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https://github.com/FunkinCrew/Funkin.git
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Merge branch 'master' into deferred_loading
This commit is contained in:
commit
755e338c88
6 changed files with 27 additions and 43 deletions
27
.github/ISSUE_TEMPLATE/bug.md
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@ -4,29 +4,18 @@ about: Report a bug or critical performance issue
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title: 'Bug Report: '
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labels: bug
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---
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#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
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### If you are playing the game in a browser, what site are you playing it from?
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[Newgrounds](https://www.newgrounds.com/portal/view/770371) or [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below.
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# Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
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### If you are playing the game in a browser, what browser are you using?
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Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
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## Where are you playing the game?
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### Web
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- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
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- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)
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#### If you are using a web build, what browser are you using?
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- [ ] Chrome, or a Chromium based broswer (Edge, Opera, etc.)
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- [ ] Firefox, or a Gecko based broswer
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- [ ] Safari
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- [ ] Other, please specify:
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### Local
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- [ ] Windows x86
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- [ ] Windows x86_64
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- [ ] Linux
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- [ ] macOS
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### If you are playing a downloaded version of the game, what operating system are you using?
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Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.
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## What version of the game are you using? Look in the bottom left corner of the main menu.
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## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
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## Please describe your issue. Provide extensive detail and images if possibe.
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## Please describe your issue. Provide extensive detail and images if possible.
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4
.github/ISSUE_TEMPLATE/enhancement.md
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4
.github/ISSUE_TEMPLATE/enhancement.md
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@ -4,7 +4,5 @@ about: Suggest a new feature
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title: 'Enhancement: '
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labels: enhancement
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---
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# Please check for duplicates or similar issues before creating this issue.
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#### Please check for duplicates or similar issues before creating this issue.
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## What is your suggestion, and why should it be implemented?
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4
.github/ISSUE_TEMPLATE/question.md
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4
.github/ISSUE_TEMPLATE/question.md
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@ -4,7 +4,5 @@ about: Ask a general question
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title: 'Question: '
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labels: question
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---
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# Please check for duplicates or similar issues before asking your question.
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#### Please check for duplicates or similar issues before asking your question.
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## What is your question?
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6
.github/PULL_REQUEST_TEMPLATE/bug.md
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6
.github/PULL_REQUEST_TEMPLATE/bug.md
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@ -4,9 +4,7 @@ about: Fix a bug or critical performance issue
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title: 'Bug Fix: '
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labels: bug
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---
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# Please check for duplicates or similar PRs before creating this issue.
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#### Please check for duplicates or similar PRs before creating this issue.
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## Does this PR close any issue(s)? If so, link them below.
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## Breifly describe the issue(s) fixed.
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## Briefly describe the issue(s) fixed.
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4
.github/PULL_REQUEST_TEMPLATE/enhancement.md
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4
.github/PULL_REQUEST_TEMPLATE/enhancement.md
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@ -4,9 +4,7 @@ about: Add a new feature
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title: 'Enhancement: '
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labels: enhancement
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---
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# Please check for duplicates or similar PRs before creating this issue.
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#### Please check for duplicates or similar PRs before creating this issue.
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## Does this PR close any issue(s)? If so, link them below.
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## What do your change(s) add, and why should they be implemented?
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@ -35,19 +35,22 @@ class NGio
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trace('INIT NOLOGIN');
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GAME_VER = "v" + Application.current.meta.get('version');
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NG.create(api);
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new FlxTimer().start(2, function(tmr:FlxTimer)
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if (api.length != 0)
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{
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var call = NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response:Response<GetCurrentVersionResult>)
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{
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GAME_VER = response.result.data.currentVersion;
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trace('CURRENT NG VERSION: ' + GAME_VER);
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gotOnlineVer = true;
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});
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NG.create(api);
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call.send();
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});
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new FlxTimer().start(2, function(tmr:FlxTimer)
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{
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var call = NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response:Response<GetCurrentVersionResult>)
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{
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GAME_VER = response.result.data.current_version;
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trace('CURRENT NG VERSION: ' + GAME_VER);
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gotOnlineVer = true;
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});
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call.send();
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});
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}
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}
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public function new(api:String, encKey:String, ?sessionId:String)
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