Fix a bug where lag could cause the opponent to miss.

This commit is contained in:
EliteMasterEric 2024-03-23 18:11:06 -04:00
parent f3e9a4f32a
commit 709fbc8594

View file

@ -2089,8 +2089,7 @@ class PlayState extends MusicBeatSubState
holdNote.handledMiss = true;
// We dropped a hold note.
// Mute vocals and play miss animation, but don't penalize.
vocals.opponentVolume = 0;
// Play miss animation, but don't penalize.
currentStage.getOpponent().playSingAnimation(holdNote.noteData.getDirection(), true);
}
}