mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Cleanup + Focus Camera: Use Tween toggle converted to "Classic" ease type.
This commit is contained in:
parent
c658862f48
commit
76885c421d
3 changed files with 64 additions and 67 deletions
|
@ -3104,6 +3104,15 @@ class PlayState extends MusicBeatSubState
|
|||
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera follow point's position and tweens the camera there.
|
||||
*/
|
||||
public function tweenCameraToPosition(?x:Float, ?y:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
|
||||
{
|
||||
cameraFollowPoint.setPosition(x, y);
|
||||
tweenCameraToFollowPoint(duration, ease);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables camera following and tweens the camera to the follow point manually.
|
||||
*/
|
||||
|
|
|
@ -70,83 +70,76 @@ class FocusCameraSongEvent extends SongEvent
|
|||
|
||||
if (char == null) char = cast data.value;
|
||||
|
||||
var useTween:Null<Bool> = data.getBool('useTween');
|
||||
if (useTween == null) useTween = false;
|
||||
var duration:Null<Float> = data.getFloat('duration');
|
||||
if (duration == null) duration = 4.0;
|
||||
var ease:Null<String> = data.getString('ease');
|
||||
if (ease == null) ease = 'linear';
|
||||
if (ease == null) ease = 'CLASSIC';
|
||||
|
||||
var currentStage = PlayState.instance.currentStage;
|
||||
|
||||
// Get target position based on char.
|
||||
var targetX:Float = posX;
|
||||
var targetY:Float = posY;
|
||||
|
||||
switch (char)
|
||||
{
|
||||
case -1: // Position
|
||||
case -1: // Position ("focus" on origin)
|
||||
trace('Focusing camera on static position.');
|
||||
var xTarget:Float = posX;
|
||||
var yTarget:Float = posY;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 0: // Boyfriend
|
||||
// Focus the camera on the player.
|
||||
if (PlayState.instance.currentStage.getBoyfriend() == null)
|
||||
case 0: // Boyfriend (focus on player)
|
||||
if (currentStage.getBoyfriend() == null)
|
||||
{
|
||||
trace('No BF to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on player.');
|
||||
var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
|
||||
var bfPoint = currentStage.getBoyfriend().cameraFocusPoint;
|
||||
targetX += bfPoint.x;
|
||||
targetY += bfPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 1: // Dad
|
||||
// Focus the camera on the dad.
|
||||
if (PlayState.instance.currentStage.getDad() == null)
|
||||
case 1: // Dad (focus on opponent)
|
||||
if (currentStage.getDad() == null)
|
||||
{
|
||||
trace('No dad to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on dad.');
|
||||
trace(PlayState.instance.currentStage.getDad());
|
||||
var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
|
||||
trace('Focusing camera on opponent.');
|
||||
var dadPoint = currentStage.getDad().cameraFocusPoint;
|
||||
targetX += dadPoint.x;
|
||||
targetY += dadPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
case 2: // Girlfriend
|
||||
// Focus the camera on the girlfriend.
|
||||
if (PlayState.instance.currentStage.getGirlfriend() == null)
|
||||
case 2: // Girlfriend (focus on girlfriend)
|
||||
if (currentStage.getGirlfriend() == null)
|
||||
{
|
||||
trace('No GF to focus on.');
|
||||
return;
|
||||
}
|
||||
trace('Focusing camera on girlfriend.');
|
||||
var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
|
||||
var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
|
||||
var gfPoint = currentStage.getGirlfriend().cameraFocusPoint;
|
||||
targetX += gfPoint.x;
|
||||
targetY += gfPoint.y;
|
||||
|
||||
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||||
default:
|
||||
trace('Unknown camera focus: ' + data);
|
||||
}
|
||||
|
||||
if (useTween)
|
||||
// Apply tween based on ease.
|
||||
switch (ease)
|
||||
{
|
||||
switch (ease)
|
||||
{
|
||||
case 'INSTANT':
|
||||
PlayState.instance.tweenCameraToFollowPoint(0);
|
||||
case 'classic':
|
||||
var classicDur = 1.0; // This is probably a fixed duration given how old zoom works. Need to sus it out.
|
||||
PlayState.instance.tweenCameratoFollowPoint(classicDur); // Need to create an ease function to recreate classic follow-style movement.
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
|
||||
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
|
||||
}
|
||||
case 'CLASSIC': // Old-school. No ease. Just set follow point.
|
||||
PlayState.instance.cancelCameraFollowTween();
|
||||
PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
|
||||
case 'INSTANT': // Instant ease. Duration is automatically 0.
|
||||
PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
PlayState.instance.tweenCameraToPosition(targetX, targetY, durSeconds, easeFunction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,12 +183,6 @@ class FocusCameraSongEvent extends SongEvent
|
|||
type: SongEventFieldType.FLOAT,
|
||||
units: "px"
|
||||
},
|
||||
{
|
||||
name: 'useTween',
|
||||
title: 'Use Tween',
|
||||
type: SongEventFieldType.BOOL,
|
||||
defaultValue: false
|
||||
},
|
||||
{
|
||||
name: 'duration',
|
||||
title: 'Duration',
|
||||
|
@ -211,7 +198,9 @@ class FocusCameraSongEvent extends SongEvent
|
|||
type: SongEventFieldType.ENUM,
|
||||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
|
@ -224,16 +213,17 @@ class FocusCameraSongEvent extends SongEvent
|
|||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Expo In' => 'expoIn',
|
||||
'Expo Out' => 'expoOut',
|
||||
'Expo In/Out' => 'expoInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
'Classic' => 'classic'
|
||||
'Instant (Ignores duration)' => 'INSTANT',
|
||||
'Classic (Ignores duration)' => 'CLASSIC'
|
||||
]
|
||||
}
|
||||
]);
|
||||
|
|
|
@ -79,12 +79,8 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
{
|
||||
case 'INSTANT':
|
||||
PlayState.instance.tweenCameraZoom(zoom, 0, isDirectMode);
|
||||
case 'classic':
|
||||
var classicDur = 1.0; // This is probably a fixed duration given how old zoom works. Need to sus it out.
|
||||
PlayState.instance.tweenCameraZoom(zoom, 1.0; true); // Need to create an ease function to recreate classic lerp-style zooming.
|
||||
default:
|
||||
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
|
||||
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
|
@ -145,6 +141,9 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
|
@ -157,16 +156,15 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Expo In' => 'expoIn',
|
||||
'Expo Out' => 'expoOut',
|
||||
'Expo In/Out' => 'expoInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
'Classic' => 'classic'
|
||||
'Elastic In/Out' => 'elasticInOut'
|
||||
]
|
||||
}
|
||||
]);
|
||||
|
|
Loading…
Reference in a new issue