackMap:Map<String, Void->Void> = new Map<String, Void->Void>();
|
||||
|
||||
function set_idleSuffix(value:String):String
|
||||
{
|
||||
this.idleSuffix = value;
|
||||
|
@ -113,8 +111,10 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
|
|||
* Called when an animation finishes.
|
||||
* @param name The name of the animation that just finished.
|
||||
*/
|
||||
function onAnimationFinished(name:String) {
|
||||
if (!canPlayOtherAnims) {
|
||||
function onAnimationFinished(name:String)
|
||||
{
|
||||
if (!canPlayOtherAnims)
|
||||
{
|
||||
canPlayOtherAnims = true;
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,8 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
|
|||
* For example, if an animation was defined as having the indexes [3, 0, 1, 2],
|
||||
* then the first callback would have frameNumber = 0 and frameIndex = 3.
|
||||
*/
|
||||
function onAnimationFrame(name:String = "", frameNumber:Int = -1, frameIndex:Int = -1) {
|
||||
function onAnimationFrame(name:String = "", frameNumber:Int = -1, frameIndex:Int = -1)
|
||||
{
|
||||
// Do nothing by default.
|
||||
// This can be overridden by, for example, scripted characters.
|
||||
// Try not to do anything expensive here, it runs many times a second.
|
||||
|
@ -328,39 +329,75 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
|
|||
return this.animation.curAnim.name;
|
||||
}
|
||||
|
||||
public function onScriptEvent(event:ScriptEvent) {}
|
||||
public function onScriptEvent(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCreate(event:ScriptEvent) {}
|
||||
public function onCreate(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onDestroy(event:ScriptEvent) {}
|
||||
public function onDestroy(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onUpdate(event:UpdateScriptEvent) {}
|
||||
public function onUpdate(event:UpdateScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onPause(event:PauseScriptEvent) {}
|
||||
public function onPause(event:PauseScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onResume(event:ScriptEvent) {}
|
||||
public function onResume(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongStart(event:ScriptEvent) {}
|
||||
public function onSongStart(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongEnd(event:ScriptEvent) {}
|
||||
public function onSongEnd(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onGameOver(event:ScriptEvent) {}
|
||||
public function onGameOver(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteHit(event:NoteScriptEvent) {}
|
||||
public function onNoteHit(event:NoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteMiss(event:NoteScriptEvent) {}
|
||||
public function onNoteMiss(event:NoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent) {}
|
||||
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onStepHit(event:SongTimeScriptEvent) {}
|
||||
public function onStepHit(event:SongTimeScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownStart(event:CountdownScriptEvent) {}
|
||||
public function onCountdownStart(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownStep(event:CountdownScriptEvent) {}
|
||||
public function onCountdownStep(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownEnd(event:CountdownScriptEvent) {}
|
||||
public function onCountdownEnd(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongLoaded(event:SongLoadScriptEvent) {}
|
||||
public function onSongLoaded(event:SongLoadScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongRetry(event:ScriptEvent) {}
|
||||
public function onSongRetry(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package funkin.play.stage;
|
|||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxSort;
|
||||
import funkin.modding.IScriptedClass;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
|
@ -266,6 +267,14 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
|
|||
sort(SortUtil.byZIndex, FlxSort.ASCENDING);
|
||||
}
|
||||
|
||||
public function setShader(shader:FlxShader)
|
||||
{
|
||||
forEachAlive(function(prop:FlxSprite)
|
||||
{
|
||||
prop.shader = shader;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the position and other properties of the soon-to-be child of this sprite group.
|
||||
* Private helper to avoid duplicate code in `add()` and `insert()`.
|
||||
|
@ -544,7 +553,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
|
|||
* A function that gets called once per step in the song.
|
||||
* @param curStep The current step number.
|
||||
*/
|
||||
public function onStepHit(event:SongTimeScriptEvent):Void {}
|
||||
public function onStepHit(event:SongTimeScriptEvent):Void
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* A function that gets called once per beat in the song (once every four steps).
|
||||
|
@ -569,31 +580,59 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
|
|||
}
|
||||
}
|
||||
|
||||
public function onScriptEvent(event:ScriptEvent) {}
|
||||
public function onScriptEvent(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onPause(event:PauseScriptEvent) {}
|
||||
public function onPause(event:PauseScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onResume(event:ScriptEvent) {}
|
||||
public function onResume(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongStart(event:ScriptEvent) {}
|
||||
public function onSongStart(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongEnd(event:ScriptEvent) {}
|
||||
public function onSongEnd(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onGameOver(event:ScriptEvent) {}
|
||||
public function onGameOver(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownStart(event:CountdownScriptEvent) {}
|
||||
public function onCountdownStart(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownStep(event:CountdownScriptEvent) {}
|
||||
public function onCountdownStep(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onCountdownEnd(event:CountdownScriptEvent) {}
|
||||
public function onCountdownEnd(event:CountdownScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteHit(event:NoteScriptEvent) {}
|
||||
public function onNoteHit(event:NoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteMiss(event:NoteScriptEvent) {}
|
||||
public function onNoteMiss(event:NoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent) {}
|
||||
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongLoaded(event:SongLoadScriptEvent) {}
|
||||
public function onSongLoaded(event:SongLoadScriptEvent)
|
||||
{
|
||||
}
|
||||
|
||||
public function onSongRetry(event:ScriptEvent) {}
|
||||
public function onSongRetry(event:ScriptEvent)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,6 +89,7 @@ class StageDataParser
|
|||
}
|
||||
catch (e)
|
||||
{
|
||||
trace(' An error occurred while loading stage data: ${stageId}');
|
||||
// Assume error was already logged.
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue