Readd CharSelectSubState from char unlock

This commit is contained in:
CheemsAndFriends 2024-09-11 21:16:02 +02:00
parent cfcfc773da
commit 70ab000be4
2 changed files with 30 additions and 40 deletions

2
assets

@ -1 +1 @@
Subproject commit 26ab9a1dc8eec563717711b290c21d0e9e56a005
Subproject commit f1813c9e4f88426554293b68d8a46f5baa5b6228

View file

@ -35,55 +35,44 @@ import openfl.filters.ShaderFilter;
import funkin.util.FramesJSFLParser;
import funkin.util.FramesJSFLParser.FramesJSFLInfo;
import funkin.util.FramesJSFLParser.FramesJSFLFrame;
import funkin.graphics.FunkinSprite;
class CharSelectSubState extends MusicBeatSubState
{
var cursor:FlxSprite;
var cursorBlue:FlxSprite;
var cursorDarkBlue:FlxSprite;
var grpCursors:FlxTypedGroup<FlxSprite>;
var cursorConfirmed:FlxSprite;
var cursorDenied:FlxSprite;
var cursorX:Int = 0;
var cursorY:Int = 0;
var cursorFactor:Float = 110;
var cursorOffsetX:Float = -16;
var cursorOffsetY:Float = -48;
var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
var lerpAmnt:Float = 0.95;
var tmrFrames:Int = 60;
var currentStage:Stage;
var playerChill:CharSelectPlayer;
var playerChillOut:CharSelectPlayer;
var gfChill:CharSelectGF;
var gfChillOut:CharSelectGF;
var barthing:FlxAtlasSprite;
var dipshitBacking:FlxSprite;
var chooseDipshit:FlxSprite;
var dipshitBlur:FlxSprite;
var transitionGradient:FlxSprite;
var curChar(default, set):String = "pico";
var nametag:Nametag;
var camFollow:FlxObject;
var autoFollow:Bool = false;
var availableChars:Map<Int, String> = new Map<Int, String>();
var pressedSelect:Bool = false;
var selectTimer:FlxTimer = new FlxTimer();
var selectSound:FunkinSound;
var unlockSound:FunkinSound;
var charSelectCam:FunkinCamera;
var selectedBizz:Array<BitmapFilter> = [
@ -92,6 +81,7 @@ class CharSelectSubState extends MusicBeatSubState
];
var bopInfo:FramesJSFLInfo;
var blackScreen:FunkinSprite;
public function new()
{
@ -125,11 +115,6 @@ class CharSelectSubState extends MusicBeatSubState
override public function create():Void
{
openSubState(new IntroSubState());
subStateClosed.addOnce((_) -> {
camera.flash();
checkNewChar();
});
super.create();
bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
@ -239,7 +224,7 @@ class CharSelectSubState extends MusicBeatSubState
// FlxG.debugger.track(bfChill, "bf chill");
// FlxG.debugger.track(playerChill, "player");
// FlxG.debugger.track(nametag, "nametag");
// FlxG.debugger.track(selectSound, "selectSound");
FlxG.debugger.track(selectSound, "selectSound");
// FlxG.debugger.track(chooseDipshit, "choose dipshit");
// FlxG.debugger.track(barthing, "barthing");
// FlxG.debugger.track(fgBlur, "fgBlur");
@ -365,6 +350,20 @@ class CharSelectSubState extends MusicBeatSubState
FlxG.camera.follow(camFollow, LOCKON, 0.01);
}
});
var blackScreen = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, 0xFF000000);
blackScreen.x = -(FlxG.width * 0.5);
blackScreen.y = -(FlxG.height * 0.5);
add(blackScreen);
openSubState(new IntroSubState());
subStateClosed.addOnce((_) -> {
remove(blackScreen);
if (!Save.instance.oldChar) camera.flash();
checkNewChar();
Save.instance.oldChar = true;
});
}
function checkNewChar():Void
@ -396,7 +395,6 @@ class CharSelectSubState extends MusicBeatSubState
var grpIcons:FlxSpriteGroup;
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
var nonLocks = [];
function initLocks():Void
@ -426,9 +424,9 @@ class CharSelectSubState extends MusicBeatSubState
var temp:Lock = new Lock(0, 0, i);
temp.ID = 1;
temp.onAnimationComplete.add(function(anim) {
if (anim == "unlock") playerChill.playAnimation("unlock", true);
});
// temp.onAnimationComplete.add(function(anim) {
// if (anim == "unlock") playerChill.playAnimation("unlock", true);
// });
grpIcons.add(temp);
}
@ -443,7 +441,7 @@ class CharSelectSubState extends MusicBeatSubState
{
var index = nonLocks[0];
// pressedSelect = true;
pressedSelect = true;
var copy = 3;
@ -478,7 +476,7 @@ class CharSelectSubState extends MusicBeatSubState
syncLock = lock;
// sync = true;
sync = true;
lock.onAnimationComplete.addOnce(function(_) {
syncLock = null;
@ -561,9 +559,7 @@ class CharSelectSubState extends MusicBeatSubState
}
var sync:Bool = false;
var syncLock:Lock = null;
var audioBizz:Float = 0;
function syncAudio(elapsed:Float):Void
@ -580,8 +576,6 @@ class CharSelectSubState extends MusicBeatSubState
playerChillOut.anim._tick = 0;
if (syncLock != null) syncLock.anim._tick = 0;
trace(unlockSound.time);
if ((unlockSound.time - audioBizz) >= (delay * 1000))
{
if (syncLock != null) syncLock.anim._tick = delay;
@ -738,7 +732,7 @@ class CharSelectSubState extends MusicBeatSubState
{
curChar = availableChars.get(getCurrentSelected());
if (controls.ACCEPT)
if (!pressedSelect && controls.ACCEPT)
{
cursorConfirmed.visible = true;
cursorConfirmed.x = cursor.x - 2;
@ -775,6 +769,7 @@ class CharSelectSubState extends MusicBeatSubState
FlxTween.tween(FlxG.sound.music, {pitch: 1.0, volume: 1.0}, 1, {ease: FlxEase.quartInOut});
playerChill.playAnimation("deselect");
gfChill.playAnimation("deselect");
pressedSelect = false;
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1,
{
ease: FlxEase.quartInOut,
@ -783,7 +778,6 @@ class CharSelectSubState extends MusicBeatSubState
gfChill.playAnimation("idle", true, false, true);
}
});
pressedSelect = false;
selectTimer.cancel();
}
}
@ -797,7 +791,7 @@ class CharSelectSubState extends MusicBeatSubState
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
playerChill.playAnimation("cannot select", true);
playerChill.playAnimation("cannot select Label", true);
cursorDenied.animation.play("idle", true);
cursorDenied.animation.finishCallback = (_) -> {
cursorDenied.visible = false;
@ -831,13 +825,9 @@ class CharSelectSubState extends MusicBeatSubState
}
var bopTimer:Float = 0;
var delay = 1 / 24;
var bopFr = 0;
var bopPlay:Bool = false;
var bopRefX:Float = 0;
var bopRefY:Float = 0;
@ -957,10 +947,10 @@ class CharSelectSubState extends MusicBeatSubState
memb.filters = selectedBizz;
memb.scale.set(2.6, 2.6);
}
if (controls.ACCEPT && memb.animation.curAnim.name == "confirm") memb.animation.play("confirm");
if (pressedSelect && controls.BACK)
if (pressedSelect && memb.animation.curAnim.name == "idle") memb.animation.play("confirm");
if (!pressedSelect && memb.animation.curAnim.name != "idle")
{
memb.animation.play("confirm", true, true);
memb.animation.play("confirm", false, true);
member.animation.finishCallback = (_) -> {
member.animation.play("idle");
member.animation.finishCallback = null;