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dumbass sound shit that dont work lol
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1 changed files with 41 additions and 20 deletions
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@ -16,6 +16,7 @@ import flixel.addons.ui.FlxUINumericStepper;
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import flixel.addons.ui.FlxUITabMenu;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.util.FlxColor;
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@ -400,7 +401,7 @@ class ChartingState extends MusicBeatState
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add(musSpec);
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// trace(audioBuf.data.length);
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playheadTest = new FlxSprite(0, 0).makeGraphic(2, 60, FlxColor.RED);
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playheadTest = new FlxSprite(0, 0).makeGraphic(30, 2, FlxColor.RED);
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playheadTest.scrollFactor.set();
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add(playheadTest);
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@ -572,12 +573,14 @@ class ChartingState extends MusicBeatState
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{
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.05);
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FlxG.sound.music.pan = FlxMath.remapToRange(FlxG.mouse.screenX, 0, FlxG.width, -1, 1) * 10;
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curStep = recalculateSteps();
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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playheadTest.x = FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.width);
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playheadTest.y = FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.height);
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strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps));
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@ -608,7 +611,7 @@ class ChartingState extends MusicBeatState
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FlxG.watch.addQuick('daBeat', curBeat);
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FlxG.watch.addQuick('daStep', curStep);
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if (FlxG.mouse.pressedMiddle)
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if (FlxG.mouse.pressedMiddle && FlxG.mouse.overlaps(gridBG))
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{
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if (FlxG.sound.music.playing)
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{
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@ -622,7 +625,7 @@ class ChartingState extends MusicBeatState
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if (FlxG.mouse.pressed)
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{
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if (FlxG.keys.pressed.ALT)
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if (FlxG.keys.pressed.ALT && FlxG.mouse.overlaps(gridBG)) // same shit as middle click / hold on grid
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{
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if (FlxG.sound.music.playing)
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{
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@ -635,6 +638,17 @@ class ChartingState extends MusicBeatState
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}
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else
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{
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if (FlxG.mouse.screenX <= 30 && FlxMath.inBounds(FlxG.mouse.screenY, 0, FlxG.height))
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{
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if (FlxG.sound.music.playing)
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{
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FlxG.sound.music.pause();
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vocals.pause();
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}
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FlxG.sound.music.time = FlxMath.remapToRange(FlxG.mouse.screenY, 0, FlxG.height, 0, FlxG.sound.music.length);
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vocals.time = FlxG.sound.music.time;
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}
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if (FlxG.mouse.justPressed)
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{
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if (FlxG.mouse.overlaps(leftIcon))
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@ -1189,7 +1203,6 @@ class ChartingState extends MusicBeatState
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placeIDK = Std.int(Math.max(placeIDK, 1));
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trace(placeIDK);
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FlxG.sound.play(Paths.sound('funnyNoise/funnyNoise-0' + placeIDK));
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FlxG.log.add('FOUND EVIL NUMBER');
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@ -1226,29 +1239,37 @@ class ChartingState extends MusicBeatState
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// FlxG.sound.play(Paths.sound('pianoStuff/piano-00' + FlxG.random.int(1, 9)), FlxG.random.float(0.01, 0.3));
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function makeAndPlayChord(soundsToPlay:Array<String>)
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{
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var bullshit:Int = Std.int((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE) / 40);
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soundsToPlay.push('00' + Std.string((bullshit % 8) + 1));
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for (key in soundsToPlay)
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{
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var snd:FlxSound = FlxG.sound.list.recycle(FlxSound).loadEmbedded(FlxG.sound.cache(Paths.sound("pianoStuff/piano-" + key)));
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snd.autoDestroy = true;
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FlxG.sound.list.add(snd);
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snd.volume = FlxG.random.float(0.05, 0.7);
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snd.pan = noteData - 2; // .... idk why tf panning doesnt work? (as of 2022/01/25) busted ass bullshit. I only went thru this fuss of creating FlxSound just for the panning!
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// snd.proximity(FlxG.mouse.x, FlxG.mouse.y, gridBG, gridBG.width / 2);
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snd.play();
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}
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}
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switch (noteData)
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{
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case 0:
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FlxG.sound.play(Paths.sound('pianoStuff/piano-015'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-013'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-009'), FlxG.random.float(0.1, 0.3));
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makeAndPlayChord(["015", "013", "009"]);
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case 1:
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FlxG.sound.play(Paths.sound('pianoStuff/piano-015'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-012'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-009'), FlxG.random.float(0.1, 0.3));
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makeAndPlayChord(["015", "012", "009"]);
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case 2:
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FlxG.sound.play(Paths.sound('pianoStuff/piano-015'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-011'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-009'), FlxG.random.float(0.1, 0.3));
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makeAndPlayChord(["015", "011", "009"]);
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case 3:
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FlxG.sound.play(Paths.sound('pianoStuff/piano-014'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-011'), FlxG.random.float(0.1, 0.3));
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FlxG.sound.play(Paths.sound('pianoStuff/piano-010'), FlxG.random.float(0.1, 0.3));
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makeAndPlayChord(["014", "011", "010"]);
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}
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var bullshit:Int = Std.int((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE) / 40);
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FlxG.sound.play(Paths.sound('pianoStuff/piano-00' + Std.string((bullshit % 8) + 1)), FlxG.random.float(0.3, 0.6));
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// trace('bullshit $bullshit'); // trace(Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE);
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var daNewNote:Note = new Note(noteStrum, noteData);
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