week setup?

This commit is contained in:
Cameron Taylor 2020-12-11 04:15:24 -05:00
parent ceba27472c
commit 7874300986
6 changed files with 28 additions and 14 deletions

View file

@ -12,7 +12,7 @@ import lime.utils.Assets;
class FreeplayState extends MusicBeatState
{
var songs:Array<String> = ["Pico", "Blammed", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
var songs:Array<String> = ["Pico", "Philly", "Blammed", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
var selector:FlxText;
var curSelected:Int = 0;

View file

@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.play(character);
updateHitbox();

View file

@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
week.animation.addByPrefix('week0', 'tutorial selected', 24);
week.animation.addByPrefix('week1', "WEEK1 select", 24);
week.animation.addByPrefix('week2', "week2 select", 24);
week.animation.addByPrefix('week3', "Week 3 press", 24);
add(week);
week.animation.play('week' + weekNum);

View file

@ -149,7 +149,7 @@ class PlayState extends MusicBeatState
isHalloween = true;
}
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed')
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed' || SONG.song.toLowerCase() == 'philly')
{
curStage = 'philly';
@ -898,7 +898,7 @@ class PlayState extends MusicBeatState
{
if (daNote.tooLate || !daNote.wasGoodHit)
{
health -= 0.04;
health -= 0.045;
vocals.volume = 0;
}
@ -939,7 +939,7 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
// if ()
StoryMenuState.weekUnlocked[2] = true;
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek, StoryMenuState.weekUnlocked.length - 1))] = true;
if (SONG.validScore)
{
@ -1242,7 +1242,7 @@ class PlayState extends MusicBeatState
{
if (!boyfriend.stunned)
{
health -= 0.025;
health -= 0.035;
if (combo > 5)
{
gf.playAnim('sad');
@ -1407,7 +1407,7 @@ class PlayState extends MusicBeatState
trainFinishing = true;
}
if (phillyTrain.x < 0 && trainFinishing)
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
}

View file

@ -17,12 +17,22 @@ class StoryMenuState extends MusicBeatState
{
var scoreText:FlxText;
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
var weekData:Array<Dynamic> = [
['Tutorial'],
['Bopeebo', 'Fresh', 'Dadbattle'],
['Spookeez', 'South'],
['Pico', 'Philly', "Blammed"]
];
var curDifficulty:Int = 1;
public static var weekUnlocked:Array<Bool> = [true, true, false];
public static var weekUnlocked:Array<Bool> = [true, true, false, false];
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
var weekCharacters:Array<Dynamic> = [
['dad', 'bf', 'gf'],
['dad', 'bf', 'gf'],
['spooky', 'bf', 'gf'],
['pico', 'bf', 'gf']
];
var curWeek:Int = 0;
var txtTracklist:FlxText;
@ -113,6 +123,8 @@ class StoryMenuState extends MusicBeatState
case 'gf':
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
weekCharacterThing.updateHitbox();
case 'pico':
weekCharacterThing.y += 60;
}
grpWeekCharacters.add(weekCharacterThing);
@ -231,11 +243,12 @@ class StoryMenuState extends MusicBeatState
var movedBack:Bool = false;
var selectedWeek:Bool = false;
var stopspamming:Bool = false;
function selectWeek()
{
if (weekUnlocked[curWeek])
{
if (stopspamming == false)
if (stopspamming == false)
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
@ -356,10 +369,9 @@ class StoryMenuState extends MusicBeatState
txtTracklist.screenCenter(X);
txtTracklist.x -= FlxG.width * 0.35;
#if !switch
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
#end
}
}

View file

@ -64,8 +64,8 @@ class TitleState extends MusicBeatState
{
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
if (StoryMenuState.weekUnlocked.length < 3)
StoryMenuState.weekUnlocked.insert(0, true);
if (StoryMenuState.weekUnlocked.length < 4)
StoryMenuState.weekUnlocked.insert(0, false);
}
#if SKIP_TO_PLAYSTATE