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https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Readd CharSelectSubState from char unlock
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parent
cfcfc773da
commit
70ab000be4
2 changed files with 30 additions and 40 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 26ab9a1dc8eec563717711b290c21d0e9e56a005
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Subproject commit f1813c9e4f88426554293b68d8a46f5baa5b6228
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@ -35,55 +35,44 @@ import openfl.filters.ShaderFilter;
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import funkin.util.FramesJSFLParser;
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import funkin.util.FramesJSFLParser.FramesJSFLInfo;
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import funkin.util.FramesJSFLParser.FramesJSFLFrame;
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import funkin.graphics.FunkinSprite;
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class CharSelectSubState extends MusicBeatSubState
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{
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var cursor:FlxSprite;
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var cursorBlue:FlxSprite;
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var cursorDarkBlue:FlxSprite;
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var grpCursors:FlxTypedGroup<FlxSprite>;
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var cursorConfirmed:FlxSprite;
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var cursorDenied:FlxSprite;
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var cursorX:Int = 0;
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var cursorY:Int = 0;
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var cursorFactor:Float = 110;
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var cursorOffsetX:Float = -16;
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var cursorOffsetY:Float = -48;
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var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
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var lerpAmnt:Float = 0.95;
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var tmrFrames:Int = 60;
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var currentStage:Stage;
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var playerChill:CharSelectPlayer;
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var playerChillOut:CharSelectPlayer;
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var gfChill:CharSelectGF;
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var gfChillOut:CharSelectGF;
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var barthing:FlxAtlasSprite;
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var dipshitBacking:FlxSprite;
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var chooseDipshit:FlxSprite;
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var dipshitBlur:FlxSprite;
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var transitionGradient:FlxSprite;
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var curChar(default, set):String = "pico";
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var nametag:Nametag;
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var camFollow:FlxObject;
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var autoFollow:Bool = false;
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var availableChars:Map<Int, String> = new Map<Int, String>();
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var pressedSelect:Bool = false;
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var selectTimer:FlxTimer = new FlxTimer();
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var selectSound:FunkinSound;
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var unlockSound:FunkinSound;
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var charSelectCam:FunkinCamera;
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var selectedBizz:Array<BitmapFilter> = [
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@ -92,6 +81,7 @@ class CharSelectSubState extends MusicBeatSubState
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];
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var bopInfo:FramesJSFLInfo;
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var blackScreen:FunkinSprite;
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public function new()
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{
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@ -125,11 +115,6 @@ class CharSelectSubState extends MusicBeatSubState
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override public function create():Void
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{
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openSubState(new IntroSubState());
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subStateClosed.addOnce((_) -> {
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camera.flash();
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checkNewChar();
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});
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super.create();
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bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
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@ -239,7 +224,7 @@ class CharSelectSubState extends MusicBeatSubState
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// FlxG.debugger.track(bfChill, "bf chill");
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// FlxG.debugger.track(playerChill, "player");
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// FlxG.debugger.track(nametag, "nametag");
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// FlxG.debugger.track(selectSound, "selectSound");
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FlxG.debugger.track(selectSound, "selectSound");
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// FlxG.debugger.track(chooseDipshit, "choose dipshit");
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// FlxG.debugger.track(barthing, "barthing");
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// FlxG.debugger.track(fgBlur, "fgBlur");
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@ -365,6 +350,20 @@ class CharSelectSubState extends MusicBeatSubState
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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});
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var blackScreen = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, 0xFF000000);
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blackScreen.x = -(FlxG.width * 0.5);
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blackScreen.y = -(FlxG.height * 0.5);
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add(blackScreen);
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openSubState(new IntroSubState());
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subStateClosed.addOnce((_) -> {
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remove(blackScreen);
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if (!Save.instance.oldChar) camera.flash();
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checkNewChar();
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Save.instance.oldChar = true;
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});
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}
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function checkNewChar():Void
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@ -396,7 +395,6 @@ class CharSelectSubState extends MusicBeatSubState
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var grpIcons:FlxSpriteGroup;
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var grpXSpread(default, set):Float = 107;
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var grpYSpread(default, set):Float = 127;
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var nonLocks = [];
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function initLocks():Void
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@ -426,9 +424,9 @@ class CharSelectSubState extends MusicBeatSubState
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var temp:Lock = new Lock(0, 0, i);
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temp.ID = 1;
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temp.onAnimationComplete.add(function(anim) {
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if (anim == "unlock") playerChill.playAnimation("unlock", true);
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});
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// temp.onAnimationComplete.add(function(anim) {
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// if (anim == "unlock") playerChill.playAnimation("unlock", true);
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// });
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grpIcons.add(temp);
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}
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@ -443,7 +441,7 @@ class CharSelectSubState extends MusicBeatSubState
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{
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var index = nonLocks[0];
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// pressedSelect = true;
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pressedSelect = true;
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var copy = 3;
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@ -478,7 +476,7 @@ class CharSelectSubState extends MusicBeatSubState
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syncLock = lock;
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// sync = true;
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sync = true;
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lock.onAnimationComplete.addOnce(function(_) {
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syncLock = null;
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@ -561,9 +559,7 @@ class CharSelectSubState extends MusicBeatSubState
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}
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var sync:Bool = false;
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var syncLock:Lock = null;
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var audioBizz:Float = 0;
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function syncAudio(elapsed:Float):Void
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@ -580,8 +576,6 @@ class CharSelectSubState extends MusicBeatSubState
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playerChillOut.anim._tick = 0;
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if (syncLock != null) syncLock.anim._tick = 0;
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trace(unlockSound.time);
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if ((unlockSound.time - audioBizz) >= (delay * 1000))
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{
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if (syncLock != null) syncLock.anim._tick = delay;
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@ -738,7 +732,7 @@ class CharSelectSubState extends MusicBeatSubState
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{
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curChar = availableChars.get(getCurrentSelected());
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if (controls.ACCEPT)
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if (!pressedSelect && controls.ACCEPT)
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{
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cursorConfirmed.visible = true;
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cursorConfirmed.x = cursor.x - 2;
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@ -775,6 +769,7 @@ class CharSelectSubState extends MusicBeatSubState
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FlxTween.tween(FlxG.sound.music, {pitch: 1.0, volume: 1.0}, 1, {ease: FlxEase.quartInOut});
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playerChill.playAnimation("deselect");
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gfChill.playAnimation("deselect");
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pressedSelect = false;
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FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1,
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{
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ease: FlxEase.quartInOut,
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@ -783,7 +778,6 @@ class CharSelectSubState extends MusicBeatSubState
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gfChill.playAnimation("idle", true, false, true);
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}
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});
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pressedSelect = false;
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selectTimer.cancel();
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}
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}
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@ -797,7 +791,7 @@ class CharSelectSubState extends MusicBeatSubState
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cursorDenied.x = cursor.x - 2;
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cursorDenied.y = cursor.y - 4;
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playerChill.playAnimation("cannot select", true);
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playerChill.playAnimation("cannot select Label", true);
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cursorDenied.animation.play("idle", true);
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cursorDenied.animation.finishCallback = (_) -> {
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cursorDenied.visible = false;
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@ -831,13 +825,9 @@ class CharSelectSubState extends MusicBeatSubState
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}
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var bopTimer:Float = 0;
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var delay = 1 / 24;
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var bopFr = 0;
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var bopPlay:Bool = false;
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var bopRefX:Float = 0;
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var bopRefY:Float = 0;
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@ -957,10 +947,10 @@ class CharSelectSubState extends MusicBeatSubState
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memb.filters = selectedBizz;
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memb.scale.set(2.6, 2.6);
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}
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if (controls.ACCEPT && memb.animation.curAnim.name == "confirm") memb.animation.play("confirm");
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if (pressedSelect && controls.BACK)
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if (pressedSelect && memb.animation.curAnim.name == "idle") memb.animation.play("confirm");
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if (!pressedSelect && memb.animation.curAnim.name != "idle")
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{
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memb.animation.play("confirm", true, true);
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memb.animation.play("confirm", false, true);
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member.animation.finishCallback = (_) -> {
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member.animation.play("idle");
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member.animation.finishCallback = null;
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