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Merge pull request #437 from FunkinCrew/bugfix/quick-camera-fixes
Camera system internal and UI fixes
This commit is contained in:
commit
7124249a3f
6 changed files with 120 additions and 119 deletions
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@ -245,20 +245,26 @@ class PlayState extends MusicBeatSubState
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/**
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* The current camera zoom level without any modifiers applied.
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*/
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public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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public var currentCameraZoom:Float = FlxCamera.defaultZoom;
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/**
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* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
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* Defaults to 1.05, but may be larger or smaller depending on the current stage.
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* Tweened via the `ZoomCamera` song event in direct mode.
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* Multiplier for currentCameraZoom for camera bops.
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* Lerped back to 1.0x every frame.
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*/
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public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
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public var cameraBopMultiplier:Float = 1.0;
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/**
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* Camera zoom applied on top of currentCameraZoom.
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* Tweened via the `ZoomCamera` song event in additive mode.
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* Default camera zoom for the current stage.
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* If we aren't in a stage, just use the default zoom (1.05x).
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*/
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public var additiveCameraZoom:Float = 0;
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public var stageZoom(get, never):Float;
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function get_stageZoom():Float
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{
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if (currentStage != null) return currentStage.camZoom;
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else
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return FlxCamera.defaultZoom * 1.05;
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}
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/**
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* The current HUD camera zoom level.
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@ -268,16 +274,18 @@ class PlayState extends MusicBeatSubState
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public var defaultHUDCameraZoom:Float = FlxCamera.defaultZoom * 1.0;
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/**
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* Intensity of the gameplay camera zoom.
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* @default `1.5%`
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* Camera bop intensity multiplier.
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* Applied to cameraBopMultiplier on camera bops (usually every beat).
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* @default `101.5%`
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*/
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public var cameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY;
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public var cameraBopIntensity:Float = Constants.DEFAULT_BOP_INTENSITY;
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/**
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* Intensity of the HUD camera zoom.
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* Need to make this a multiplier later. Just shoving in 0.015 for now so it doesn't break.
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* @default `3.0%`
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*/
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public var hudCameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY * 2.0;
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public var hudCameraZoomIntensity:Float = 0.015 * 2.0;
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/**
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* How many beats (quarter notes) between camera zooms.
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@ -861,8 +869,8 @@ class PlayState extends MusicBeatSubState
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regenNoteData();
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// Reset camera zooming
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cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY;
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hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * 2.0;
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cameraBopIntensity = Constants.DEFAULT_BOP_INTENSITY;
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hudCameraZoomIntensity = (cameraBopIntensity - 1.0) * 2.0;
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cameraZoomRate = Constants.DEFAULT_ZOOM_RATE;
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health = Constants.HEALTH_STARTING;
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@ -957,11 +965,12 @@ class PlayState extends MusicBeatSubState
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if (health > Constants.HEALTH_MAX) health = Constants.HEALTH_MAX;
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if (health < Constants.HEALTH_MIN) health = Constants.HEALTH_MIN;
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// Lerp the camera zoom towards the target level.
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// Apply camera zoom + multipliers.
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if (subState == null)
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{
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currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
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FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
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cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
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var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
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FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
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camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
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}
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@ -971,6 +980,7 @@ class PlayState extends MusicBeatSubState
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FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
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}
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FlxG.watch.addQuick('health', health);
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FlxG.watch.addQuick('cameraBopIntensity', cameraBopIntensity);
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// TODO: Add a song event for Handle GF dance speed.
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@ -1367,15 +1377,15 @@ class PlayState extends MusicBeatSubState
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// activeNotes.sort(SortUtil.byStrumtime, FlxSort.DESCENDING);
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}
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// Only zoom camera if we are zoomed by less than 35%.
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// Only bop camera if zoom level is below 135%
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if (Preferences.zoomCamera
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&& FlxG.camera.zoom < (1.35 * defaultCameraZoom)
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&& FlxG.camera.zoom < (1.35 * FlxCamera.defaultZoom)
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&& cameraZoomRate > 0
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&& Conductor.instance.currentBeat % cameraZoomRate == 0)
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{
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// Zoom camera in (1.5%)
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currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
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// Hud zooms double (3%)
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// Set zoom multiplier for camera bop.
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cameraBopMultiplier = cameraBopIntensity;
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// HUD camera zoom still uses old system. To change. (+3%)
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camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
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}
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// trace('Not bopping camera: ${FlxG.camera.zoom} < ${(1.35 * defaultCameraZoom)} && ${cameraZoomRate} > 0 && ${Conductor.instance.currentBeat} % ${cameraZoomRate} == ${Conductor.instance.currentBeat % cameraZoomRate}}');
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@ -1566,12 +1576,11 @@ class PlayState extends MusicBeatSubState
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{
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if (PlayState.instance.isMinimalMode) return;
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// Apply camera zoom level from stage data.
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defaultCameraZoom = currentStage?.camZoom ?? 1.0;
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currentCameraZoom = defaultCameraZoom;
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currentCameraZoom = stageZoom;
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FlxG.camera.zoom = currentCameraZoom;
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// Reset additive zoom.
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additiveCameraZoom = 0;
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// Reset bop multiplier.
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cameraBopMultiplier = 1.0;
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}
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/**
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@ -3116,6 +3125,15 @@ class PlayState extends MusicBeatSubState
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FlxG.camera.focusOn(cameraFollowPoint.getPosition());
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}
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/**
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* Sets the camera follow point's position and tweens the camera there.
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*/
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public function tweenCameraToPosition(?x:Float, ?y:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
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{
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cameraFollowPoint.setPosition(x, y);
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tweenCameraToFollowPoint(duration, ease);
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}
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/**
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* Disables camera following and tweens the camera to the follow point manually.
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*/
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@ -3157,38 +3175,24 @@ class PlayState extends MusicBeatSubState
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/**
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* Tweens the camera zoom to the desired amount.
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*/
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public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
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public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?direct:Bool, ?ease:Null<Float->Float>):Void
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{
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// Cancel the current tween if it's active.
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cancelCameraZoomTween();
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var targetZoom = zoom * FlxCamera.defaultZoom;
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// Direct mode: Set zoom directly.
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// Stage mode: Set zoom as a multiplier of the current stage's default zoom.
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var targetZoom = zoom * (direct ? FlxCamera.defaultZoom : stageZoom);
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if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
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if (duration == 0)
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{
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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defaultCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
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}
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// Instant zoom. No tween needed.
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currentCameraZoom = targetZoom;
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}
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else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
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else
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{
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if (duration == 0)
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{
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// Instant zoom. No tween needed.
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additiveCameraZoom = targetZoom;
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}
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else
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{
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
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}
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// Zoom tween! Caching it so we can cancel/pause it later if needed.
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cameraZoomTween = FlxTween.tween(this, {currentCameraZoom: targetZoom}, duration, {ease: ease});
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}
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}
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@ -311,7 +311,7 @@ class VideoCutscene
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blackScreen = null;
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}
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});
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FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
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FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.stageZoom}, transitionTime,
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{
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween) {
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@ -70,80 +70,76 @@ class FocusCameraSongEvent extends SongEvent
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if (char == null) char = cast data.value;
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var useTween:Null<Bool> = data.getBool('useTween');
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if (useTween == null) useTween = false;
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var duration:Null<Float> = data.getFloat('duration');
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if (duration == null) duration = 4.0;
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var ease:Null<String> = data.getString('ease');
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if (ease == null) ease = 'linear';
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if (ease == null) ease = 'CLASSIC';
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var currentStage = PlayState.instance.currentStage;
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// Get target position based on char.
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var targetX:Float = posX;
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var targetY:Float = posY;
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switch (char)
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{
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case -1: // Position
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case -1: // Position ("focus" on origin)
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trace('Focusing camera on static position.');
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var xTarget:Float = posX;
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var yTarget:Float = posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 0: // Boyfriend
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// Focus the camera on the player.
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if (PlayState.instance.currentStage.getBoyfriend() == null)
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case 0: // Boyfriend (focus on player)
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if (currentStage.getBoyfriend() == null)
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{
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trace('No BF to focus on.');
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return;
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}
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trace('Focusing camera on player.');
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var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
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var bfPoint = currentStage.getBoyfriend().cameraFocusPoint;
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targetX += bfPoint.x;
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targetY += bfPoint.y;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 1: // Dad
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// Focus the camera on the dad.
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if (PlayState.instance.currentStage.getDad() == null)
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case 1: // Dad (focus on opponent)
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if (currentStage.getDad() == null)
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{
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trace('No dad to focus on.');
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return;
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}
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trace('Focusing camera on dad.');
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trace(PlayState.instance.currentStage.getDad());
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var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
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trace('Focusing camera on opponent.');
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var dadPoint = currentStage.getDad().cameraFocusPoint;
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targetX += dadPoint.x;
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targetY += dadPoint.y;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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case 2: // Girlfriend
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// Focus the camera on the girlfriend.
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if (PlayState.instance.currentStage.getGirlfriend() == null)
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case 2: // Girlfriend (focus on girlfriend)
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if (currentStage.getGirlfriend() == null)
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{
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trace('No GF to focus on.');
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return;
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}
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trace('Focusing camera on girlfriend.');
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var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
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var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
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var gfPoint = currentStage.getGirlfriend().cameraFocusPoint;
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targetX += gfPoint.x;
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targetY += gfPoint.y;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
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default:
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trace('Unknown camera focus: ' + data);
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}
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if (useTween)
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// Apply tween based on ease.
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switch (ease)
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{
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switch (ease)
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{
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case 'INSTANT':
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PlayState.instance.tweenCameraToFollowPoint(0);
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default:
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
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if (easeFunction == null)
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{
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trace('Invalid ease function: $ease');
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return;
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}
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PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
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}
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case 'CLASSIC': // Old-school. No ease. Just set follow point.
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PlayState.instance.cancelCameraFollowTween();
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PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
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case 'INSTANT': // Instant ease. Duration is automatically 0.
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PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
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default:
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
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if (easeFunction == null)
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{
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trace('Invalid ease function: $ease');
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return;
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}
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PlayState.instance.tweenCameraToPosition(targetX, targetY, durSeconds, easeFunction);
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}
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}
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@ -187,12 +183,6 @@ class FocusCameraSongEvent extends SongEvent
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type: SongEventFieldType.FLOAT,
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units: "px"
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},
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{
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name: 'useTween',
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title: 'Use Tween',
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type: SongEventFieldType.BOOL,
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defaultValue: false
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},
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{
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name: 'duration',
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title: 'Duration',
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@ -208,7 +198,9 @@ class FocusCameraSongEvent extends SongEvent
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type: SongEventFieldType.ENUM,
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keys: [
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'Linear' => 'linear',
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'Instant' => 'INSTANT',
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'Sine In' => 'sineIn',
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'Sine Out' => 'sineOut',
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'Sine In/Out' => 'sineInOut',
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'Quad In' => 'quadIn',
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'Quad Out' => 'quadOut',
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'Quad In/Out' => 'quadInOut',
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@ -221,15 +213,17 @@ class FocusCameraSongEvent extends SongEvent
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'Quint In' => 'quintIn',
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'Quint Out' => 'quintOut',
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'Quint In/Out' => 'quintInOut',
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'Expo In' => 'expoIn',
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'Expo Out' => 'expoOut',
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'Expo In/Out' => 'expoInOut',
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'Smooth Step In' => 'smoothStepIn',
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'Smooth Step Out' => 'smoothStepOut',
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'Smooth Step In/Out' => 'smoothStepInOut',
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'Sine In' => 'sineIn',
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'Sine Out' => 'sineOut',
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'Sine In/Out' => 'sineInOut',
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'Elastic In' => 'elasticIn',
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'Elastic Out' => 'elasticOut',
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'Elastic In/Out' => 'elasticInOut',
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'Instant (Ignores duration)' => 'INSTANT',
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'Classic (Ignores duration)' => 'CLASSIC'
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]
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}
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]);
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@ -50,8 +50,8 @@ class SetCameraBopSongEvent extends SongEvent
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var intensity:Null<Float> = data.getFloat('intensity');
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if (intensity == null) intensity = 1.0;
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PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
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PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
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PlayState.instance.cameraBopIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity + 1.0;
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PlayState.instance.hudCameraZoomIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity * 2.0;
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PlayState.instance.cameraZoomRate = rate;
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trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
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}
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@ -81,7 +81,6 @@ class ZoomCameraSongEvent extends SongEvent
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PlayState.instance.tweenCameraZoom(zoom, 0, isDirectMode);
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default:
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
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if (easeFunction == null)
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{
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@ -102,9 +101,9 @@ class ZoomCameraSongEvent extends SongEvent
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* ```
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* {
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* 'zoom': FLOAT, // Target zoom level.
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* 'duration': FLOAT, // Optional duration in steps.
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* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
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* 'ease': ENUM, // Optional easing function.
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* 'duration': FLOAT, // Duration in steps.
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* 'mode': ENUM, // Whether zoom is relative to the stage or absolute zoom.
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* 'ease': ENUM, // Easing function.
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* }
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* @return SongEventSchema
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*/
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@ -130,9 +129,9 @@ class ZoomCameraSongEvent extends SongEvent
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{
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name: 'mode',
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title: 'Mode',
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defaultValue: 'direct',
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defaultValue: 'stage',
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type: SongEventFieldType.ENUM,
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keys: ['Additive' => 'additive', 'Direct' => 'direct']
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keys: ['Stage zoom' => 'stage', 'Absolute zoom' => 'direct']
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},
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{
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name: 'ease',
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@ -142,6 +141,9 @@ class ZoomCameraSongEvent extends SongEvent
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keys: [
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'Linear' => 'linear',
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'Instant' => 'INSTANT',
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'Sine In' => 'sineIn',
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'Sine Out' => 'sineOut',
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'Sine In/Out' => 'sineInOut',
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'Quad In' => 'quadIn',
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'Quad Out' => 'quadOut',
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||||
'Quad In/Out' => 'quadInOut',
|
||||
|
@ -154,15 +156,15 @@ class ZoomCameraSongEvent extends SongEvent
|
|||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Expo In' => 'expoIn',
|
||||
'Expo Out' => 'expoOut',
|
||||
'Expo In/Out' => 'expoInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
'Elastic In/Out' => 'elasticInOut'
|
||||
]
|
||||
}
|
||||
]);
|
||||
|
|
|
@ -223,9 +223,10 @@ class Constants
|
|||
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];
|
||||
|
||||
/**
|
||||
* The default intensity for camera zooms.
|
||||
* The default intensity multiplier for camera bops.
|
||||
* Prolly needs to be tuned bc it's a multiplier now.
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
|
||||
public static final DEFAULT_BOP_INTENSITY:Float = 1.015;
|
||||
|
||||
/**
|
||||
* The default rate for camera zooms (in beats per zoom).
|
||||
|
|
Loading…
Reference in a new issue