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Fix a bug where lag could cause the opponent to miss.
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1 changed files with 1 additions and 2 deletions
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@ -2089,8 +2089,7 @@ class PlayState extends MusicBeatSubState
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holdNote.handledMiss = true;
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// We dropped a hold note.
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// Mute vocals and play miss animation, but don't penalize.
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vocals.opponentVolume = 0;
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// Play miss animation, but don't penalize.
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currentStage.getOpponent().playSingAnimation(holdNote.noteData.getDirection(), true);
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}
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}
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