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Update changelog
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@ -25,12 +25,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Favorite songs marked in Freeplay are now stored between sessions.
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- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
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- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
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- Improved logic for NoteHitScriptEvents, allowing you to view the hit diff and modify whether a note hit is a combo break (thanks nebulazorua!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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### Fixed
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- Fixed a bug where the game would silently fail to load saves on HTML5
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- Fixed some bugs with the props on the Story Menu not bopping properly
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- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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