Merge branch 'rewrite/master' into gamerbross/animation-editor

This commit is contained in:
Cameron Taylor 2024-08-20 14:29:43 -04:00
commit 6e3fba4d3d
65 changed files with 2815 additions and 872 deletions

View file

@ -60,8 +60,8 @@ runs:
haxelib --debug --never deleterepo || true
haxelib --debug --never newrepo
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
haxelib --debug --never git haxelib https://github.com/HaxeFoundation/haxelib.git master
haxelib --debug --global install hmm
haxelib --debug --always --global git haxelib https://github.com/FunkinCrew/haxelib.git funkin-patches --skip-dependencies
haxelib --debug --global --always git hmm https://github.com/FunkinCrew/hmm funkin-patches
echo "TIMER_DEPS=$(date +%s)" >> "$GITHUB_ENV"
- name: Restore cached dependencies

View file

@ -45,7 +45,11 @@ jobs:
uses: ./.github/actions/setup-haxe
with:
gh-token: ${{ steps.app_token.outputs.token }}
- name: Setup HXCPP dev commit
run: |
cd .haxelib/hxcpp/git/tools/hxcpp
haxe compile.hxml
cd ../../../../..
- name: Build game
if: ${{ matrix.target == 'windows' }}
run: |

2
assets

@ -1 +1 @@
Subproject commit f3231b1404f733c909f970d639fb11c56a7ca7f0
Subproject commit b57d7f8d308e468f7b0947d4784d0efeca44d9aa

View file

@ -11,14 +11,14 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "a7d8e3bad89a0a3506a4714121f73d8e34522c49",
"ref": "10c2a203c43a78ff1ff26b8368fd736576829d8d",
"url": "https://github.com/FunkinCrew/flixel"
},
{
"name": "flixel-addons",
"type": "git",
"dir": null,
"ref": "a523c3b56622f0640933944171efed46929e360e",
"ref": "9c6fb47968e894eb36bf10e94725cd7640c49281",
"url": "https://github.com/FunkinCrew/flixel-addons"
},
{
@ -26,14 +26,21 @@
"type": "git",
"dir": null,
"ref": "951a0103a17bfa55eed86703ce50b4fb0d7590bc",
"url": "https://github.com/Starmapo/flixel-text-input"
"url": "https://github.com/FunkinCrew/flixel-text-input"
},
{
"name": "flixel-ui",
"type": "git",
"dir": null,
"ref": "d0afed7293c71ffdb1184751317fc709b44c9056",
"url": "https://github.com/HaxeFlixel/flixel-ui"
},
{
"name": "flxanimate",
"type": "git",
"dir": null,
"ref": "17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c49",
"url": "https://github.com/FunkinCrew/flxanimate"
"ref": "768740a56b26aa0c072720e0d1236b94afe68e3e",
"url": "https://github.com/Dot-Stuff/flxanimate"
},
{
"name": "FlxPartialSound",
@ -70,14 +77,14 @@
"name": "haxeui-core",
"type": "git",
"dir": null,
"ref": "5dc4c933bdc029f6139a47962e3b8c754060f210",
"ref": "22f7c5a8ffca90d4677cffd6e570f53761709fbc",
"url": "https://github.com/haxeui/haxeui-core"
},
{
"name": "haxeui-flixel",
"type": "git",
"dir": null,
"ref": "57c1604d6b5174839d7e0e012a4dd5dcbfc129da",
"ref": "28bb710d0ae5d94b5108787593052165be43b980",
"url": "https://github.com/haxeui/haxeui-flixel"
},
{
@ -94,8 +101,10 @@
},
{
"name": "hxcpp",
"type": "haxelib",
"version": "4.3.2"
"type": "git",
"dir": null,
"url": "https://github.com/HaxeFoundation/hxcpp",
"ref": "8dc8020f8465027de6c2aaaed90718bc693651ed"
},
{
"name": "hxcpp-debug-server",
@ -116,11 +125,25 @@
"ref": "a8c26f18463c98da32f744c214fe02273e1823fa",
"url": "https://github.com/FunkinCrew/json2object"
},
{
"name": "jsonpatch",
"type": "git",
"dir": null,
"ref": "f9b83215acd586dc28754b4ae7f69d4c06c3b4d3",
"url": "https://github.com/EliteMasterEric/jsonpatch"
},
{
"name": "jsonpath",
"type": "git",
"dir": null,
"ref": "7a24193717b36393458c15c0435bb7c4470ecdda",
"url": "https://github.com/EliteMasterEric/jsonpath"
},
{
"name": "lime",
"type": "git",
"dir": null,
"ref": "872ff6db2f2d27c0243d4ff76802121ded550dd7",
"ref": "f6153ffcb1ffcf733f91d531eac5fda4189e07f7",
"url": "https://github.com/FunkinCrew/lime"
},
{
@ -155,21 +178,21 @@
"name": "openfl",
"type": "git",
"dir": null,
"ref": "228c1b5063911e2ad75cef6e3168ef0a4b9f9134",
"ref": "8306425c497766739510ab29e876059c96f77bd2",
"url": "https://github.com/FunkinCrew/openfl"
},
{
"name": "polymod",
"type": "git",
"dir": null,
"ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
"ref": "98945c6c7f5ecde01a32c4623d3515bf012a023a",
"url": "https://github.com/larsiusprime/polymod"
},
{
"name": "thx.core",
"type": "git",
"dir": null,
"ref": "6240b6e136f7490d9298edbe8c1891374bd7cdf2",
"ref": "76d87418fadd92eb8e1b61f004cff27d656e53dd",
"url": "https://github.com/fponticelli/thx.core"
},
{

View file

@ -27,6 +27,7 @@ import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.data.song.SongRegistry;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.modding.module.ModuleHandler;
import funkin.ui.title.TitleState;
import funkin.util.CLIUtil;
@ -176,6 +177,8 @@ class InitState extends FlxState
// Move it to use a BaseRegistry.
CharacterDataParser.loadCharacterCache();
NoteKindManager.loadScripts();
ModuleHandler.buildModuleCallbacks();
ModuleHandler.loadModuleCache();
ModuleHandler.callOnCreate();
@ -241,11 +244,11 @@ class InitState extends FlxState
totalNotesHit: 140,
totalNotes: 190
}
// 2000 = loss
// 240 = good
// 230 = great
// 210 = excellent
// 190 = perfect
// 2400 total notes = 7% = LOSS
// 240 total notes = 79% = GOOD
// 230 total notes = 82% = GREAT
// 210 total notes = 91% = EXCELLENT
// 190 total notes = PERFECT
},
}));
#elseif ANIMDEBUG

View file

@ -54,7 +54,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
public function initAnalyzer()
{
@:privateAccess
analyzer = new SpectralAnalyzer(snd._channel.__source, 7, 0.1, 40);
analyzer = new SpectralAnalyzer(snd._channel.__audioSource, 7, 0.1, 40);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5

View file

@ -117,7 +117,7 @@ class VisShit
{
// Math.pow3
@:privateAccess
var buf = snd._channel.__source.buffer;
var buf = snd._channel.__audioSource.buffer;
// @:privateAccess
audioData = cast buf.data; // jank and hacky lol! kinda busted on HTML5 also!!

View file

@ -16,7 +16,7 @@ class WaveformDataParser
// Method 1. This only works if the sound has been played before.
@:privateAccess
var soundBuffer:Null<lime.media.AudioBuffer> = sound?._channel?.__source?.buffer;
var soundBuffer:Null<lime.media.AudioBuffer> = sound?._channel?.__audioSource?.buffer;
if (soundBuffer == null)
{

View file

@ -263,7 +263,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* @param version The entry's version (use `fetchEntryVersion(id)`).
* @return The created entry.
*/
public function parseEntryDataWithMigration(id:String, version:thx.semver.Version):Null<J>
public function parseEntryDataWithMigration(id:String, version:Null<thx.semver.Version>):Null<J>
{
if (version == null)
{

View file

@ -46,7 +46,7 @@ class SongEventRegistry
if (event != null)
{
trace(' Loaded built-in song event: (${event.id})');
trace(' Loaded built-in song event: ${event.id}');
eventCache.set(event.id, event);
}
else
@ -59,9 +59,9 @@ class SongEventRegistry
static function registerScriptedEvents()
{
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
for (eventCls in scriptedEventClassNames)
{
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");

View file

@ -58,8 +58,9 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
* @param characterId The stage character ID.
* @return The playable character.
*/
public function getCharacterOwnerId(characterId:String):Null<String>
public function getCharacterOwnerId(characterId:Null<String>):Null<String>
{
if (characterId == null) return null;
return ownedCharacterIds[characterId];
}

View file

@ -0,0 +1,31 @@
# Note Style Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.1.0]
### Added
- Added several new `assets`:
- `countdownThree`
- `countdownTwo`
- `countdownOne`
- `countdownGo`
- `judgementSick`
- `judgementGood`
- `judgementBad`
- `judgementShit`
- `comboNumber0`
- `comboNumber1`
- `comboNumber2`
- `comboNumber3`
- `comboNumber4`
- `comboNumber5`
- `comboNumber6`
- `comboNumber7`
- `comboNumber8`
- `comboNumber9`
## [1.0.0]
Initial version.

View file

@ -74,6 +74,84 @@ typedef NoteStyleAssetsData =
*/
@:optional
var holdNoteCover:NoteStyleAssetData<NoteStyleData_HoldNoteCover>;
/**
* The THREE sound (and an optional pre-READY graphic).
*/
@:optional
var countdownThree:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The TWO sound and READY graphic.
*/
@:optional
var countdownTwo:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The ONE sound and SET graphic.
*/
@:optional
var countdownOne:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The GO sound and GO! graphic.
*/
@:optional
var countdownGo:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The SICK! judgement.
*/
@:optional
var judgementSick:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The GOOD! judgement.
*/
@:optional
var judgementGood:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The BAD! judgement.
*/
@:optional
var judgementBad:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The SHIT! judgement.
*/
@:optional
var judgementShit:NoteStyleAssetData<NoteStyleData_Judgement>;
@:optional
var comboNumber0:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber1:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber2:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber3:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber4:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber5:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber6:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber7:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber8:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber9:NoteStyleAssetData<NoteStyleData_ComboNum>;
}
/**
@ -109,10 +187,19 @@ typedef NoteStyleAssetData<T> =
@:optional
var isPixel:Bool;
/**
* If true, animations will be played on the graphic.
* @default `false` to save performance.
*/
@:default(false)
@:optional
var animated:Bool;
/**
* The structure of this data depends on the asset.
*/
var data:T;
@:optional
var data:Null<T>;
}
typedef NoteStyleData_Note =
@ -123,7 +210,14 @@ typedef NoteStyleData_Note =
var right:UnnamedAnimationData;
}
typedef NoteStyleData_Countdown =
{
var audioPath:String;
}
typedef NoteStyleData_HoldNote = {}
typedef NoteStyleData_Judgement = {}
typedef NoteStyleData_ComboNum = {}
/**
* Data on animations for each direction of the strumline.

View file

@ -11,9 +11,9 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateNoteStyleData()` function.
*/
public static final NOTE_STYLE_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final NOTE_STYLE_DATA_VERSION:thx.semver.Version = "1.1.0";
public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
public static var instance(get, never):NoteStyleRegistry;
static var _instance:Null<NoteStyleRegistry> = null;

View file

@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.4]
### Added
- Added `playData.characters.opponentVocals` to specify which vocal track(s) to play for the opponent.
- If the value isn't present, it will use the `playData.characters.opponent`, but if it is present, it will be used (even if it's empty, in which case no vocals will be used for the opponent)
- Added `playData.characters.playerVocals` to specify which vocal track(s) to play for the player.
- If the value isn't present, it will use the `playData.characters.player`, but if it is present, it will be used (even if it's empty, in which case no vocals will be used for the player)
## [2.2.3]
### Added
- Added `charter` field to denote authorship of a chart.

View file

@ -529,12 +529,26 @@ class SongCharacterData implements ICloneable<SongCharacterData>
@:default([])
public var altInstrumentals:Array<String> = [];
public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '')
@:optional
public var opponentVocals:Null<Array<String>> = null;
@:optional
public var playerVocals:Null<Array<String>> = null;
public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '', ?altInstrumentals:Array<String>,
?opponentVocals:Array<String>, ?playerVocals:Array<String>)
{
this.player = player;
this.girlfriend = girlfriend;
this.opponent = opponent;
this.instrumental = instrumental;
this.altInstrumentals = altInstrumentals;
this.opponentVocals = opponentVocals;
this.playerVocals = playerVocals;
if (opponentVocals == null) this.opponentVocals = [opponent];
if (playerVocals == null) this.playerVocals = [player];
}
public function clone():SongCharacterData
@ -722,18 +736,6 @@ class SongEventDataRaw implements ICloneable<SongEventDataRaw>
{
return new SongEventDataRaw(this.time, this.eventKind, this.value);
}
}
/**
* Wrap SongEventData in an abstract so we can overload operators.
*/
@:forward(time, eventKind, value, activated, getStepTime, clone)
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
{
public function new(time:Float, eventKind:String, value:Dynamic = null)
{
this = new SongEventDataRaw(time, eventKind, value);
}
public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{
@ -757,27 +759,27 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
}
}
public inline function getHandler():Null<SongEvent>
public function getHandler():Null<SongEvent>
{
return SongEventRegistry.getEvent(this.eventKind);
}
public inline function getSchema():Null<SongEventSchema>
public function getSchema():Null<SongEventSchema>
{
return SongEventRegistry.getEventSchema(this.eventKind);
}
public inline function getDynamic(key:String):Null<Dynamic>
public function getDynamic(key:String):Null<Dynamic>
{
return this.value == null ? null : Reflect.field(this.value, key);
}
public inline function getBool(key:String):Null<Bool>
public function getBool(key:String):Null<Bool>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
}
public inline function getInt(key:String):Null<Int>
public function getInt(key:String):Null<Int>
{
if (this.value == null) return null;
var result = Reflect.field(this.value, key);
@ -787,7 +789,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return cast result;
}
public inline function getFloat(key:String):Null<Float>
public function getFloat(key:String):Null<Float>
{
if (this.value == null) return null;
var result = Reflect.field(this.value, key);
@ -797,17 +799,17 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return cast result;
}
public inline function getString(key:String):String
public function getString(key:String):String
{
return this.value == null ? null : cast Reflect.field(this.value, key);
}
public inline function getArray(key:String):Array<Dynamic>
public function getArray(key:String):Array<Dynamic>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
}
public inline function getBoolArray(key:String):Array<Bool>
public function getBoolArray(key:String):Array<Bool>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
}
@ -839,6 +841,19 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return result;
}
}
/**
* Wrap SongEventData in an abstract so we can overload operators.
*/
@:forward(time, eventKind, value, activated, getStepTime, clone, getHandler, getSchema, getDynamic, getBool, getInt, getFloat, getString, getArray,
getBoolArray, buildTooltip, valueAsStruct)
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
{
public function new(time:Float, eventKind:String, value:Dynamic = null)
{
this = new SongEventDataRaw(time, eventKind, value);
}
public function clone():SongEventData
{
@ -951,12 +966,18 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
return this.kind = value;
}
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
@:alias("p")
@:default([])
@:optional
public var params:Array<NoteParamData>;
public function new(time:Float, data:Int, length:Float = 0, kind:String = '', ?params:Array<NoteParamData>)
{
this.time = time;
this.data = data;
this.length = length;
this.kind = kind;
this.params = params ?? [];
}
/**
@ -1051,9 +1072,19 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
_stepLength = null;
}
public function cloneParams():Array<NoteParamData>
{
var params:Array<NoteParamData> = [];
for (param in this.params)
{
params.push(param.clone());
}
return params;
}
public function clone():SongNoteDataRaw
{
return new SongNoteDataRaw(this.time, this.data, this.length, this.kind);
return new SongNoteDataRaw(this.time, this.data, this.length, this.kind, cloneParams());
}
public function toString():String
@ -1069,9 +1100,9 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
@:forward
abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
{
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
public function new(time:Float, data:Int, length:Float = 0, kind:String = '', ?params:Array<NoteParamData>)
{
this = new SongNoteDataRaw(time, data, length, kind);
this = new SongNoteDataRaw(time, data, length, kind, params);
}
public static function buildDirectionName(data:Int, strumlineSize:Int = 4):String
@ -1115,7 +1146,7 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
if (other.kind == '' || this.kind == null) return false;
}
return this.time == other.time && this.data == other.data && this.length == other.length;
return this.time == other.time && this.data == other.data && this.length == other.length && this.params == other.params;
}
@:op(A != B)
@ -1134,7 +1165,7 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
if (other.kind == '') return true;
}
return this.time != other.time || this.data != other.data || this.length != other.length;
return this.time != other.time || this.data != other.data || this.length != other.length || this.params != other.params;
}
@:op(A > B)
@ -1171,7 +1202,7 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
public function clone():SongNoteData
{
return new SongNoteData(this.time, this.data, this.length, this.kind);
return new SongNoteData(this.time, this.data, this.length, this.kind, this.params);
}
/**
@ -1183,3 +1214,30 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
+ (this.kind != '' ? ' [kind: ${this.kind}])' : ')');
}
}
class NoteParamData implements ICloneable<NoteParamData>
{
@:alias("n")
public var name:String;
@:alias("v")
@:jcustomparse(funkin.data.DataParse.dynamicValue)
@:jcustomwrite(funkin.data.DataWrite.dynamicValue)
public var value:Dynamic;
public function new(name:String, value:Dynamic)
{
this.name = name;
this.value = value;
}
public function clone():NoteParamData
{
return new NoteParamData(this.name, this.value);
}
public function toString():String
{
return 'NoteParamData(${this.name}, ${this.value})';
}
}

View file

@ -199,6 +199,8 @@ class FNFLegacyImporter
{
// Handle the dumb logic for mustHitSection.
var noteData = note.data;
if (noteData < 0) continue; // Exclude Psych event notes.
if (noteData > (STRUMLINE_SIZE * 2)) noteData = noteData % (2 * STRUMLINE_SIZE); // Handle other engine event notes.
// Flip notes if mustHitSection is FALSE (not true lol).
if (!mustHitSection)

View file

@ -93,8 +93,8 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
public function listBaseGameStageIds():Array<String>
{
return [
"mainStage", "spookyMansion", "phillyTrain", "limoRide", "mallXmas", "mallEvil", "school", "schoolEvil", "tankmanBattlefield", "phillyStreets",
"phillyBlazin",
"mainStage", "mainStageErect", "spookyMansion", "phillyTrain", "phillyTrainErect", "limoRide", "limoRideErect", "mallXmas", "mallEvil", "school",
"schoolEvil", "tankmanBattlefield", "phillyStreets", "phillyBlazin",
];
}

View file

@ -4,8 +4,11 @@ import flixel.util.FlxSignal.FlxTypedSignal;
import flxanimate.FlxAnimate;
import flxanimate.FlxAnimate.Settings;
import flxanimate.frames.FlxAnimateFrames;
import flixel.graphics.frames.FlxFrame;
import flixel.system.FlxAssets.FlxGraphicAsset;
import openfl.display.BitmapData;
import openfl.utils.Assets;
import flixel.math.FlxPoint;
/**
* A sprite which provides convenience functions for rendering a texture atlas with animations.
@ -25,9 +28,19 @@ class FlxAtlasSprite extends FlxAnimate
};
/**
* Signal dispatched when an animation finishes playing.
* Signal dispatched when an animation advances to the next frame.
*/
public var onAnimationFinish:FlxTypedSignal<String->Void> = new FlxTypedSignal<String->Void>();
public var onAnimationFrame:FlxTypedSignal<String->Int->Void> = new FlxTypedSignal();
/**
* Signal dispatched when a non-looping animation finishes playing.
*/
public var onAnimationComplete:FlxTypedSignal<String->Void> = new FlxTypedSignal();
/**
* Signal dispatched when a looping animation finishes playing
*/
public var onAnimationLoopComplete:FlxTypedSignal<String->Void> = new FlxTypedSignal();
var currentAnimation:String;
@ -44,17 +57,20 @@ class FlxAtlasSprite extends FlxAnimate
super(x, y, path, settings);
if (this.anim.curInstance == null)
if (this.anim.stageInstance == null)
{
throw 'FlxAtlasSprite not initialized properly. Are you sure the path (${path}) exists?';
}
onAnimationFinish.add(cleanupAnimation);
onAnimationComplete.add(cleanupAnimation);
// This defaults the sprite to play the first animation in the atlas,
// then pauses it. This ensures symbols are intialized properly.
this.anim.play('');
this.anim.pause();
this.anim.onComplete.add(_onAnimationComplete);
this.anim.onFrame.add(_onAnimationFrame);
}
/**
@ -62,9 +78,13 @@ class FlxAtlasSprite extends FlxAnimate
*/
public function listAnimations():Array<String>
{
if (this.anim == null) return [];
return this.anim.getFrameLabels();
// return [""];
var mainSymbol = this.anim.symbolDictionary[this.anim.stageInstance.symbol.name];
if (mainSymbol == null)
{
FlxG.log.error('FlxAtlasSprite does not have its main symbol!');
return [];
}
return mainSymbol.getFrameLabels().map(keyFrame -> keyFrame.name).filterNull();
}
/**
@ -107,12 +127,11 @@ class FlxAtlasSprite extends FlxAnimate
* @param restart Whether to restart the animation if it is already playing.
* @param ignoreOther Whether to ignore all other animation inputs, until this one is done playing
* @param loop Whether to loop the animation
* @param startFrame The frame to start the animation on
* NOTE: `loop` and `ignoreOther` are not compatible with each other!
*/
public function playAnimation(id:String, restart:Bool = false, ignoreOther:Bool = false, ?loop:Bool = false):Void
public function playAnimation(id:String, restart:Bool = false, ignoreOther:Bool = false, loop:Bool = false, startFrame:Int = 0):Void
{
if (loop == null) loop = false;
// Skip if not allowed to play animations.
if ((!canPlayOtherAnims && !ignoreOther)) return;
@ -128,7 +147,7 @@ class FlxAtlasSprite extends FlxAnimate
else
{
// Resume animation if it's paused.
anim.play('', false, false);
anim.play('', restart, false, startFrame);
}
}
else
@ -141,31 +160,27 @@ class FlxAtlasSprite extends FlxAnimate
}
}
anim.callback = function(_, frame:Int) {
var offset = loop ? 0 : -1;
var frameLabel = anim.getFrameLabel(id);
if (frame == (frameLabel.duration + offset) + frameLabel.index)
anim.onComplete.removeAll();
anim.onComplete.add(function() {
if (loop)
{
if (loop)
{
playAnimation(id, true, false, true);
}
else
{
onAnimationFinish.dispatch(id);
}
onAnimationLoopComplete.dispatch(id);
this.anim.play(id, restart, false, startFrame);
this.currentAnimation = id;
}
};
anim.onComplete = function() {
onAnimationFinish.dispatch(id);
};
else
{
onAnimationComplete.dispatch(id);
}
});
// Prevent other animations from playing if `ignoreOther` is true.
if (ignoreOther) canPlayOtherAnims = false;
// Move to the first frame of the animation.
// goToFrameLabel(id);
trace('Playing animation $id');
this.anim.play(id, restart, false, startFrame);
goToFrameLabel(id);
this.currentAnimation = id;
}
@ -175,6 +190,24 @@ class FlxAtlasSprite extends FlxAnimate
super.update(elapsed);
}
/**
* Returns true if the animation has finished playing.
* Never true if animation is configured to loop.
*/
public function isAnimationFinished():Bool
{
return this.anim.finished;
}
/**
* Returns true if the animation has reached the last frame.
* Can be true even if animation is configured to loop.
*/
public function isLoopComplete():Bool
{
return (anim.reversed && anim.curFrame == 0 || !(anim.reversed) && (anim.curFrame) >= (anim.length - 1));
}
/**
* Stops the current animation.
*/
@ -219,4 +252,76 @@ class FlxAtlasSprite extends FlxAnimate
// this.currentAnimation = null;
this.anim.pause();
}
function _onAnimationFrame(frame:Int):Void
{
if (currentAnimation != null)
{
onAnimationFrame.dispatch(currentAnimation, frame);
if (isLoopComplete()) onAnimationLoopComplete.dispatch(currentAnimation);
}
}
function _onAnimationComplete():Void
{
if (currentAnimation != null)
{
onAnimationComplete.dispatch(currentAnimation);
}
}
var prevFrames:Map<Int, FlxFrame> = [];
public function replaceFrameGraphic(index:Int, ?graphic:FlxGraphicAsset):Void
{
if (graphic == null || !Assets.exists(graphic))
{
var prevFrame:Null<FlxFrame> = prevFrames.get(index);
if (prevFrame == null) return;
prevFrame.copyTo(frames.getByIndex(index));
return;
}
var prevFrame:FlxFrame = prevFrames.get(index) ?? frames.getByIndex(index).copyTo();
prevFrames.set(index, prevFrame);
var frame = FlxG.bitmap.add(graphic).imageFrame.frame;
frame.copyTo(frames.getByIndex(index));
// Additional sizing fix.
@:privateAccess
if (true)
{
var frame = frames.getByIndex(index);
frame.tileMatrix[0] = prevFrame.frame.width / frame.frame.width;
frame.tileMatrix[3] = prevFrame.frame.height / frame.frame.height;
}
}
public function getBasePosition():Null<FlxPoint>
{
var stagePos = new FlxPoint(anim.stageInstance.matrix.tx, anim.stageInstance.matrix.ty);
var instancePos = new FlxPoint(anim.curInstance.matrix.tx, anim.curInstance.matrix.ty);
var firstElement = anim.curSymbol.timeline?.get(0)?.get(0)?.get(0);
if (firstElement == null) return instancePos;
var firstElementPos = new FlxPoint(firstElement.matrix.tx, firstElement.matrix.ty);
return instancePos + firstElementPos;
}
public function getPivotPosition():Null<FlxPoint>
{
return anim.curInstance.symbol.transformationPoint;
}
public override function destroy():Void
{
for (prevFrameId in prevFrames.keys())
{
replaceFrameGraphic(prevFrameId, null);
}
super.destroy();
}
}

View file

@ -0,0 +1,55 @@
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;
import openfl.utils.Assets;
class AdjustColorShader extends FlxRuntimeShader
{
public var hue(default, set):Float;
public var saturation(default, set):Float;
public var brightness(default, set):Float;
public var contrast(default, set):Float;
public function new()
{
super(Assets.getText(Paths.frag('adjustColor')));
// FlxG.debugger.addTrackerProfile(new TrackerProfile(HSVShader, ['hue', 'saturation', 'brightness', 'contrast']));
hue = 0;
saturation = 0;
brightness = 0;
contrast = 0;
}
function set_hue(value:Float):Float
{
this.setFloat('hue', value);
this.hue = value;
return this.hue;
}
function set_saturation(value:Float):Float
{
this.setFloat('saturation', value);
this.saturation = value;
return this.saturation;
}
function set_brightness(value:Float):Float
{
this.setFloat('brightness', value);
this.brightness = value;
return this.brightness;
}
function set_contrast(value:Float):Float
{
this.setFloat('contrast', value);
this.contrast = value;
return this.contrast;
}
}

View file

@ -2,6 +2,7 @@ package funkin.graphics.shaders;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.graphics.frames.FlxFrame;
import flixel.addons.display.FlxRuntimeShader;
import lime.graphics.opengl.GLProgram;
import lime.utils.Log;
@ -32,6 +33,9 @@ class RuntimePostEffectShader extends FlxRuntimeShader
// equals (camera.viewLeft, camera.viewTop, camera.viewRight, camera.viewBottom)
uniform vec4 uCameraBounds;
// equals (frame.left, frame.top, frame.right, frame.bottom)
uniform vec4 uFrameBounds;
// screen coord -> world coord conversion
// returns world coord in px
vec2 screenToWorld(vec2 screenCoord) {
@ -56,6 +60,25 @@ class RuntimePostEffectShader extends FlxRuntimeShader
return (worldCoord - offset) / scale;
}
// screen coord -> frame coord conversion
// returns normalized frame coord
vec2 screenToFrame(vec2 screenCoord) {
float left = uFrameBounds.x;
float top = uFrameBounds.y;
float right = uFrameBounds.z;
float bottom = uFrameBounds.w;
float width = right - left;
float height = bottom - top;
float clampedX = clamp(screenCoord.x, left, right);
float clampedY = clamp(screenCoord.y, top, bottom);
return vec2(
(clampedX - left) / (width),
(clampedY - top) / (height)
);
}
// internally used to get the maximum `openfl_TextureCoordv`
vec2 bitmapCoordScale() {
return openfl_TextureCoordv / screenCoord;
@ -80,6 +103,8 @@ class RuntimePostEffectShader extends FlxRuntimeShader
{
super(fragmentSource, null, glVersion);
uScreenResolution.value = [FlxG.width, FlxG.height];
uCameraBounds.value = [0, 0, FlxG.width, FlxG.height];
uFrameBounds.value = [0, 0, FlxG.width, FlxG.height];
}
// basically `updateViewInfo(FlxG.width, FlxG.height, FlxG.camera)` is good
@ -89,6 +114,12 @@ class RuntimePostEffectShader extends FlxRuntimeShader
uCameraBounds.value = [camera.viewLeft, camera.viewTop, camera.viewRight, camera.viewBottom];
}
public function updateFrameInfo(frame:FlxFrame)
{
// NOTE: uv.width is actually the right pos and uv.height is the bottom pos
uFrameBounds.value = [frame.uv.x, frame.uv.y, frame.uv.width, frame.uv.height];
}
override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram
{
try

View file

@ -32,6 +32,14 @@ class RuntimeRainShader extends RuntimePostEffectShader
return time = value;
}
public var spriteMode(default, set):Bool = false;
function set_spriteMode(value:Bool):Bool
{
this.setBool('uSpriteMode', value);
return spriteMode = value;
}
// The scale of the rain depends on the world coordinate system, so higher resolution makes
// the raindrops smaller. This parameter can be used to adjust the total scale of the scene.
// The size of the raindrops is proportional to the value of this parameter.

View file

@ -7,6 +7,7 @@ import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.data.song.SongRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.stage.StageRegistry;
@ -233,6 +234,8 @@ class PolymodHandler
// NOTE: Scripted classes are automatically aliased to their parent class.
Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint);
Polymod.addImportAlias('funkin.data.event.SongEventSchema', funkin.data.event.SongEventSchema.SongEventSchemaRaw);
// Add blacklisting for prohibited classes and packages.
// `Sys`
@ -251,6 +254,10 @@ class PolymodHandler
// Lib.load() can load malicious DLLs
Polymod.blacklistImport('cpp.Lib');
// `Unserializer`
// Unserializerr.DEFAULT_RESOLVER.resolveClass() can access blacklisted packages
Polymod.blacklistImport('Unserializer');
// `polymod.*`
// You can probably unblacklist a module
for (cls in ClassMacro.listClassesInPackage('polymod'))
@ -383,6 +390,7 @@ class PolymodHandler
StageRegistry.instance.loadEntries();
CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
NoteKindManager.loadScripts();
ModuleHandler.loadModuleCache();
}
}

View file

@ -11,6 +11,9 @@ import funkin.modding.events.ScriptEvent.CountdownScriptEvent;
import flixel.util.FlxTimer;
import funkin.util.EaseUtil;
import funkin.audio.FunkinSound;
import openfl.utils.Assets;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
class Countdown
{
@ -19,6 +22,24 @@ class Countdown
*/
public static var countdownStep(default, null):CountdownStep = BEFORE;
/**
* Which alternate graphic/sound on countdown to use.
* This is set via the current notestyle.
* For example, in Week 6 it is `pixel`.
*/
public static var soundSuffix:String = '';
/**
* Which alternate graphic on countdown to use.
* You can set this via script.
* For example, in Week 6 it is `-pixel`.
*/
public static var graphicSuffix:String = '';
static var noteStyle:NoteStyle;
static var fallbackNoteStyle:Null<NoteStyle>;
/**
* The currently running countdown. This will be null if there is no countdown running.
*/
@ -30,7 +51,7 @@ class Countdown
* This will automatically stop and restart the countdown if it is already running.
* @returns `false` if the countdown was cancelled by a script.
*/
public static function performCountdown(isPixelStyle:Bool):Bool
public static function performCountdown():Bool
{
countdownStep = BEFORE;
var cancelled:Bool = propagateCountdownEvent(countdownStep);
@ -65,10 +86,10 @@ class Countdown
// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
// Countdown graphic.
showCountdownGraphic(countdownStep, isPixelStyle);
showCountdownGraphic(countdownStep);
// Countdown sound.
playCountdownSound(countdownStep, isPixelStyle);
playCountdownSound(countdownStep);
// Event handling bullshit.
var cancelled:Bool = propagateCountdownEvent(countdownStep);
@ -177,122 +198,69 @@ class Countdown
}
/**
* Retrieves the graphic to use for this step of the countdown.
* TODO: Make this less dumb. Unhardcode it? Use modules? Use notestyles?
*
* This is public so modules can do lol funny shit.
* Reset the countdown configuration to the default.
*/
public static function showCountdownGraphic(index:CountdownStep, isPixelStyle:Bool):Void
public static function reset()
{
var spritePath:String = null;
noteStyle = null;
}
/**
* Retrieve the note style data (if we haven't already)
* @param noteStyleId The id of the note style to fetch. Defaults to the one used by the current PlayState.
* @param force Fetch the note style from the registry even if we've already fetched it.
*/
static function fetchNoteStyle(?noteStyleId:String, force:Bool = false):Void
{
if (noteStyle != null && !force) return;
if (noteStyleId == null) noteStyleId = PlayState.instance?.currentChart?.noteStyle;
noteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
}
/**
* Retrieves the graphic to use for this step of the countdown.
*/
public static function showCountdownGraphic(index:CountdownStep):Void
{
fetchNoteStyle();
var countdownSprite = noteStyle.buildCountdownSprite(index);
if (countdownSprite == null) return;
var fadeEase = FlxEase.cubeInOut;
if (isPixelStyle)
{
fadeEase = EaseUtil.stepped(8);
switch (index)
{
case TWO:
spritePath = 'weeb/pixelUI/ready-pixel';
case ONE:
spritePath = 'weeb/pixelUI/set-pixel';
case GO:
spritePath = 'weeb/pixelUI/date-pixel';
default:
// null
}
}
else
{
switch (index)
{
case TWO:
spritePath = 'ready';
case ONE:
spritePath = 'set';
case GO:
spritePath = 'go';
default:
// null
}
}
if (spritePath == null) return;
var countdownSprite:FunkinSprite = FunkinSprite.create(spritePath);
countdownSprite.scrollFactor.set(0, 0);
if (isPixelStyle) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));
countdownSprite.antialiasing = !isPixelStyle;
countdownSprite.updateHitbox();
countdownSprite.screenCenter();
if (noteStyle.isCountdownSpritePixel(index)) fadeEase = EaseUtil.stepped(8);
// Fade sprite in, then out, then destroy it.
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100}, Conductor.instance.beatLengthMs / 1000,
FlxTween.tween(countdownSprite, {alpha: 0}, Conductor.instance.beatLengthMs / 1000,
{
ease: FlxEase.cubeInOut,
ease: fadeEase,
onComplete: function(twn:FlxTween) {
countdownSprite.destroy();
}
});
FlxTween.tween(countdownSprite, {alpha: 0}, Conductor.instance.beatLengthMs / 1000,
{
ease: fadeEase
});
countdownSprite.cameras = [PlayState.instance.camHUD];
PlayState.instance.add(countdownSprite);
countdownSprite.screenCenter();
var offsets = noteStyle.getCountdownSpriteOffsets(index);
countdownSprite.x += offsets[0];
countdownSprite.y += offsets[1];
}
/**
* Retrieves the sound file to use for this step of the countdown.
* TODO: Make this less dumb. Unhardcode it? Use modules? Use notestyles?
*
* This is public so modules can do lol funny shit.
*/
public static function playCountdownSound(index:CountdownStep, isPixelStyle:Bool):Void
public static function playCountdownSound(step:CountdownStep):FunkinSound
{
var soundPath:String = null;
fetchNoteStyle();
var path = noteStyle.getCountdownSoundPath(step);
if (path == null) return null;
if (isPixelStyle)
{
switch (index)
{
case THREE:
soundPath = 'intro3-pixel';
case TWO:
soundPath = 'intro2-pixel';
case ONE:
soundPath = 'intro1-pixel';
case GO:
soundPath = 'introGo-pixel';
default:
// null
}
}
else
{
switch (index)
{
case THREE:
soundPath = 'intro3';
case TWO:
soundPath = 'intro2';
case ONE:
soundPath = 'intro1';
case GO:
soundPath = 'introGo';
default:
// null
}
}
if (soundPath == null) return;
FunkinSound.playOnce(Paths.sound(soundPath), Constants.COUNTDOWN_VOLUME);
return FunkinSound.playOnce(path, Constants.COUNTDOWN_VOLUME);
}
public static function decrement(step:CountdownStep):CountdownStep

View file

@ -306,7 +306,7 @@ class PauseSubState extends MusicBeatSubState
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
if (PlayState.instance?.currentDifficulty != null)
{
metadataDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
metadataDifficulty.text += PlayState.instance.currentDifficulty.replace('-', ' ').toTitleCase();
}
metadataDifficulty.scrollFactor.set(0, 0);
metadata.add(metadataDifficulty);

View file

@ -49,6 +49,7 @@ import funkin.play.notes.NoteSprite;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.Strumline;
import funkin.play.notes.SustainTrail;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.scoring.Scoring;
import funkin.play.song.Song;
import funkin.play.stage.Stage;
@ -503,7 +504,7 @@ class PlayState extends MusicBeatSubState
public var camGame:FlxCamera;
/**
* The camera which contains, and controls visibility of, a video cutscene.
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
*/
public var camCutscene:FlxCamera;
@ -578,7 +579,8 @@ class PlayState extends MusicBeatSubState
// TODO: Refactor or document
var generatedMusic:Bool = false;
var perfectMode:Bool = false;
var skipEndingTransition:Bool = false;
static final BACKGROUND_COLOR:FlxColor = FlxColor.BLACK;
@ -694,12 +696,7 @@ class PlayState extends MusicBeatSubState
initMinimalMode();
}
initStrumlines();
// Initialize the judgements and combo meter.
comboPopUps = new PopUpStuff();
comboPopUps.zIndex = 900;
add(comboPopUps);
comboPopUps.cameras = [camHUD];
initPopups();
#if discord_rpc
// Initialize Discord Rich Presence.
@ -900,7 +897,7 @@ class PlayState extends MusicBeatSubState
health = Constants.HEALTH_STARTING;
songScore = 0;
Highscore.tallies.combo = 0;
Countdown.performCountdown(currentStageId.startsWith('school'));
Countdown.performCountdown();
needsReset = false;
}
@ -975,7 +972,7 @@ class PlayState extends MusicBeatSubState
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
pauseSubState.camera = camHUD;
pauseSubState.camera = camCutscene;
openSubState(pauseSubState);
// boyfriendPos.put(); // TODO: Why is this here?
}
@ -1165,6 +1162,9 @@ class PlayState extends MusicBeatSubState
// super.dispatchEvent(event) dispatches event to module scripts.
super.dispatchEvent(event);
// Dispatch event to note kind scripts
NoteKindManager.callEvent(event);
// Dispatch event to stage script.
ScriptEventDispatcher.callEvent(currentStage, event);
@ -1176,8 +1176,6 @@ class PlayState extends MusicBeatSubState
// Dispatch event to conversation script.
ScriptEventDispatcher.callEvent(currentConversation, event);
// TODO: Dispatch event to note scripts
}
/**
@ -1348,64 +1346,13 @@ class PlayState extends MusicBeatSubState
}
/**
* Removes any references to the current stage, then clears the stage cache,
* then reloads all the stages.
*
* This is useful for when you want to edit a stage without reloading the whole game.
* Reloading works on both the JSON and the HXC, if applicable.
*
* Call this by pressing F5 on a debug build.
*/
override function debug_refreshModules():Void
override function reloadAssets():Void
{
// Prevent further gameplay updates, which will try to reference dead objects.
criticalFailure = true;
// Remove the current stage. If the stage gets deleted while it's still in use,
// it'll probably crash the game or something.
if (this.currentStage != null)
{
remove(currentStage);
var event:ScriptEvent = new ScriptEvent(DESTROY, false);
ScriptEventDispatcher.callEvent(currentStage, event);
currentStage = null;
}
if (!overrideMusic)
{
// Stop the instrumental.
if (FlxG.sound.music != null)
{
FlxG.sound.music.destroy();
FlxG.sound.music = null;
}
// Stop the vocals.
if (vocals != null && vocals.exists)
{
vocals.destroy();
vocals = null;
}
}
else
{
// Stop the instrumental.
if (FlxG.sound.music != null)
{
FlxG.sound.music.stop();
}
// Stop the vocals.
if (vocals != null && vocals.exists)
{
vocals.stop();
}
}
super.debug_refreshModules();
var event:ScriptEvent = new ScriptEvent(CREATE, false);
ScriptEventDispatcher.callEvent(currentSong, event);
funkin.modding.PolymodHandler.forceReloadAssets();
lastParams.targetSong = SongRegistry.instance.fetchEntry(currentSong.id);
LoadingState.loadPlayState(lastParams);
}
override function stepHit():Bool
@ -1417,17 +1364,6 @@ class PlayState extends MusicBeatSubState
if (isGamePaused) return false;
if (!startingSong
&& FlxG.sound.music != null
&& (Math.abs(FlxG.sound.music.time - (Conductor.instance.songPosition + Conductor.instance.instrumentalOffset)) > 200
|| Math.abs(vocals.checkSyncError(Conductor.instance.songPosition + Conductor.instance.instrumentalOffset)) > 200))
{
trace("VOCALS NEED RESYNC");
if (vocals != null) trace(vocals.checkSyncError(Conductor.instance.songPosition + Conductor.instance.instrumentalOffset));
trace(FlxG.sound.music.time - (Conductor.instance.songPosition + Conductor.instance.instrumentalOffset));
resyncVocals();
}
if (iconP1 != null) iconP1.onStepHit(Std.int(Conductor.instance.currentStep));
if (iconP2 != null) iconP2.onStepHit(Std.int(Conductor.instance.currentStep));
@ -1449,6 +1385,17 @@ class PlayState extends MusicBeatSubState
// activeNotes.sort(SortUtil.byStrumtime, FlxSort.DESCENDING);
}
if (!startingSong
&& FlxG.sound.music != null
&& (Math.abs(FlxG.sound.music.time - (Conductor.instance.songPosition + Conductor.instance.instrumentalOffset)) > 100
|| Math.abs(vocals.checkSyncError(Conductor.instance.songPosition + Conductor.instance.instrumentalOffset)) > 100))
{
trace("VOCALS NEED RESYNC");
if (vocals != null) trace(vocals.checkSyncError(Conductor.instance.songPosition + Conductor.instance.instrumentalOffset));
trace(FlxG.sound.music.time - (Conductor.instance.songPosition + Conductor.instance.instrumentalOffset));
resyncVocals();
}
// Only bop camera if zoom level is below 135%
if (Preferences.zoomCamera
&& FlxG.camera.zoom < (1.35 * FlxCamera.defaultZoom)
@ -1501,9 +1448,6 @@ class PlayState extends MusicBeatSubState
if (playerStrumline != null) playerStrumline.onBeatHit();
if (opponentStrumline != null) opponentStrumline.onBeatHit();
// Make the characters dance on the beat
danceOnBeat();
return true;
}
@ -1514,26 +1458,6 @@ class PlayState extends MusicBeatSubState
super.destroy();
}
/**
* Handles characters dancing to the beat of the current song.
*
* TODO: Move some of this logic into `Bopper.hx`, or individual character scripts.
*/
function danceOnBeat():Void
{
if (currentStage == null) return;
// TODO: Add HEY! song events to Tutorial.
if (Conductor.instance.currentBeat % 16 == 15
&& currentStage.getDad().characterId == 'gf'
&& Conductor.instance.currentBeat > 16
&& Conductor.instance.currentBeat < 48)
{
currentStage.getBoyfriend().playAnimation('hey', true);
currentStage.getDad().playAnimation('cheer', true);
}
}
/**
* Initializes the game and HUD cameras.
*/
@ -1800,6 +1724,21 @@ class PlayState extends MusicBeatSubState
opponentStrumline.fadeInArrows();
}
/**
* Configures the judgement and combo popups.
*/
function initPopups():Void
{
var noteStyleId:String = currentChart.noteStyle;
var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
// Initialize the judgements and combo meter.
comboPopUps = new PopUpStuff(noteStyle);
comboPopUps.zIndex = 900;
add(comboPopUps);
comboPopUps.cameras = [camHUD];
}
/**
* Initializes the Discord Rich Presence.
*/
@ -1930,11 +1869,10 @@ class PlayState extends MusicBeatSubState
public function startCountdown():Void
{
// If Countdown.performCountdown returns false, then the countdown was canceled by a script.
var result:Bool = Countdown.performCountdown(currentStageId.startsWith('school'));
var result:Bool = Countdown.performCountdown();
if (!result) return;
isInCutscene = false;
camCutscene.visible = false;
// TODO: Maybe tween in the camera after any cutscenes.
camHUD.visible = true;
@ -2000,7 +1938,9 @@ class PlayState extends MusicBeatSubState
return;
}
FlxG.sound.music.onComplete = endSong.bind(false);
FlxG.sound.music.onComplete = function() {
endSong(skipEndingTransition);
};
// A negative instrumental offset means the song skips the first few milliseconds of the track.
// This just gets added into the startTimestamp behavior so we don't need to do anything extra.
FlxG.sound.music.play(true, startTimestamp - Conductor.instance.instrumentalOffset);
@ -2040,13 +1980,15 @@ class PlayState extends MusicBeatSubState
// Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.)
if (!FlxG.sound.music.playing) return;
var timeToPlayAt:Float = Conductor.instance.songPosition - Conductor.instance.instrumentalOffset;
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.play(FlxG.sound.music.time);
FlxG.sound.music.time = timeToPlayAt;
FlxG.sound.music.play(false, timeToPlayAt);
vocals.time = FlxG.sound.music.time;
vocals.play(false, FlxG.sound.music.time);
vocals.time = timeToPlayAt;
vocals.play(false, timeToPlayAt);
}
/**
@ -2610,12 +2552,6 @@ class PlayState extends MusicBeatSubState
*/
function debugKeyShit():Void
{
#if !debug
perfectMode = false;
#else
if (FlxG.keys.justPressed.H) camHUD.visible = !camHUD.visible;
#end
#if CHART_EDITOR_SUPPORTED
// Open the stage editor overlaying the current state.
if (controls.DEBUG_STAGE)
@ -2647,6 +2583,9 @@ class PlayState extends MusicBeatSubState
#end
#if (debug || FORCE_DEBUG_VERSION)
// H: Hide the HUD.
if (FlxG.keys.justPressed.H) camHUD.visible = !camHUD.visible;
// 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong(true);
@ -3081,6 +3020,7 @@ class PlayState extends MusicBeatSubState
GameOverSubState.reset();
PauseSubState.reset();
Countdown.reset();
// Clear the static reference to this state.
instance = null;

View file

@ -70,6 +70,8 @@ class ResultState extends MusicBeatSubState
delay:Float
}> = [];
var playerCharacterId:Null<String>;
var rankBg:FunkinSprite;
final cameraBG:FunkinCamera;
final cameraScroll:FunkinCamera;
@ -164,7 +166,7 @@ class ResultState extends MusicBeatSubState
add(soundSystem);
// Fetch playable character data. Default to BF on the results screen if we can't find it.
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(params.characterId);
playerCharacterId = PlayerRegistry.instance.getCharacterOwnerId(params.characterId);
var playerCharacter:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? 'bf');
trace('Got playable character: ${playerCharacter?.getName()}');
@ -189,7 +191,7 @@ class ResultState extends MusicBeatSubState
if (!(animData.looped ?? true))
{
// Animation is not looped.
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.anim.pause();
@ -198,7 +200,7 @@ class ResultState extends MusicBeatSubState
}
else if (animData.loopFrameLabel != null)
{
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.playAnimation(animData.loopFrameLabel ?? ''); // unpauses this anim, since it's on PlayOnce!
@ -207,7 +209,7 @@ class ResultState extends MusicBeatSubState
}
else if (animData.loopFrame != null)
{
animation.onAnimationFinish.add((_name:String) -> {
animation.onAnimationComplete.add((_name:String) -> {
if (animation != null)
{
animation.anim.curFrame = animData.loopFrame ?? 0;
@ -742,6 +744,7 @@ class ResultState extends MusicBeatSubState
FlxG.switchState(FreeplayState.build(
{
{
character: playerCharacterId ?? "bf",
fromResults:
{
oldRank: Scoring.calculateRank(params?.prevScoreData),
@ -799,8 +802,9 @@ typedef ResultsStateParams =
/**
* The character ID for the song we just played.
* @default `bf`
*/
var characterId:String;
var ?characterId:String;
/**
* Whether the displayed score is a new highscore

View file

@ -109,8 +109,6 @@ class AnimateAtlasCharacter extends BaseCharacter
var loop:Bool = animData.looped;
this.mainSprite.playAnimation(prefix, restart, ignoreOther, loop);
animFinished = false;
}
public override function hasAnimation(name:String):Bool
@ -124,7 +122,7 @@ class AnimateAtlasCharacter extends BaseCharacter
*/
public override function isAnimationFinished():Bool
{
return animFinished;
return mainSprite.isAnimationFinished();
}
function loadAtlasSprite():FlxAtlasSprite
@ -133,8 +131,8 @@ class AnimateAtlasCharacter extends BaseCharacter
var sprite:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas(_data.assetPath, 'shared'));
sprite.onAnimationFinish.removeAll();
sprite.onAnimationFinish.add(this.onAnimationFinished);
// sprite.onAnimationComplete.removeAll();
sprite.onAnimationComplete.add(this.onAnimationFinished);
return sprite;
}
@ -152,7 +150,6 @@ class AnimateAtlasCharacter extends BaseCharacter
// Make the game hold on the last frame.
this.mainSprite.cleanupAnimation(prefix);
// currentAnimName = null;
animFinished = true;
// Fallback to idle!
// playAnimation('idle', true, false);
@ -165,6 +162,11 @@ class AnimateAtlasCharacter extends BaseCharacter
this.mainSprite = sprite;
// This forces the atlas to recalcuate its width and height
this.mainSprite.alpha = 0.0001;
this.mainSprite.draw();
this.mainSprite.alpha = 1.0;
var feetPos:FlxPoint = feetPosition;
this.updateHitbox();

View file

@ -118,22 +118,6 @@ class BaseCharacter extends Bopper
*/
public var cameraFocusPoint(default, null):FlxPoint = new FlxPoint(0, 0);
override function set_animOffsets(value:Array<Float>):Array<Float>
{
if (animOffsets == null) value = [0, 0];
if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
// Make sure animOffets are halved when scale is 0.5.
var xDiff = (animOffsets[0] * this.scale.x / (this.isPixel ? 6 : 1)) - value[0];
var yDiff = (animOffsets[1] * this.scale.y / (this.isPixel ? 6 : 1)) - value[1];
// Call the super function so that camera focus point is not affected.
super.set_x(this.x + xDiff);
super.set_y(this.y + yDiff);
return animOffsets = value;
}
/**
* If the x position changes, other than via changing the animation offset,
* then we need to update the camera focus point.
@ -521,6 +505,9 @@ class BaseCharacter extends Bopper
{
super.onNoteHit(event);
// If another script cancelled the event, don't do anything.
if (event.eventCanceled) return;
if (event.note.noteData.getMustHitNote() && characterType == BF)
{
// If the note is from the same strumline, play the sing animation.
@ -553,6 +540,9 @@ class BaseCharacter extends Bopper
{
super.onNoteMiss(event);
// If another script cancelled the event, don't do anything.
if (event.eventCanceled) return;
if (event.note.noteData.getMustHitNote() && characterType == BF)
{
// If the note is from the same strumline, play the sing animation.

View file

@ -150,13 +150,17 @@ class HealthIcon extends FunkinSprite
{
if (characterId == 'bf-old')
{
isPixel = PlayState.instance.currentStage.getBoyfriend().isPixel;
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
}
else
{
characterId = 'bf-old';
isPixel = false;
loadCharacter(characterId);
}
lerpIconSize(true);
}
/**
@ -200,31 +204,45 @@ class HealthIcon extends FunkinSprite
if (bopEvery != 0)
{
// Lerp the health icon back to its normal size,
// while maintaining aspect ratio.
if (this.width > this.height)
{
// Apply linear interpolation while accounting for frame rate.
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
setGraphicSize(targetSize, 0);
}
else
{
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
setGraphicSize(0, targetSize);
}
lerpIconSize();
// Lerp the health icon back to its normal angle.
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
this.updateHitbox();
}
this.updatePosition();
}
/**
* Does the calculation to lerp the icon size. Usually called every frame, but can be forced to the target size.
* Mainly forced when changing to old icon to not have a weird lerp related to changing from pixel icon to non-pixel old icon
* @param force Force the icon immedialtely to be the target size. Defaults to false.
*/
function lerpIconSize(force:Bool = false):Void
{
// Lerp the health icon back to its normal size,
// while maintaining aspect ratio.
if (this.width > this.height)
{
// Apply linear interpolation while accounting for frame rate.
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.x);
setGraphicSize(targetSize, 0);
}
else
{
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.y);
setGraphicSize(0, targetSize);
}
this.updateHitbox();
}
/**
* Update the position (and status) of the health icon.
*/
@ -412,6 +430,8 @@ class HealthIcon extends FunkinSprite
isLegacyStyle = !isNewSpritesheet(charId);
trace(' Loading health icon for character: $charId (legacy: $isLegacyStyle)');
if (!isLegacyStyle)
{
loadSparrow('icons/icon-$charId');

View file

@ -8,58 +8,51 @@ import funkin.graphics.FunkinSprite;
import funkin.play.PlayState;
import funkin.util.TimerUtil;
import funkin.util.EaseUtil;
import openfl.utils.Assets;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
@:nullSafety
class PopUpStuff extends FlxTypedGroup<FunkinSprite>
{
public var offsets:Array<Int> = [0, 0];
/**
* The current note style to use. This determines which graphics to display.
* For example, Week 6 uses the `pixel` note style, and mods can create their own.
*/
var noteStyle:NoteStyle;
override public function new()
override public function new(noteStyle:NoteStyle)
{
super();
this.noteStyle = noteStyle;
}
public function displayRating(daRating:String):Void
public function displayRating(daRating:Null<String>)
{
var perfStart:Float = TimerUtil.start();
if (daRating == null) daRating = "good";
var ratingPath:String = daRating;
if (PlayState.instance.currentStageId.startsWith('school')) ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
var rating:FunkinSprite = FunkinSprite.create(0, 0, ratingPath);
rating.scrollFactor.set(0.2, 0.2);
var rating:Null<FunkinSprite> = noteStyle.buildJudgementSprite(daRating);
if (rating == null) return;
rating.zIndex = 1000;
rating.x = (FlxG.width * 0.474) + offsets[0];
// rating.x -= FlxG.camera.scroll.x * 0.2;
rating.y = (FlxG.camera.height * 0.45 - 60) + offsets[1];
rating.x = (FlxG.width * 0.474);
rating.x -= rating.width / 2;
rating.y = (FlxG.camera.height * 0.45 - 60);
rating.y -= rating.height / 2;
var offsets = noteStyle.getJudgementSpriteOffsets(daRating);
rating.x += offsets[0];
rating.y += offsets[1];
rating.acceleration.y = 550;
rating.velocity.y -= FlxG.random.int(140, 175);
rating.velocity.x -= FlxG.random.int(0, 10);
add(rating);
var fadeEase = null;
if (PlayState.instance.currentStageId.startsWith('school'))
{
rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
rating.antialiasing = false;
rating.pixelPerfectRender = true;
rating.pixelPerfectPosition = true;
fadeEase = EaseUtil.stepped(2);
}
else
{
rating.setGraphicSize(Std.int(rating.width * 0.65));
rating.antialiasing = true;
}
rating.updateHitbox();
rating.x -= rating.width / 2;
rating.y -= rating.height / 2;
var fadeEase = noteStyle.isJudgementSpritePixel(daRating) ? EaseUtil.stepped(2) : null;
FlxTween.tween(rating, {alpha: 0}, 0.2,
{
@ -70,62 +63,10 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
startDelay: Conductor.instance.beatLengthMs * 0.001,
ease: fadeEase
});
trace('displayRating took: ${TimerUtil.seconds(perfStart)}');
}
public function displayCombo(?combo:Int = 0):Int
public function displayCombo(combo:Int = 0):Void
{
var perfStart:Float = TimerUtil.start();
if (combo == null) combo = 0;
var pixelShitPart1:String = "";
var pixelShitPart2:String = '';
if (PlayState.instance.currentStageId.startsWith('school'))
{
pixelShitPart1 = 'weeb/pixelUI/';
pixelShitPart2 = '-pixel';
}
var comboSpr:FunkinSprite = FunkinSprite.create(pixelShitPart1 + 'combo' + pixelShitPart2);
comboSpr.y = (FlxG.camera.height * 0.44) + offsets[1];
comboSpr.x = (FlxG.width * 0.507) + offsets[0];
// comboSpr.x -= FlxG.camera.scroll.x * 0.2;
comboSpr.acceleration.y = 600;
comboSpr.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10);
// add(comboSpr);
var fadeEase = null;
if (PlayState.instance.currentStageId.startsWith('school'))
{
comboSpr.setGraphicSize(Std.int(comboSpr.width * Constants.PIXEL_ART_SCALE * 1));
comboSpr.antialiasing = false;
comboSpr.pixelPerfectRender = true;
comboSpr.pixelPerfectPosition = true;
fadeEase = EaseUtil.stepped(2);
}
else
{
comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7));
comboSpr.antialiasing = true;
}
comboSpr.updateHitbox();
FlxTween.tween(comboSpr, {alpha: 0}, 0.2,
{
onComplete: function(tween:FlxTween) {
remove(comboSpr, true);
comboSpr.destroy();
},
startDelay: Conductor.instance.beatLengthMs * 0.001,
ease: fadeEase
});
var seperatedScore:Array<Int> = [];
var tempCombo:Int = combo;
@ -140,31 +81,27 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
// seperatedScore.reverse();
var daLoop:Int = 1;
for (i in seperatedScore)
for (digit in seperatedScore)
{
var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2);
var numScore:Null<FunkinSprite> = noteStyle.buildComboNumSprite(digit);
if (numScore == null) continue;
if (PlayState.instance.currentStageId.startsWith('school'))
{
numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 1));
numScore.antialiasing = false;
numScore.pixelPerfectRender = true;
numScore.pixelPerfectPosition = true;
}
else
{
numScore.setGraphicSize(Std.int(numScore.width * 0.45));
numScore.antialiasing = true;
}
numScore.updateHitbox();
numScore.x = (FlxG.width * 0.507) - (36 * daLoop) - 65;
trace('numScore($daLoop) = ${numScore.x}');
numScore.y = (FlxG.camera.height * 0.44);
var offsets = noteStyle.getComboNumSpriteOffsets(digit);
numScore.x += offsets[0];
numScore.y += offsets[1];
numScore.x = comboSpr.x - (36 * daLoop) - 65; //- 90;
numScore.acceleration.y = FlxG.random.int(250, 300);
numScore.velocity.y -= FlxG.random.int(130, 150);
numScore.velocity.x = FlxG.random.float(-5, 5);
add(numScore);
var fadeEase = noteStyle.isComboNumSpritePixel(digit) ? EaseUtil.stepped(2) : null;
FlxTween.tween(numScore, {alpha: 0}, 0.2,
{
onComplete: function(tween:FlxTween) {
@ -177,9 +114,5 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
daLoop++;
}
trace('displayCombo took: ${TimerUtil.seconds(perfStart)}');
return combo;
}
}

View file

@ -81,7 +81,6 @@ class VideoCutscene
// Trigger the cutscene. Don't play the song in the background.
PlayState.instance.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
PlayState.instance.camCutscene.visible = true;
// Display a black screen to hide the game while the video is playing.
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
@ -305,7 +304,6 @@ class VideoCutscene
vid = null;
#end
PlayState.instance.camCutscene.visible = true;
PlayState.instance.camHUD.visible = true;
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,

View file

@ -1,6 +1,7 @@
package funkin.play.notes;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.NoteParamData;
import funkin.play.notes.notestyle.NoteStyle;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.FlxSprite;
@ -65,6 +66,22 @@ class NoteSprite extends FunkinSprite
return this.noteData.kind = value;
}
/**
* An array of custom parameters for this note
*/
public var params(get, set):Array<NoteParamData>;
function get_params():Array<NoteParamData>
{
return this.noteData?.params ?? [];
}
function set_params(value:Array<NoteParamData>):Array<NoteParamData>
{
if (this.noteData == null) return value;
return this.noteData.params = value;
}
/**
* The data of the note (i.e. the direction.)
*/
@ -74,7 +91,7 @@ class NoteSprite extends FunkinSprite
{
if (frames == null) return value;
animation.play(DIRECTION_COLORS[value] + 'Scroll');
playNoteAnimation(value);
this.direction = value;
return this.direction;
@ -135,19 +152,37 @@ class NoteSprite extends FunkinSprite
this.hsvShader = new HSVShader();
setupNoteGraphic(noteStyle);
// Disables the update() function for performance.
this.active = false;
}
function setupNoteGraphic(noteStyle:NoteStyle):Void
/**
* Creates frames and animations
* @param noteStyle The `NoteStyle` instance
*/
public function setupNoteGraphic(noteStyle:NoteStyle):Void
{
noteStyle.buildNoteSprite(this);
setGraphicSize(Strumline.STRUMLINE_SIZE);
updateHitbox();
this.shader = hsvShader;
// `false` disables the update() function for performance.
this.active = noteStyle.isNoteAnimated();
}
/**
* Retrieve the value of the param with the given name
* @param name Name of the param
* @return Null<Dynamic>
*/
public function getParam(name:String):Null<Dynamic>
{
for (param in params)
{
if (param.name == name)
{
return param.value;
}
}
return null;
}
#if FLX_DEBUG
@ -173,6 +208,11 @@ class NoteSprite extends FunkinSprite
}
#end
function playNoteAnimation(value:Int):Void
{
animation.play(DIRECTION_COLORS[value] + 'Scroll');
}
public function desaturate():Void
{
this.hsvShader.saturation = 0.2;

View file

@ -16,6 +16,7 @@ import funkin.data.song.SongData.SongNoteData;
import funkin.ui.options.PreferencesMenu;
import funkin.util.SortUtil;
import funkin.modding.events.ScriptEvent;
import funkin.play.notes.notekind.NoteKindManager;
/**
* A group of sprites which handles the receptor, the note splashes, and the notes (with sustains) for a given player.
@ -708,11 +709,15 @@ class Strumline extends FlxSpriteGroup
if (noteSprite != null)
{
var noteKindStyle:NoteStyle = NoteKindManager.getNoteStyle(note.kind, this.noteStyle.id) ?? this.noteStyle;
noteSprite.setupNoteGraphic(noteKindStyle);
noteSprite.direction = note.getDirection();
noteSprite.noteData = note;
noteSprite.x = this.x;
noteSprite.x += getXPos(DIRECTIONS[note.getDirection() % KEY_COUNT]);
noteSprite.x -= (noteSprite.width - Strumline.STRUMLINE_SIZE) / 2; // Center it
noteSprite.x -= NUDGE;
// noteSprite.x += INITIAL_OFFSET;
noteSprite.y = -9999;
@ -727,6 +732,9 @@ class Strumline extends FlxSpriteGroup
if (holdNoteSprite != null)
{
var noteKindStyle:NoteStyle = NoteKindManager.getNoteStyle(note.kind, this.noteStyle.id) ?? this.noteStyle;
holdNoteSprite.setupHoldNoteGraphic(noteKindStyle);
holdNoteSprite.parentStrumline = this;
holdNoteSprite.noteData = note;
holdNoteSprite.strumTime = note.time;

View file

@ -75,6 +75,13 @@ class StrumlineNote extends FlxSprite
function setup(noteStyle:NoteStyle):Void
{
if (noteStyle == null)
{
// If you get an exception on this line, check the debug console.
// You probably have a parsing error in your note style's JSON file.
throw "FATAL ERROR: Attempted to initialize PlayState with an invalid NoteStyle.";
}
noteStyle.applyStrumlineFrames(this);
noteStyle.applyStrumlineAnimations(this, this.direction);

View file

@ -99,7 +99,27 @@ class SustainTrail extends FlxSprite
*/
public function new(noteDirection:NoteDirection, sustainLength:Float, noteStyle:NoteStyle)
{
super(0, 0, noteStyle.getHoldNoteAssetPath());
super(0, 0);
// BASIC SETUP
this.sustainLength = sustainLength;
this.fullSustainLength = sustainLength;
this.noteDirection = noteDirection;
setupHoldNoteGraphic(noteStyle);
indices = new DrawData<Int>(12, true, TRIANGLE_VERTEX_INDICES);
this.active = true; // This NEEDS to be true for the note to be drawn!
}
/**
* Creates hold note graphic and applies correct zooming
* @param noteStyle The note style
*/
public function setupHoldNoteGraphic(noteStyle:NoteStyle):Void
{
loadGraphic(noteStyle.getHoldNoteAssetPath());
antialiasing = true;
@ -109,13 +129,14 @@ class SustainTrail extends FlxSprite
endOffset = bottomClip = 1;
antialiasing = false;
}
else
{
endOffset = 0.5;
bottomClip = 0.9;
}
zoom = 1.0;
zoom *= noteStyle.fetchHoldNoteScale();
// BASIC SETUP
this.sustainLength = sustainLength;
this.fullSustainLength = sustainLength;
this.noteDirection = noteDirection;
zoom *= 0.7;
// CALCULATE SIZE
@ -131,9 +152,6 @@ class SustainTrail extends FlxSprite
updateColorTransform();
updateClipping();
indices = new DrawData<Int>(12, true, TRIANGLE_VERTEX_INDICES);
this.active = true; // This NEEDS to be true for the note to be drawn!
}
function getBaseScrollSpeed()
@ -195,6 +213,11 @@ class SustainTrail extends FlxSprite
*/
public function updateClipping(songTime:Float = 0):Void
{
if (graphic == null)
{
return;
}
var clipHeight:Float = FlxMath.bound(sustainHeight(sustainLength - (songTime - strumTime), parentStrumline?.scrollSpeed ?? 1.0), 0, graphicHeight);
if (clipHeight <= 0.1)
{

View file

@ -0,0 +1,119 @@
package funkin.play.notes.notekind;
import funkin.modding.IScriptedClass.INoteScriptedClass;
import funkin.modding.events.ScriptEvent;
import flixel.math.FlxMath;
/**
* Class for note scripts
*/
class NoteKind implements INoteScriptedClass
{
/**
* The name of the note kind
*/
public var noteKind:String;
/**
* Description used in chart editor
*/
public var description:String;
/**
* Custom note style
*/
public var noteStyleId:Null<String>;
/**
* Custom parameters for the chart editor
*/
public var params:Array<NoteKindParam>;
public function new(noteKind:String, description:String = "", ?noteStyleId:String, ?params:Array<NoteKindParam>)
{
this.noteKind = noteKind;
this.description = description;
this.noteStyleId = noteStyleId;
this.params = params ?? [];
}
public function toString():String
{
return noteKind;
}
/**
* Retrieve all notes of this kind
* @return Array<NoteSprite>
*/
function getNotes():Array<NoteSprite>
{
var allNotes:Array<NoteSprite> = PlayState.instance.playerStrumline.notes.members.concat(PlayState.instance.opponentStrumline.notes.members);
return allNotes.filter(function(note:NoteSprite) {
return note != null && note.noteData.kind == this.noteKind;
});
}
public function onScriptEvent(event:ScriptEvent):Void {}
public function onCreate(event:ScriptEvent):Void {}
public function onDestroy(event:ScriptEvent):Void {}
public function onUpdate(event:UpdateScriptEvent):Void {}
public function onNoteIncoming(event:NoteScriptEvent):Void {}
public function onNoteHit(event:HitNoteScriptEvent):Void {}
public function onNoteMiss(event:NoteScriptEvent):Void {}
}
/**
* Abstract for setting the type of the `NoteKindParam`
* This was supposed to be an enum but polymod kept being annoying
*/
abstract NoteKindParamType(String) from String to String
{
public static final STRING:String = 'String';
public static final INT:String = 'Int';
public static final FLOAT:String = 'Float';
}
typedef NoteKindParamData =
{
/**
* If `min` is null, there is no minimum
*/
?min:Null<Float>,
/**
* If `max` is null, there is no maximum
*/
?max:Null<Float>,
/**
* If `step` is null, it will use 1.0
*/
?step:Null<Float>,
/**
* If `precision` is null, there will be 0 decimal places
*/
?precision:Null<Int>,
?defaultValue:Dynamic
}
/**
* Typedef for creating custom parameters in the chart editor
*/
typedef NoteKindParam =
{
name:String,
description:String,
type:NoteKindParamType,
?data:NoteKindParamData
}

View file

@ -0,0 +1,121 @@
package funkin.play.notes.notekind;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.modding.events.ScriptEvent;
import funkin.ui.debug.charting.util.ChartEditorDropdowns;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.notekind.ScriptedNoteKind;
import funkin.play.notes.notekind.NoteKind.NoteKindParam;
class NoteKindManager
{
static var noteKinds:Map<String, NoteKind> = [];
public static function loadScripts():Void
{
var scriptedClassName:Array<String> = ScriptedNoteKind.listScriptClasses();
if (scriptedClassName.length > 0)
{
trace('Instantiating ${scriptedClassName.length} scripted note kind(s)...');
for (scriptedClass in scriptedClassName)
{
try
{
var script:NoteKind = ScriptedNoteKind.init(scriptedClass, "unknown");
trace(' Initialized scripted note kind: ${script.noteKind}');
noteKinds.set(script.noteKind, script);
ChartEditorDropdowns.NOTE_KINDS.set(script.noteKind, script.description);
}
catch (e)
{
trace(' FAILED to instantiate scripted note kind: ${scriptedClass}');
trace(e);
}
}
}
}
/**
* Calls the given event for note kind scripts
* @param event The event
*/
public static function callEvent(event:ScriptEvent):Void
{
// if it is a note script event,
// then only call the event for the specific note kind script
if (Std.isOfType(event, NoteScriptEvent))
{
var noteEvent:NoteScriptEvent = cast(event, NoteScriptEvent);
var noteKind:NoteKind = noteKinds.get(noteEvent.note.kind);
if (noteKind != null)
{
ScriptEventDispatcher.callEvent(noteKind, event);
}
}
else // call the event for all note kind scripts
{
for (noteKind in noteKinds.iterator())
{
ScriptEventDispatcher.callEvent(noteKind, event);
}
}
}
/**
* Retrieve the note style from the given note kind
* @param noteKind note kind name
* @param suffix Used for song note styles
* @return NoteStyle
*/
public static function getNoteStyle(noteKind:String, ?suffix:String):Null<NoteStyle>
{
var noteStyleId:Null<String> = getNoteStyleId(noteKind, suffix);
if (noteStyleId == null)
{
return null;
}
return NoteStyleRegistry.instance.fetchEntry(noteStyleId);
}
/**
* Retrieve the note style id from the given note kind
* @param noteKind Note kind name
* @param suffix Used for song note styles
* @return Null<String>
*/
public static function getNoteStyleId(noteKind:String, ?suffix:String):Null<String>
{
if (suffix == '')
{
suffix = null;
}
var noteStyleId:Null<String> = noteKinds.get(noteKind)?.noteStyleId;
if (noteStyleId != null && suffix != null)
{
noteStyleId = NoteStyleRegistry.instance.hasEntry('$noteStyleId-$suffix') ? '$noteStyleId-$suffix' : noteStyleId;
}
return noteStyleId;
}
/**
* Retrive custom params of the given note kind
* @param noteKind Name of the note kind
* @return Array<NoteKindParam>
*/
public static function getParams(noteKind:Null<String>):Array<NoteKindParam>
{
if (noteKind == null)
{
return [];
}
return noteKinds.get(noteKind)?.params ?? [];
}
}

View file

@ -0,0 +1,9 @@
package funkin.play.notes.notekind;
/**
* A script that can be tied to a NoteKind.
* Create a scripted class that extends NoteKind,
* then call `super('noteKind')` in the constructor to use this.
*/
@:hscriptClass
class ScriptedNoteKind extends NoteKind implements polymod.hscript.HScriptedClass {}

View file

@ -1,5 +1,6 @@
package funkin.play.notes.notestyle;
import funkin.play.Countdown;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFramesCollection;
import funkin.data.animation.AnimationData;
@ -16,6 +17,7 @@ using funkin.data.animation.AnimationData.AnimationDataUtil;
* Holds the data for what assets to use for a note style,
* and provides convenience methods for building sprites based on them.
*/
@:nullSafety
class NoteStyle implements IRegistryEntry<NoteStyleData>
{
/**
@ -42,12 +44,8 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
this.id = id;
_data = _fetchData(id);
if (_data == null)
{
throw 'Could not parse note style data for id: $id';
}
this.fallback = NoteStyleRegistry.instance.fetchEntry(getFallbackID());
var fallbackID = _data.fallback;
if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID);
}
/**
@ -72,7 +70,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
* Get the note style ID of the parent note style.
* @return The string ID, or `null` if there is no parent.
*/
function getFallbackID():Null<String>
public function getFallbackID():Null<String>
{
return _data.fallback;
}
@ -80,7 +78,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
public function buildNoteSprite(target:NoteSprite):Void
{
// Apply the note sprite frames.
var atlas:FlxAtlasFrames = buildNoteFrames(false);
var atlas:Null<FlxAtlasFrames> = buildNoteFrames(false);
if (atlas == null)
{
@ -89,29 +87,40 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
target.frames = atlas;
target.scale.x = _data.assets.note.scale;
target.scale.y = _data.assets.note.scale;
target.antialiasing = !_data.assets.note.isPixel;
target.antialiasing = !(_data.assets?.note?.isPixel ?? false);
// Apply the animations.
buildNoteAnimations(target);
// Set the scale.
target.setGraphicSize(Strumline.STRUMLINE_SIZE * getNoteScale());
target.updateHitbox();
}
var noteFrames:FlxAtlasFrames = null;
var noteFrames:Null<FlxAtlasFrames> = null;
function buildNoteFrames(force:Bool = false):FlxAtlasFrames
function buildNoteFrames(force:Bool = false):Null<FlxAtlasFrames>
{
if (!FunkinSprite.isTextureCached(Paths.image(getNoteAssetPath())))
var noteAssetPath = getNoteAssetPath();
if (noteAssetPath == null) return null;
if (!FunkinSprite.isTextureCached(Paths.image(noteAssetPath)))
{
FlxG.log.warn('Note texture is not cached: ${getNoteAssetPath()}');
FlxG.log.warn('Note texture is not cached: ${noteAssetPath}');
}
// Purge the note frames if the cached atlas is invalid.
if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
@:nullSafety(Off)
{
if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
}
if (noteFrames != null && !force) return noteFrames;
noteFrames = Paths.getSparrowAtlas(getNoteAssetPath(), getNoteAssetLibrary());
var noteAssetPath = getNoteAssetPath();
if (noteAssetPath == null) return null;
noteFrames = Paths.getSparrowAtlas(noteAssetPath, getNoteAssetLibrary());
if (noteFrames == null)
{
@ -121,17 +130,18 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
return noteFrames;
}
function getNoteAssetPath(raw:Bool = false):String
function getNoteAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
var rawPath:Null<String> = _data?.assets?.note?.assetPath;
if (rawPath == null) return fallback.getNoteAssetPath(true);
if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true);
return rawPath;
}
// library:path
var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return getNoteAssetPath(true);
return parts[1];
}
@ -139,47 +149,63 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
function getNoteAssetLibrary():Null<String>
{
// library:path
var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return null;
return parts[0];
}
function buildNoteAnimations(target:NoteSprite):Void
{
var leftData:AnimationData = fetchNoteAnimationData(LEFT);
target.animation.addByPrefix('purpleScroll', leftData.prefix, leftData.frameRate, leftData.looped, leftData.flipX, leftData.flipY);
var downData:AnimationData = fetchNoteAnimationData(DOWN);
target.animation.addByPrefix('blueScroll', downData.prefix, downData.frameRate, downData.looped, downData.flipX, downData.flipY);
var upData:AnimationData = fetchNoteAnimationData(UP);
target.animation.addByPrefix('greenScroll', upData.prefix, upData.frameRate, upData.looped, upData.flipX, upData.flipY);
var rightData:AnimationData = fetchNoteAnimationData(RIGHT);
target.animation.addByPrefix('redScroll', rightData.prefix, rightData.frameRate, rightData.looped, rightData.flipX, rightData.flipY);
var leftData:Null<AnimationData> = fetchNoteAnimationData(LEFT);
if (leftData != null) target.animation.addByPrefix('purpleScroll', leftData.prefix ?? '', leftData.frameRate ?? 24, leftData.looped ?? false,
leftData.flipX, leftData.flipY);
var downData:Null<AnimationData> = fetchNoteAnimationData(DOWN);
if (downData != null) target.animation.addByPrefix('blueScroll', downData.prefix ?? '', downData.frameRate ?? 24, downData.looped ?? false,
downData.flipX, downData.flipY);
var upData:Null<AnimationData> = fetchNoteAnimationData(UP);
if (upData != null) target.animation.addByPrefix('greenScroll', upData.prefix ?? '', upData.frameRate ?? 24, upData.looped ?? false, upData.flipX,
upData.flipY);
var rightData:Null<AnimationData> = fetchNoteAnimationData(RIGHT);
if (rightData != null) target.animation.addByPrefix('redScroll', rightData.prefix ?? '', rightData.frameRate ?? 24, rightData.looped ?? false,
rightData.flipX, rightData.flipY);
}
function fetchNoteAnimationData(dir:NoteDirection):AnimationData
public function isNoteAnimated():Bool
{
return _data.assets?.note?.animated ?? false;
}
public function getNoteScale():Float
{
return _data.assets?.note?.scale ?? 1.0;
}
function fetchNoteAnimationData(dir:NoteDirection):Null<AnimationData>
{
var result:Null<AnimationData> = switch (dir)
{
case LEFT: _data.assets.note.data.left.toNamed();
case DOWN: _data.assets.note.data.down.toNamed();
case UP: _data.assets.note.data.up.toNamed();
case RIGHT: _data.assets.note.data.right.toNamed();
case LEFT: _data.assets?.note?.data?.left?.toNamed();
case DOWN: _data.assets?.note?.data?.down?.toNamed();
case UP: _data.assets?.note?.data?.up?.toNamed();
case RIGHT: _data.assets?.note?.data?.right?.toNamed();
};
return (result == null) ? fallback.fetchNoteAnimationData(dir) : result;
return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result;
}
public function getHoldNoteAssetPath(raw:Bool = false):String
public function getHoldNoteAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
// TODO: figure out why ?. didn't work here
var rawPath:Null<String> = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath;
return (rawPath == null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
}
// library:path
var parts = getHoldNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
var parts = getHoldNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return Paths.image(parts[0]);
return Paths.image(parts[1], parts[0]);
}
@ -187,15 +213,15 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
public function isHoldNotePixel():Bool
{
var data = _data?.assets?.holdNote;
if (data == null) return fallback.isHoldNotePixel();
return data.isPixel;
if (data == null && fallback != null) return fallback.isHoldNotePixel();
return data?.isPixel ?? false;
}
public function fetchHoldNoteScale():Float
{
var data = _data?.assets?.holdNote;
if (data == null) return fallback.fetchHoldNoteScale();
return data.scale;
if (data == null && fallback != null) return fallback.fetchHoldNoteScale();
return data?.scale ?? 1.0;
}
public function applyStrumlineFrames(target:StrumlineNote):Void
@ -203,7 +229,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
// TODO: Add support for multi-Sparrow.
// Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772
var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath(), getStrumlineAssetLibrary());
var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath() ?? '', getStrumlineAssetLibrary());
if (atlas == null)
{
@ -212,31 +238,30 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
target.frames = atlas;
target.scale.x = _data.assets.noteStrumline.scale;
target.scale.y = _data.assets.noteStrumline.scale;
target.antialiasing = !_data.assets.noteStrumline.isPixel;
target.scale.set(_data.assets.noteStrumline?.scale ?? 1.0);
target.antialiasing = !(_data.assets.noteStrumline?.isPixel ?? false);
}
function getStrumlineAssetPath(raw:Bool = false):String
function getStrumlineAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
if (rawPath == null) return fallback.getStrumlineAssetPath(true);
if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true);
return rawPath;
}
// library:path
var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
if (parts.length == 1) return getStrumlineAssetPath(true);
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return getStrumlineAssetPath(true);
return parts[1];
}
function getStrumlineAssetLibrary():Null<String>
{
// library:path
var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
if (parts.length == 1) return null;
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return null;
return parts[0];
}
@ -247,60 +272,592 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
{
var result:Array<AnimationData> = switch (dir)
var result:Array<Null<AnimationData>> = switch (dir)
{
case NoteDirection.LEFT: [
_data.assets.noteStrumline.data.leftStatic.toNamed('static'),
_data.assets.noteStrumline.data.leftPress.toNamed('press'),
_data.assets.noteStrumline.data.leftConfirm.toNamed('confirm'),
_data.assets.noteStrumline.data.leftConfirmHold.toNamed('confirm-hold'),
_data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.leftPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.leftConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.DOWN: [
_data.assets.noteStrumline.data.downStatic.toNamed('static'),
_data.assets.noteStrumline.data.downPress.toNamed('press'),
_data.assets.noteStrumline.data.downConfirm.toNamed('confirm'),
_data.assets.noteStrumline.data.downConfirmHold.toNamed('confirm-hold'),
_data.assets.noteStrumline?.data?.downStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.downPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.downConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.downConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.UP: [
_data.assets.noteStrumline.data.upStatic.toNamed('static'),
_data.assets.noteStrumline.data.upPress.toNamed('press'),
_data.assets.noteStrumline.data.upConfirm.toNamed('confirm'),
_data.assets.noteStrumline.data.upConfirmHold.toNamed('confirm-hold'),
_data.assets.noteStrumline?.data?.upStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.upPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.upConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.upConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.RIGHT: [
_data.assets.noteStrumline.data.rightStatic.toNamed('static'),
_data.assets.noteStrumline.data.rightPress.toNamed('press'),
_data.assets.noteStrumline.data.rightConfirm.toNamed('confirm'),
_data.assets.noteStrumline.data.rightConfirmHold.toNamed('confirm-hold'),
_data.assets.noteStrumline?.data?.rightStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.rightPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.rightConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.rightConfirmHold?.toNamed('confirm-hold'),
];
default: [];
};
return result;
return thx.Arrays.filterNull(result);
}
public function applyStrumlineOffsets(target:StrumlineNote)
public function applyStrumlineOffsets(target:StrumlineNote):Void
{
target.x += _data.assets.noteStrumline.offsets[0];
target.y += _data.assets.noteStrumline.offsets[1];
var offsets = _data?.assets?.noteStrumline?.offsets ?? [0.0, 0.0];
target.x += offsets[0];
target.y += offsets[1];
}
public function getStrumlineScale():Float
{
return _data.assets.noteStrumline.scale;
return _data?.assets?.noteStrumline?.scale ?? 1.0;
}
public function isNoteSplashEnabled():Bool
{
var data = _data?.assets?.noteSplash?.data;
if (data == null) return fallback.isNoteSplashEnabled();
return data.enabled;
if (data == null) return fallback?.isNoteSplashEnabled() ?? false;
return data.enabled ?? false;
}
public function isHoldNoteCoverEnabled():Bool
{
var data = _data?.assets?.holdNoteCover?.data;
if (data == null) return fallback.isHoldNoteCoverEnabled();
return data.enabled;
if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false;
return data.enabled ?? false;
}
/**
* Build a sprite for the given step of the countdown.
* @param step
* @return A `FunkinSprite`, or `null` if no graphic is available for this step.
*/
public function buildCountdownSprite(step:Countdown.CountdownStep):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (step)
{
case THREE:
if (_data.assets.countdownThree == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownThree?.scale ?? 1.0;
result.scale.y = _data.assets.countdownThree?.scale ?? 1.0;
case TWO:
if (_data.assets.countdownTwo == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownTwo?.scale ?? 1.0;
result.scale.y = _data.assets.countdownTwo?.scale ?? 1.0;
case ONE:
if (_data.assets.countdownOne == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownOne?.scale ?? 1.0;
result.scale.y = _data.assets.countdownOne?.scale ?? 1.0;
case GO:
if (_data.assets.countdownGo == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownGo?.scale ?? 1.0;
result.scale.y = _data.assets.countdownGo?.scale ?? 1.0;
default:
// TODO: Do something here?
return null;
}
result.scrollFactor.set(0, 0);
result.antialiasing = !isCountdownSpritePixel(step);
result.updateHitbox();
return result;
}
function buildCountdownSpritePath(step:Countdown.CountdownStep):Null<String>
{
var basePath:Null<String> = null;
switch (step)
{
case THREE:
basePath = _data.assets.countdownThree?.assetPath;
case TWO:
basePath = _data.assets.countdownTwo?.assetPath;
case ONE:
basePath = _data.assets.countdownOne?.assetPath;
case GO:
basePath = _data.assets.countdownGo?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildCountdownSpritePath(step);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
function buildCountdownSpriteLibrary(step:Countdown.CountdownStep):Null<String>
{
var basePath:Null<String> = null;
switch (step)
{
case THREE:
basePath = _data.assets.countdownThree?.assetPath;
case TWO:
basePath = _data.assets.countdownTwo?.assetPath;
case ONE:
basePath = _data.assets.countdownOne?.assetPath;
case GO:
basePath = _data.assets.countdownGo?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildCountdownSpriteLibrary(step);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return null;
return parts[0];
}
public function isCountdownSpritePixel(step:Countdown.CountdownStep):Bool
{
switch (step)
{
case THREE:
var result = _data.assets.countdownThree?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case TWO:
var result = _data.assets.countdownTwo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case ONE:
var result = _data.assets.countdownOne?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case GO:
var result = _data.assets.countdownGo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
default:
return false;
}
}
public function getCountdownSpriteOffsets(step:Countdown.CountdownStep):Array<Float>
{
switch (step)
{
case THREE:
var result = _data.assets.countdownThree?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case TWO:
var result = _data.assets.countdownTwo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case ONE:
var result = _data.assets.countdownOne?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case GO:
var result = _data.assets.countdownGo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function getCountdownSoundPath(step:Countdown.CountdownStep, raw:Bool = false):Null<String>
{
if (raw)
{
// TODO: figure out why ?. didn't work here
var rawPath:Null<String> = switch (step)
{
case Countdown.CountdownStep.THREE:
_data.assets.countdownThree?.data?.audioPath;
case Countdown.CountdownStep.TWO:
_data.assets.countdownTwo?.data?.audioPath;
case Countdown.CountdownStep.ONE:
_data.assets.countdownOne?.data?.audioPath;
case Countdown.CountdownStep.GO:
_data.assets.countdownGo?.data?.audioPath;
default:
null;
}
return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath;
}
// library:path
var parts = getCountdownSoundPath(step, true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return Paths.image(parts[0]);
return Paths.sound(parts[1], parts[0]);
}
public function buildJudgementSprite(rating:String):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (rating)
{
case "sick":
if (_data.assets.judgementSick == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementSick?.scale ?? 1.0;
result.scale.y = _data.assets.judgementSick?.scale ?? 1.0;
case "good":
if (_data.assets.judgementGood == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementGood?.scale ?? 1.0;
result.scale.y = _data.assets.judgementGood?.scale ?? 1.0;
case "bad":
if (_data.assets.judgementBad == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementBad?.scale ?? 1.0;
result.scale.y = _data.assets.judgementBad?.scale ?? 1.0;
case "shit":
if (_data.assets.judgementShit == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementShit?.scale ?? 1.0;
result.scale.y = _data.assets.judgementShit?.scale ?? 1.0;
default:
return null;
}
result.scrollFactor.set(0.2, 0.2);
var isPixel = isJudgementSpritePixel(rating);
result.antialiasing = !isPixel;
result.pixelPerfectRender = isPixel;
result.pixelPerfectPosition = isPixel;
result.updateHitbox();
return result;
}
public function isJudgementSpritePixel(rating:String):Bool
{
switch (rating)
{
case "sick":
var result = _data.assets.judgementSick?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "good":
var result = _data.assets.judgementGood?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "bad":
var result = _data.assets.judgementBad?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "GO":
var result = _data.assets.judgementShit?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
default:
return false;
}
}
function buildJudgementSpritePath(rating:String):Null<String>
{
var basePath:Null<String> = null;
switch (rating)
{
case "sick":
basePath = _data.assets.judgementSick?.assetPath;
case "good":
basePath = _data.assets.judgementGood?.assetPath;
case "bad":
basePath = _data.assets.judgementBad?.assetPath;
case "shit":
basePath = _data.assets.judgementShit?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildJudgementSpritePath(rating);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
public function getJudgementSpriteOffsets(rating:String):Array<Float>
{
switch (rating)
{
case "sick":
var result = _data.assets.judgementSick?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "good":
var result = _data.assets.judgementGood?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "bad":
var result = _data.assets.judgementBad?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "shit":
var result = _data.assets.judgementShit?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function buildComboNumSprite(digit:Int):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (digit)
{
case 0:
if (_data.assets.comboNumber0 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber0?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber0?.scale ?? 1.0;
case 1:
if (_data.assets.comboNumber1 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber1?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber1?.scale ?? 1.0;
case 2:
if (_data.assets.comboNumber2 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber2?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber2?.scale ?? 1.0;
case 3:
if (_data.assets.comboNumber3 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber3?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber3?.scale ?? 1.0;
case 4:
if (_data.assets.comboNumber4 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber4?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber4?.scale ?? 1.0;
case 5:
if (_data.assets.comboNumber5 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber5?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber5?.scale ?? 1.0;
case 6:
if (_data.assets.comboNumber6 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber6?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber6?.scale ?? 1.0;
case 7:
if (_data.assets.comboNumber7 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber7?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber7?.scale ?? 1.0;
case 8:
if (_data.assets.comboNumber8 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber8?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber8?.scale ?? 1.0;
case 9:
if (_data.assets.comboNumber9 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber9?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber9?.scale ?? 1.0;
default:
return null;
}
var isPixel = isComboNumSpritePixel(digit);
result.antialiasing = !isPixel;
result.pixelPerfectRender = isPixel;
result.pixelPerfectPosition = isPixel;
result.updateHitbox();
return result;
}
public function isComboNumSpritePixel(digit:Int):Bool
{
switch (digit)
{
case 0:
var result = _data.assets.comboNumber0?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 1:
var result = _data.assets.comboNumber1?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 2:
var result = _data.assets.comboNumber2?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 3:
var result = _data.assets.comboNumber3?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 4:
var result = _data.assets.comboNumber4?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 5:
var result = _data.assets.comboNumber5?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 6:
var result = _data.assets.comboNumber6?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 7:
var result = _data.assets.comboNumber7?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 8:
var result = _data.assets.comboNumber8?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 9:
var result = _data.assets.comboNumber9?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
default:
return false;
}
}
function buildComboNumSpritePath(digit:Int):Null<String>
{
var basePath:Null<String> = null;
switch (digit)
{
case 0:
basePath = _data.assets.comboNumber0?.assetPath;
case 1:
basePath = _data.assets.comboNumber1?.assetPath;
case 2:
basePath = _data.assets.comboNumber2?.assetPath;
case 3:
basePath = _data.assets.comboNumber3?.assetPath;
case 4:
basePath = _data.assets.comboNumber4?.assetPath;
case 5:
basePath = _data.assets.comboNumber5?.assetPath;
case 6:
basePath = _data.assets.comboNumber6?.assetPath;
case 7:
basePath = _data.assets.comboNumber7?.assetPath;
case 8:
basePath = _data.assets.comboNumber8?.assetPath;
case 9:
basePath = _data.assets.comboNumber9?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildComboNumSpritePath(digit);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
public function getComboNumSpriteOffsets(digit:Int):Array<Float>
{
switch (digit)
{
case 0:
var result = _data.assets.comboNumber0?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 1:
var result = _data.assets.comboNumber1?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 2:
var result = _data.assets.comboNumber2?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 3:
var result = _data.assets.comboNumber3?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 4:
var result = _data.assets.comboNumber4?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 5:
var result = _data.assets.comboNumber5?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 6:
var result = _data.assets.comboNumber6?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 7:
var result = _data.assets.comboNumber7?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 8:
var result = _data.assets.comboNumber8?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 9:
var result = _data.assets.comboNumber9?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function destroy():Void {}
@ -310,8 +867,17 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
return 'NoteStyle($id)';
}
static function _fetchData(id:String):Null<NoteStyleData>
static function _fetchData(id:String):NoteStyleData
{
return NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
var result = NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
if (result == null)
{
throw 'Could not parse note style data for id: $id';
}
else
{
return result;
}
}
}

View file

@ -277,7 +277,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
// If there are no difficulties in the metadata, there's a problem.
if (metadata.playData.difficulties.length == 0)
{
throw 'Song $id has no difficulties listed in metadata!';
trace('[SONG] Warning: Song $id (variation ${metadata.variation}) has no difficulties listed in metadata!');
continue;
}
// There may be more difficulties in the chart file than in the metadata,
@ -494,6 +495,24 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return diffFiltered;
}
public function listSuffixedDifficulties(variationIds:Array<String>, ?showLocked:Bool, ?showHidden:Bool):Array<String>
{
var result = [];
for (variation in variationIds)
{
var difficulties = listDifficulties(variation, null, showLocked, showHidden);
for (difficulty in difficulties)
{
var suffixedDifficulty = (variation != Constants.DEFAULT_VARIATION
&& variation != 'erect') ? '$difficulty-${variation}' : difficulty;
result.push(suffixedDifficulty);
}
}
return result;
}
public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array<String>):Bool
{
if (variationIds == null) variationIds = [];
@ -706,10 +725,11 @@ class SongDifficulty
* Cache the vocals for a given character.
* @param id The character we are about to play.
*/
public inline function cacheVocals():Void
public function cacheVocals():Void
{
for (voice in buildVoiceList())
{
trace('Caching vocal track: $voice');
FlxG.sound.cache(voice);
}
}
@ -721,6 +741,20 @@ class SongDifficulty
* @param id The character we are about to play.
*/
public function buildVoiceList():Array<String>
{
var result:Array<String> = [];
result = result.concat(buildPlayerVoiceList());
result = result.concat(buildOpponentVoiceList());
if (result.length == 0)
{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Try to use `Voices.ogg` if no other voices are found.
if (Assets.exists(Paths.voices(this.song.id, ''))) result.push(Paths.voices(this.song.id, '$suffix'));
}
return result;
}
public function buildPlayerVoiceList():Array<String>
{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
@ -728,62 +762,88 @@ class SongDifficulty
// For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
var playerId:String = characters.player;
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
while (voicePlayer != null && !Assets.exists(voicePlayer))
if (characters.playerVocals == null)
{
// Remove the last suffix.
// For example, bf-car becomes bf.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
if (voicePlayer == null)
{
// Try again without $suffix.
playerId = characters.player;
voicePlayer = Paths.voices(this.song.id, '-${playerId}');
while (voicePlayer != null && !Assets.exists(voicePlayer))
var playerId:String = characters.player;
var playerVoice:String = Paths.voices(this.song.id, '-${playerId}$suffix');
while (playerVoice != null && !Assets.exists(playerVoice))
{
// Remove the last suffix.
// For example, bf-car becomes bf.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
playerVoice = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
if (playerVoice == null)
{
// Try again without $suffix.
playerId = characters.player;
playerVoice = Paths.voices(this.song.id, '-${playerId}');
while (playerVoice != null && !Assets.exists(playerVoice))
{
// Remove the last suffix.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
playerVoice = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
}
}
var opponentId:String = characters.opponent;
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
return playerVoice != null ? [playerVoice] : [];
}
if (voiceOpponent == null)
else
{
// Try again without $suffix.
opponentId = characters.opponent;
voiceOpponent = Paths.voices(this.song.id, '-${opponentId}');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
// The metadata explicitly defines the list of voices.
var playerIds:Array<String> = characters?.playerVocals ?? [characters.player];
var playerVoices:Array<String> = playerIds.map((id) -> Paths.voices(this.song.id, '-$id$suffix'));
return playerVoices;
}
}
public function buildOpponentVoiceList():Array<String>
{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes.
// For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
if (characters.opponentVocals == null)
{
var opponentId:String = characters.opponent;
var opponentVoice:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
while (opponentVoice != null && !Assets.exists(opponentVoice))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
opponentVoice = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
if (opponentVoice == null)
{
// Try again without $suffix.
opponentId = characters.opponent;
opponentVoice = Paths.voices(this.song.id, '-${opponentId}');
while (opponentVoice != null && !Assets.exists(opponentVoice))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
opponentVoice = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
}
}
var result:Array<String> = [];
if (voicePlayer != null) result.push(voicePlayer);
if (voiceOpponent != null) result.push(voiceOpponent);
if (voicePlayer == null && voiceOpponent == null)
{
// Try to use `Voices.ogg` if no other voices are found.
if (Assets.exists(Paths.voices(this.song.id, ''))) result.push(Paths.voices(this.song.id, '$suffix'));
return opponentVoice != null ? [opponentVoice] : [];
}
else
{
// The metadata explicitly defines the list of voices.
var opponentIds:Array<String> = characters?.opponentVocals ?? [characters.opponent];
var opponentVoices:Array<String> = opponentIds.map((id) -> Paths.voices(this.song.id, '-$id$suffix'));
return opponentVoices;
}
return result;
}
/**
@ -795,26 +855,19 @@ class SongDifficulty
{
var result:VoicesGroup = new VoicesGroup();
var voiceList:Array<String> = buildVoiceList();
if (voiceList.length == 0)
{
trace('Could not find any voices for song ${this.song.id}');
return result;
}
var playerVoiceList:Array<String> = this.buildPlayerVoiceList();
var opponentVoiceList:Array<String> = this.buildOpponentVoiceList();
// Add player vocals.
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(voiceList[0]));
// Add opponent vocals.
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(voiceList[1]));
// Add additional vocals.
if (voiceList.length > 2)
for (playerVoice in playerVoiceList)
{
for (i in 2...voiceList.length)
{
result.add(FunkinSound.load(Assets.getSound(voiceList[i])));
}
result.addPlayerVoice(FunkinSound.load(playerVoice));
}
// Add opponent vocals.
for (opponentVoice in opponentVoiceList)
{
result.addOpponentVoice(FunkinSound.load(opponentVoice));
}
result.playerVoicesOffset = offsets.getVocalOffset(characters.player);

View file

@ -1,6 +1,7 @@
package funkin.play.stage;
import flixel.FlxSprite;
import flixel.FlxCamera;
import flixel.math.FlxPoint;
import flixel.util.FlxTimer;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
@ -45,8 +46,8 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
public var idleSuffix(default, set):String = '';
/**
* If this bopper is rendered with pixel art,
* disable anti-aliasing and render at 6x scale.
* If this bopper is rendered with pixel art, disable anti-aliasing.
* @default `false`
*/
public var isPixel(default, set):Bool = false;
@ -79,11 +80,6 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
if (globalOffsets == null) globalOffsets = [0, 0];
if (globalOffsets == value) return value;
var xDiff = globalOffsets[0] - value[0];
var yDiff = globalOffsets[1] - value[1];
this.x += xDiff;
this.y += yDiff;
return globalOffsets = value;
}
@ -97,12 +93,6 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
if (animOffsets == null) animOffsets = [0, 0];
if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
var xDiff = animOffsets[0] - value[0];
var yDiff = animOffsets[1] - value[1];
this.x += xDiff;
this.y += yDiff;
return animOffsets = value;
}
@ -320,14 +310,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
function applyAnimationOffsets(name:String):Void
{
var offsets = animationOffsets.get(name);
if (offsets != null && !(offsets[0] == 0 && offsets[1] == 0))
{
this.animOffsets = [offsets[0] + globalOffsets[0], offsets[1] + globalOffsets[1]];
}
else
{
this.animOffsets = globalOffsets;
}
this.animOffsets = offsets;
}
public function isAnimationFinished():Bool
@ -351,6 +334,15 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
return this.animation.curAnim.name;
}
// override getScreenPosition (used by FlxSprite's draw method) to account for animation offsets.
override function getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint
{
var output:FlxPoint = super.getScreenPosition(result, camera);
output.x -= (animOffsets[0] - globalOffsets[0]) * this.scale.x;
output.y -= (animOffsets[1] - globalOffsets[1]) * this.scale.y;
return output;
}
public function onPause(event:PauseScriptEvent) {}
public function onResume(event:ScriptEvent) {}

View file

@ -152,6 +152,32 @@ class AtlasText extends FlxTypedSpriteGroup<AtlasChar>
}
}
public function getWidth():Int
{
var width = 0;
for (char in this.text.split(""))
{
switch (char)
{
case " ":
{
width += 40;
}
case "\n":
{}
case char:
{
var sprite = new AtlasChar(atlas, char);
sprite.revive();
sprite.char = char;
sprite.alpha = 1;
width += Std.int(sprite.width);
}
}
}
return width;
}
override function toString()
{
return "InputItem, " + FlxStringUtil.getDebugString([

View file

@ -78,9 +78,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
{
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
}
override function update(elapsed:Float)
@ -114,12 +111,10 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
ModuleHandler.callEvent(event);
}
function debug_refreshModules()
function reloadAssets()
{
PolymodHandler.forceReloadAssets();
this.destroy();
// Create a new instance of the current state, so old data is cleared.
FlxG.resetState();
}

View file

@ -72,9 +72,6 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
// Display Conductor info in the watch window.
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
Conductor.watchQuick(conductorInUse);
@ -82,7 +79,7 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
dispatchEvent(new UpdateScriptEvent(elapsed));
}
function debug_refreshModules()
function reloadAssets()
{
PolymodHandler.forceReloadAssets();

View file

@ -9,7 +9,7 @@ class CharSelectPlayer extends FlxAtlasSprite
{
super(x, y, Paths.animateAtlas("charSelect/bfChill"));
onAnimationFinish.add(function(animLabel:String) {
onAnimationComplete.add(function(animLabel:String) {
switch (animLabel)
{
case "slidein":

View file

@ -600,7 +600,7 @@ class CharSelectSubState extends MusicBeatSubState
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.anim.goToFrameLabel("slideout");
playerChillOut.anim.callback = (_, frame:Int) -> {
playerChillOut.onAnimationFrame.add((_, frame:Int) -> {
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 1)
{
playerChill.visible = true;
@ -612,7 +612,7 @@ class CharSelectSubState extends MusicBeatSubState
playerChillOut.switchChar(value);
playerChillOut.visible = false;
}
};
});
return value;
}

View file

@ -35,6 +35,7 @@ import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongOffsets;
import funkin.data.song.SongData.NoteParamData;
import funkin.data.song.SongDataUtils;
import funkin.data.song.SongRegistry;
import funkin.data.stage.StageData;
@ -45,6 +46,7 @@ import funkin.input.TurboActionHandler;
import funkin.input.TurboButtonHandler;
import funkin.input.TurboKeyHandler;
import funkin.modding.events.ScriptEvent;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
@ -282,6 +284,21 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
public static final WELCOME_MUSIC_FADE_IN_DURATION:Float = 10.0;
/**
* A map of the keys for every live input style.
*/
public static final LIVE_INPUT_KEYS:Map<ChartEditorLiveInputStyle, Array<FlxKey>> = [
NumberKeys => [
FIVE, SIX, SEVEN, EIGHT,
ONE, TWO, THREE, FOUR
],
WASDKeys => [
LEFT, DOWN, UP, RIGHT,
A, S, W, D
],
None => []
];
/**
* INSTANCE DATA
*/
@ -538,6 +555,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var noteKindToPlace:Null<String> = null;
/**
* The note params to use for notes being placed in the chart. Defaults to `[]`.
*/
var noteParamsToPlace:Array<NoteParamData> = [];
/**
* The event type to use for events being placed in the chart. Defaults to `''`.
*/
@ -1401,7 +1423,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function get_currentSongNoteStyle():String
{
if (currentSongMetadata.playData.noteStyle == null)
if (currentSongMetadata.playData.noteStyle == null
|| currentSongMetadata.playData.noteStyle == ''
|| currentSongMetadata.playData.noteStyle == 'item')
{
// Initialize to the default value if not set.
currentSongMetadata.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE;
@ -2436,7 +2460,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
gridGhostNote = new ChartEditorNoteSprite(this);
gridGhostNote.alpha = 0.6;
gridGhostNote.noteData = new SongNoteData(0, 0, 0, "");
gridGhostNote.noteData = new SongNoteData(0, 0, 0, "", []);
gridGhostNote.visible = false;
add(gridGhostNote);
gridGhostNote.zIndex = 11;
@ -3584,6 +3608,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// The note sprite handles animation playback and positioning.
noteSprite.noteData = noteData;
noteSprite.noteStyle = NoteKindManager.getNoteStyleId(noteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
noteSprite.overrideStepTime = null;
noteSprite.overrideData = null;
@ -3607,6 +3632,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
holdNoteSprite.setHeightDirectly(noteLengthPixels);
holdNoteSprite.noteStyle = NoteKindManager.getNoteStyleId(noteSprite.noteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
holdNoteSprite.updateHoldNotePosition(renderedHoldNotes);
trace(holdNoteSprite.x + ', ' + holdNoteSprite.y + ', ' + holdNoteSprite.width + ', ' + holdNoteSprite.height);
@ -3669,9 +3696,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
holdNoteSprite.noteData = noteData;
holdNoteSprite.noteDirection = noteData.getDirection();
holdNoteSprite.setHeightDirectly(noteLengthPixels);
holdNoteSprite.noteStyle = NoteKindManager.getNoteStyleId(noteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
holdNoteSprite.updateHoldNotePosition(renderedHoldNotes);
displayedHoldNoteData.push(noteData);
@ -4569,7 +4597,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
gridGhostHoldNote.noteData = currentPlaceNoteData;
gridGhostHoldNote.noteDirection = currentPlaceNoteData.getDirection();
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
gridGhostHoldNote.noteStyle = NoteKindManager.getNoteStyleId(currentPlaceNoteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
}
else
@ -4726,7 +4754,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
else
{
// Create a note and place it in the chart.
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, noteKindToPlace);
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, noteKindToPlace,
ChartEditorState.cloneNoteParams(noteParamsToPlace));
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
@ -4885,12 +4914,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
if (gridGhostNote == null) throw "ERROR: Tried to handle cursor, but gridGhostNote is null! Check ChartEditorState.buildGrid()";
var noteData:SongNoteData = gridGhostNote.noteData != null ? gridGhostNote.noteData : new SongNoteData(cursorMs, cursorColumn, 0, noteKindToPlace);
var noteData:SongNoteData = gridGhostNote.noteData != null ? gridGhostNote.noteData : new SongNoteData(cursorMs, cursorColumn, 0, noteKindToPlace,
ChartEditorState.cloneNoteParams(noteParamsToPlace));
if (cursorColumn != noteData.data || noteKindToPlace != noteData.kind)
if (cursorColumn != noteData.data || noteKindToPlace != noteData.kind || noteParamsToPlace != noteData.params)
{
noteData.kind = noteKindToPlace;
noteData.params = noteParamsToPlace;
noteData.data = cursorColumn;
gridGhostNote.noteStyle = NoteKindManager.getNoteStyleId(noteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
gridGhostNote.playNoteAnimation();
}
noteData.time = cursorSnappedMs;
@ -5129,46 +5161,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function handlePlayhead():Void
{
// Place notes at the playhead with the keyboard.
switch (currentLiveInputStyle)
for (note => key in LIVE_INPUT_KEYS[currentLiveInputStyle])
{
case ChartEditorLiveInputStyle.WASDKeys:
if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4);
if (FlxG.keys.justReleased.A) finishPlaceNoteAtPlayhead(4);
if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5);
if (FlxG.keys.justReleased.S) finishPlaceNoteAtPlayhead(5);
if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6);
if (FlxG.keys.justReleased.W) finishPlaceNoteAtPlayhead(6);
if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7);
if (FlxG.keys.justReleased.D) finishPlaceNoteAtPlayhead(7);
if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0);
if (FlxG.keys.justReleased.LEFT) finishPlaceNoteAtPlayhead(0);
if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1);
if (FlxG.keys.justReleased.DOWN) finishPlaceNoteAtPlayhead(1);
if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2);
if (FlxG.keys.justReleased.UP) finishPlaceNoteAtPlayhead(2);
if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3);
if (FlxG.keys.justReleased.RIGHT) finishPlaceNoteAtPlayhead(3);
case ChartEditorLiveInputStyle.NumberKeys:
// Flipped because Dad is on the left but represents data 0-3.
if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4);
if (FlxG.keys.justReleased.ONE) finishPlaceNoteAtPlayhead(4);
if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5);
if (FlxG.keys.justReleased.TWO) finishPlaceNoteAtPlayhead(5);
if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6);
if (FlxG.keys.justReleased.THREE) finishPlaceNoteAtPlayhead(6);
if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7);
if (FlxG.keys.justReleased.FOUR) finishPlaceNoteAtPlayhead(7);
if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0);
if (FlxG.keys.justReleased.FIVE) finishPlaceNoteAtPlayhead(0);
if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1);
if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2);
if (FlxG.keys.justReleased.SEVEN) finishPlaceNoteAtPlayhead(2);
if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3);
if (FlxG.keys.justReleased.EIGHT) finishPlaceNoteAtPlayhead(3);
case ChartEditorLiveInputStyle.None:
// Do nothing.
if (FlxG.keys.checkStatus(key, JUST_PRESSED)) placeNoteAtPlayhead(note)
else if (FlxG.keys.checkStatus(key, JUST_RELEASED)) finishPlaceNoteAtPlayhead(note);
}
// Place events at playhead.
@ -5196,7 +5192,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
if (notesAtPos.length == 0 && !removeNoteInstead)
{
trace('Placing note. ${column}');
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace);
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace, ChartEditorState.cloneNoteParams(noteParamsToPlace));
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
currentLiveInputPlaceNoteData[column] = newNoteData;
}
@ -5282,6 +5278,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
ghostHold.visible = true;
ghostHold.alpha = 0.6;
ghostHold.setHeightDirectly(0);
ghostHold.noteStyle = NoteKindManager.getNoteStyleId(ghostHold.noteData.kind, currentSongNoteStyle) ?? currentSongNoteStyle;
ghostHold.updateHoldNotePosition(renderedHoldNotes);
}
@ -5648,6 +5645,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
FlxG.watch.addQuick('musicTime', audioInstTrack?.time ?? 0.0);
FlxG.watch.addQuick('noteKindToPlace', noteKindToPlace);
FlxG.watch.addQuick('noteParamsToPlace', noteParamsToPlace);
FlxG.watch.addQuick('eventKindToPlace', eventKindToPlace);
FlxG.watch.addQuick('scrollPosInPixels', scrollPositionInPixels);
@ -5701,13 +5699,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// TODO: Rework asset system so we can remove this jank.
switch (currentSongStage)
{
case 'mainStage':
case 'mainStage' | 'mainStageErect':
PlayStatePlaylist.campaignId = 'week1';
case 'spookyMansion':
case 'spookyMansion' | 'spookyMansionErect':
PlayStatePlaylist.campaignId = 'week2';
case 'phillyTrain':
case 'phillyTrain' | 'phillyTrainErect':
PlayStatePlaylist.campaignId = 'week3';
case 'limoRide':
case 'limoRide' | 'limoRideErect':
PlayStatePlaylist.campaignId = 'week4';
case 'mallXmas' | 'mallEvil':
PlayStatePlaylist.campaignId = 'week5';
@ -6511,6 +6509,16 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}
return input;
}
public static function cloneNoteParams(paramsToClone:Array<NoteParamData>):Array<NoteParamData>
{
var params:Array<NoteParamData> = [];
for (param in paramsToClone)
{
params.push(param.clone());
}
return params;
}
}
/**

View file

@ -2,6 +2,7 @@ package funkin.ui.debug.charting.components;
import funkin.play.notes.Strumline;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxFramesCollection;
@ -15,6 +16,7 @@ import flixel.math.FlxMath;
* A sprite that can be used to display the trail of a hold note in a chart.
* Designed to be used and reused efficiently. Has no gameplay functionality.
*/
@:access(funkin.ui.debug.charting.ChartEditorState)
@:nullSafety
class ChartEditorHoldNoteSprite extends SustainTrail
{
@ -23,6 +25,22 @@ class ChartEditorHoldNoteSprite extends SustainTrail
*/
public var parentState:ChartEditorState;
@:isVar
public var noteStyle(get, set):Null<String>;
function get_noteStyle():Null<String>
{
return this.noteStyle ?? this.parentState.currentSongNoteStyle;
}
@:nullSafety(Off)
function set_noteStyle(value:Null<String>):Null<String>
{
this.noteStyle = value;
this.updateHoldNoteGraphic();
return value;
}
public function new(parent:ChartEditorState)
{
var noteStyle = NoteStyleRegistry.instance.fetchDefault();
@ -30,14 +48,52 @@ class ChartEditorHoldNoteSprite extends SustainTrail
super(0, 100, noteStyle);
this.parentState = parent;
}
@:nullSafety(Off)
function updateHoldNoteGraphic():Void
{
var bruhStyle:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry(noteStyle);
if (bruhStyle == null) bruhStyle = NoteStyleRegistry.instance.fetchDefault();
setupHoldNoteGraphic(bruhStyle);
}
override function setupHoldNoteGraphic(noteStyle:NoteStyle):Void
{
var graphicPath = noteStyle.getHoldNoteAssetPath();
if (graphicPath == null) return;
loadGraphic(graphicPath);
antialiasing = true;
this.isPixel = noteStyle.isHoldNotePixel();
if (isPixel)
{
endOffset = bottomClip = 1;
antialiasing = false;
}
else
{
endOffset = 0.5;
bottomClip = 0.9;
}
zoom = 1.0;
zoom *= noteStyle.fetchHoldNoteScale();
zoom *= 0.7;
zoom *= ChartEditorState.GRID_SIZE / Strumline.STRUMLINE_SIZE;
graphicWidth = graphic.width / 8 * zoom; // amount of notes * 2
graphicHeight = sustainLength * 0.45; // sustainHeight
flipY = false;
alpha = 1.0;
updateColorTransform();
updateClipping();
setup();
}

View file

@ -7,7 +7,11 @@ import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFrame;
import flixel.graphics.frames.FlxTileFrames;
import flixel.math.FlxPoint;
import funkin.data.animation.AnimationData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.NoteDirection;
/**
* A sprite that can be used to display a note in a chart.
@ -36,7 +40,8 @@ class ChartEditorNoteSprite extends FlxSprite
/**
* The name of the note style currently in use.
*/
public var noteStyle(get, never):String;
@:isVar
public var noteStyle(get, set):Null<String>;
public var overrideStepTime(default, set):Null<Float> = null;
@ -66,72 +71,80 @@ class ChartEditorNoteSprite extends FlxSprite
this.parentState = parent;
var entries:Array<String> = NoteStyleRegistry.instance.listEntryIds();
if (noteFrameCollection == null)
{
initFrameCollection();
buildEmptyFrameCollection();
for (entry in entries)
{
addNoteStyleFrames(fetchNoteStyle(entry));
}
}
if (noteFrameCollection == null) throw 'ERROR: Could not initialize note sprite animations.';
this.frames = noteFrameCollection;
// Initialize all the animations, not just the one we're going to use immediately,
// so that later we can reuse the sprite without having to initialize more animations during scrolling.
this.animation.addByPrefix('tapLeftFunkin', 'purple instance');
this.animation.addByPrefix('tapDownFunkin', 'blue instance');
this.animation.addByPrefix('tapUpFunkin', 'green instance');
this.animation.addByPrefix('tapRightFunkin', 'red instance');
this.animation.addByPrefix('holdLeftFunkin', 'LeftHoldPiece');
this.animation.addByPrefix('holdDownFunkin', 'DownHoldPiece');
this.animation.addByPrefix('holdUpFunkin', 'UpHoldPiece');
this.animation.addByPrefix('holdRightFunkin', 'RightHoldPiece');
this.animation.addByPrefix('holdEndLeftFunkin', 'LeftHoldEnd');
this.animation.addByPrefix('holdEndDownFunkin', 'DownHoldEnd');
this.animation.addByPrefix('holdEndUpFunkin', 'UpHoldEnd');
this.animation.addByPrefix('holdEndRightFunkin', 'RightHoldEnd');
this.animation.addByPrefix('tapLeftPixel', 'pixel4');
this.animation.addByPrefix('tapDownPixel', 'pixel5');
this.animation.addByPrefix('tapUpPixel', 'pixel6');
this.animation.addByPrefix('tapRightPixel', 'pixel7');
for (entry in entries)
{
addNoteStyleAnimations(fetchNoteStyle(entry));
}
}
static var noteFrameCollection:Null<FlxFramesCollection> = null;
/**
* We load all the note frames once, then reuse them.
*/
static function initFrameCollection():Void
function fetchNoteStyle(noteStyleId:String):NoteStyle
{
buildEmptyFrameCollection();
if (noteFrameCollection == null) return;
var result = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (result != null) return result;
return NoteStyleRegistry.instance.fetchDefault();
}
// TODO: Automatically iterate over the list of note skins.
@:access(funkin.play.notes.notestyle.NoteStyle)
@:nullSafety(Off)
static function addNoteStyleFrames(noteStyle:NoteStyle):Void
{
var prefix:String = noteStyle.id.toTitleCase();
// Normal notes
var frameCollectionNormal:FlxAtlasFrames = Paths.getSparrowAtlas('NOTE_assets');
for (frame in frameCollectionNormal.frames)
var frameCollection:FlxAtlasFrames = Paths.getSparrowAtlas(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary());
if (frameCollection == null)
{
noteFrameCollection.pushFrame(frame);
trace('Could not retrieve frame collection for ${noteStyle}: ${Paths.image(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary())}');
FlxG.log.error('Could not retrieve frame collection for ${noteStyle}: ${Paths.image(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary())}');
return;
}
// Pixel notes
var graphicPixel = FlxG.bitmap.add(Paths.image('weeb/pixelUI/arrows-pixels', 'week6'), false, null);
if (graphicPixel == null) trace('ERROR: Could not load graphic: ' + Paths.image('weeb/pixelUI/arrows-pixels', 'week6'));
var frameCollectionPixel = FlxTileFrames.fromGraphic(graphicPixel, new FlxPoint(17, 17));
for (i in 0...frameCollectionPixel.frames.length)
for (frame in frameCollection.frames)
{
var frame:Null<FlxFrame> = frameCollectionPixel.frames[i];
if (frame == null) continue;
frame.name = 'pixel' + i;
noteFrameCollection.pushFrame(frame);
// cloning the frame because else
// we will fuck up the frame data used in game
var clonedFrame:FlxFrame = frame.copyTo();
clonedFrame.name = '$prefix${clonedFrame.name}';
noteFrameCollection.pushFrame(clonedFrame);
}
}
@:access(funkin.play.notes.notestyle.NoteStyle)
@:nullSafety(Off)
function addNoteStyleAnimations(noteStyle:NoteStyle):Void
{
var prefix:String = noteStyle.id.toTitleCase();
var suffix:String = noteStyle.id.toTitleCase();
var leftData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.LEFT);
this.animation.addByPrefix('tapLeft$suffix', '$prefix${leftData.prefix}', leftData.frameRate, leftData.looped, leftData.flipX, leftData.flipY);
var downData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.DOWN);
this.animation.addByPrefix('tapDown$suffix', '$prefix${downData.prefix}', downData.frameRate, downData.looped, downData.flipX, downData.flipY);
var upData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.UP);
this.animation.addByPrefix('tapUp$suffix', '$prefix${upData.prefix}', upData.frameRate, upData.looped, upData.flipX, upData.flipY);
var rightData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.RIGHT);
this.animation.addByPrefix('tapRight$suffix', '$prefix${rightData.prefix}', rightData.frameRate, rightData.looped, rightData.flipX, rightData.flipY);
}
@:nullSafety(Off)
static function buildEmptyFrameCollection():Void
{
@ -185,12 +198,24 @@ class ChartEditorNoteSprite extends FlxSprite
}
}
function get_noteStyle():String
function get_noteStyle():Null<String>
{
// Fall back to Funkin' if it's not a valid note style.
return if (NOTE_STYLES.contains(this.parentState.currentSongNoteStyle)) this.parentState.currentSongNoteStyle else 'funkin';
if (this.noteStyle == null)
{
var result = this.parentState.currentSongNoteStyle;
return result;
}
return this.noteStyle;
}
function set_noteStyle(value:Null<String>):Null<String>
{
this.noteStyle = value;
this.playNoteAnimation();
return value;
}
@:nullSafety(Off)
public function playNoteAnimation():Void
{
if (this.noteData == null) return;
@ -200,6 +225,7 @@ class ChartEditorNoteSprite extends FlxSprite
// Play the appropriate animation for the type, direction, and skin.
var dirName:String = overrideData != null ? SongNoteData.buildDirectionName(overrideData) : this.noteData.getDirectionName();
var noteStyleSuffix:String = this.noteStyle?.toTitleCase() ?? Constants.DEFAULT_NOTE_STYLE.toTitleCase();
var animationName:String = '${baseAnimationName}${dirName}${this.noteStyle.toTitleCase()}';
this.animation.play(animationName);
@ -209,12 +235,12 @@ class ChartEditorNoteSprite extends FlxSprite
switch (baseAnimationName)
{
case 'tap':
this.setGraphicSize(0, ChartEditorState.GRID_SIZE);
this.setGraphicSize(ChartEditorState.GRID_SIZE, 0);
this.updateHitbox();
}
this.updateHitbox();
// TODO: Make this an attribute of the note skin.
this.antialiasing = (this.parentState.currentSongNoteStyle != 'Pixel');
var bruhStyle:NoteStyle = fetchNoteStyle(this.noteStyle);
this.antialiasing = !bruhStyle._data?.assets?.note?.isPixel ?? true;
}
/**

View file

@ -2,8 +2,16 @@ package funkin.ui.debug.charting.toolboxes;
import haxe.ui.components.DropDown;
import haxe.ui.components.TextField;
import haxe.ui.components.Label;
import haxe.ui.components.NumberStepper;
import haxe.ui.containers.Grid;
import haxe.ui.core.Component;
import haxe.ui.events.UIEvent;
import funkin.ui.debug.charting.util.ChartEditorDropdowns;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.notes.notekind.NoteKind.NoteKindParam;
import funkin.play.notes.notekind.NoteKind.NoteKindParamType;
import funkin.data.song.SongData.NoteParamData;
/**
* The toolbox which allows modifying information like Note Kind.
@ -12,8 +20,22 @@ import funkin.ui.debug.charting.util.ChartEditorDropdowns;
@:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/chart-editor/toolboxes/note-data.xml"))
class ChartEditorNoteDataToolbox extends ChartEditorBaseToolbox
{
// 100 is the height used in note-data.xml
static final DIALOG_HEIGHT:Int = 100;
// toolboxNotesGrid.height + 45
// this is what i found out by printing this.height and grid.height
// and then seeing that this.height is 100 and grid.height is 55
static final HEIGHT_OFFSET:Int = 45;
// minimizing creates a gray bar the bottom, which would obscure the components,
// which is why we use an extra offset of 20
static final MINIMIZE_FIX:Int = 20;
var toolboxNotesGrid:Grid;
var toolboxNotesNoteKind:DropDown;
var toolboxNotesCustomKind:TextField;
var toolboxNotesParams:Array<ToolboxNoteKindParam> = [];
var _initializing:Bool = true;
@ -54,12 +76,35 @@ class ChartEditorNoteDataToolbox extends ChartEditorBaseToolbox
toolboxNotesCustomKind.value = chartEditorState.noteKindToPlace;
}
createNoteKindParams(noteKind);
if (!_initializing && chartEditorState.currentNoteSelection.length > 0)
{
// Edit the note data of any selected notes.
for (note in chartEditorState.currentNoteSelection)
{
// Edit the note data of any selected notes.
note.kind = chartEditorState.noteKindToPlace;
note.params = ChartEditorState.cloneNoteParams(chartEditorState.noteParamsToPlace);
// update note sprites
for (noteSprite in chartEditorState.renderedNotes.members)
{
if (noteSprite.noteData == note)
{
noteSprite.noteStyle = NoteKindManager.getNoteStyleId(note.kind) ?? chartEditorState.currentSongNoteStyle;
break;
}
}
// update hold note sprites
for (holdNoteSprite in chartEditorState.renderedHoldNotes.members)
{
if (holdNoteSprite.noteData == note)
{
holdNoteSprite.noteStyle = NoteKindManager.getNoteStyleId(note.kind) ?? chartEditorState.currentSongNoteStyle;
break;
}
}
}
chartEditorState.saveDataDirty = true;
chartEditorState.noteDisplayDirty = true;
@ -94,6 +139,8 @@ class ChartEditorNoteDataToolbox extends ChartEditorBaseToolbox
toolboxNotesNoteKind.value = ChartEditorDropdowns.lookupNoteKind(chartEditorState.noteKindToPlace);
toolboxNotesCustomKind.value = chartEditorState.noteKindToPlace;
createNoteKindParams(chartEditorState.noteKindToPlace);
}
function showCustom():Void
@ -108,8 +155,149 @@ class ChartEditorNoteDataToolbox extends ChartEditorBaseToolbox
toolboxNotesCustomKind.hidden = true;
}
function createNoteKindParams(noteKind:Null<String>):Void
{
clearNoteKindParams();
var setParamsToPlace:Bool = false;
if (!_initializing)
{
for (note in chartEditorState.currentNoteSelection)
{
if (note.kind == chartEditorState.noteKindToPlace)
{
chartEditorState.noteParamsToPlace = ChartEditorState.cloneNoteParams(note.params);
setParamsToPlace = true;
break;
}
}
}
var noteKindParams:Array<NoteKindParam> = NoteKindManager.getParams(noteKind);
for (i in 0...noteKindParams.length)
{
var param:NoteKindParam = noteKindParams[i];
var paramLabel:Label = new Label();
paramLabel.value = param.description;
paramLabel.verticalAlign = "center";
paramLabel.horizontalAlign = "right";
var paramComponent:Component = null;
switch (param.type)
{
case NoteKindParamType.INT | NoteKindParamType.FLOAT:
var paramStepper:NumberStepper = new NumberStepper();
paramStepper.value = (setParamsToPlace ? chartEditorState.noteParamsToPlace[i].value : param.data?.defaultValue) ?? 0.0;
paramStepper.percentWidth = 100;
paramStepper.step = param.data?.step ?? 1.0;
// this check should be unnecessary but for some reason
// even when these are null it will set it to 0
if (param.data?.min != null)
{
paramStepper.min = param.data.min;
}
if (param.data?.max != null)
{
paramStepper.max = param.data.max;
}
if (param.data?.precision != null)
{
paramStepper.precision = param.data.precision;
}
paramComponent = paramStepper;
case NoteKindParamType.STRING:
var paramTextField:TextField = new TextField();
paramTextField.value = (setParamsToPlace ? chartEditorState.noteParamsToPlace[i].value : param.data?.defaultValue) ?? '';
paramTextField.percentWidth = 100;
paramComponent = paramTextField;
}
if (paramComponent == null)
{
continue;
}
paramComponent.onChange = function(event:UIEvent) {
chartEditorState.noteParamsToPlace[i].value = paramComponent.value;
for (note in chartEditorState.currentNoteSelection)
{
if (note.params.length != noteKindParams.length)
{
break;
}
if (note.params[i].name == param.name)
{
note.params[i].value = paramComponent.value;
}
}
}
addNoteKindParam(paramLabel, paramComponent);
}
if (!setParamsToPlace)
{
var noteParamData:Array<NoteParamData> = [];
for (i in 0...noteKindParams.length)
{
noteParamData.push(new NoteParamData(noteKindParams[i].name, toolboxNotesParams[i].component.value));
}
chartEditorState.noteParamsToPlace = noteParamData;
}
}
function addNoteKindParam(label:Label, component:Component):Void
{
toolboxNotesParams.push({label: label, component: component});
toolboxNotesGrid.addComponent(label);
toolboxNotesGrid.addComponent(component);
this.height = Math.max(DIALOG_HEIGHT, DIALOG_HEIGHT - 30 + toolboxNotesParams.length * 30);
}
function clearNoteKindParams():Void
{
for (param in toolboxNotesParams)
{
toolboxNotesGrid.removeComponent(param.component);
toolboxNotesGrid.removeComponent(param.label);
}
toolboxNotesParams = [];
this.height = DIALOG_HEIGHT;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// current dialog is minimized, dont change the height
if (this.minimized)
{
return;
}
var heightToSet:Int = Std.int(Math.max(DIALOG_HEIGHT, (toolboxNotesGrid?.height ?? 50.0) + HEIGHT_OFFSET)) + MINIMIZE_FIX;
if (this.height != heightToSet)
{
this.height = heightToSet;
}
}
public static function build(chartEditorState:ChartEditorState):ChartEditorNoteDataToolbox
{
return new ChartEditorNoteDataToolbox(chartEditorState);
}
}
typedef ToolboxNoteKindParam =
{
var label:Label;
var component:Component;
}

View file

@ -135,6 +135,14 @@ class ChartEditorDropdowns
var noteStyle:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) continue;
// check if the note style has all necessary assets (strums, notes, holdNotes)
if (noteStyle._data?.assets?.noteStrumline == null
|| noteStyle._data?.assets?.note == null
|| noteStyle._data?.assets?.holdNote == null)
{
continue;
}
var value = {id: noteStyleId, text: noteStyle.getName()};
if (startingStyleId == noteStyleId) returnValue = value;
@ -146,7 +154,7 @@ class ChartEditorDropdowns
return returnValue;
}
static final NOTE_KINDS:Map<String, String> = [
public static final NOTE_KINDS:Map<String, String> = [
// Base
"" => "Default",
"~CUSTOM~" => "Custom",
@ -187,11 +195,11 @@ class ChartEditorDropdowns
{
dropDown.dataSource.clear();
var returnValue:DropDownEntry = lookupNoteKind('~CUSTOM');
var returnValue:DropDownEntry = lookupNoteKind('');
for (noteKindId in NOTE_KINDS.keys())
{
var noteKind:String = NOTE_KINDS.get(noteKindId) ?? 'Default';
var noteKind:String = NOTE_KINDS.get(noteKindId) ?? 'Unknown';
var value:DropDownEntry = {id: noteKindId, text: noteKind};
if (startingKindId == noteKindId) returnValue = value;
@ -208,7 +216,7 @@ class ChartEditorDropdowns
{
if (noteKindId == null) return lookupNoteKind('');
if (!NOTE_KINDS.exists(noteKindId)) return {id: '~CUSTOM~', text: 'Custom'};
return {id: noteKindId ?? '', text: NOTE_KINDS.get(noteKindId) ?? 'Default'};
return {id: noteKindId ?? '', text: NOTE_KINDS.get(noteKindId) ?? 'Unknown'};
}
/**

View file

@ -37,6 +37,7 @@ class AlbumRoll extends FlxSpriteGroup
}
var newAlbumArt:FlxAtlasSprite;
var albumTitle:FunkinSprite;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
@ -59,24 +60,27 @@ class AlbumRoll extends FlxSpriteGroup
{
super();
newAlbumArt = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
newAlbumArt = new FlxAtlasSprite(640, 350, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
newAlbumArt.visible = false;
newAlbumArt.onAnimationFinish.add(onAlbumFinish);
newAlbumArt.onAnimationComplete.add(onAlbumFinish);
add(newAlbumArt);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.visible = false;
add(difficultyStars);
buildAlbumTitle("freeplay/albumRoll/volume1-text");
albumTitle.visible = false;
}
function onAlbumFinish(animName:String):Void
{
// Play the idle animation for the current album.
newAlbumArt.playAnimation(animNames.get('$albumId-idle'), false, false, true);
// End on the last frame and don't continue until playAnimation is called again.
// newAlbumArt.anim.pause();
if (animName != "idle")
{
// newAlbumArt.playAnimation('idle', true);
}
}
/**
@ -104,6 +108,12 @@ class AlbumRoll extends FlxSpriteGroup
return;
};
// Update the album art.
var albumGraphic = Paths.image(albumData.getAlbumArtAssetKey());
newAlbumArt.replaceFrameGraphic(0, albumGraphic);
buildAlbumTitle(albumData.getAlbumTitleAssetKey());
applyExitMovers();
refresh();
@ -146,19 +156,57 @@ class AlbumRoll extends FlxSpriteGroup
*/
public function playIntro():Void
{
albumTitle.visible = false;
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
newAlbumArt.playAnimation('intro', true);
difficultyStars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
showTitle();
showStars();
albumTitle.animation.play('switch');
});
}
public function skipIntro():Void
{
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
// Weird workaround
newAlbumArt.playAnimation('switch', true);
albumTitle.animation.play('switch');
}
public function showTitle():Void
{
albumTitle.visible = true;
}
public function buildAlbumTitle(assetKey:String):Void
{
if (albumTitle != null)
{
remove(albumTitle);
albumTitle = null;
}
albumTitle = FunkinSprite.createSparrow(925, 500, assetKey);
albumTitle.visible = albumTitle.frames != null && newAlbumArt.visible;
albumTitle.animation.addByPrefix('idle', 'idle0', 24, true);
albumTitle.animation.addByPrefix('switch', 'switch0', 24, false);
add(albumTitle);
albumTitle.animation.finishCallback = (function(name) {
if (name == 'switch') albumTitle.animation.play('idle');
});
albumTitle.animation.play('idle');
albumTitle.zIndex = 1000;
if (_exitMovers != null) _exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
}
public function setDifficultyStars(?difficulty:Int):Void

View file

@ -43,7 +43,7 @@ class FreeplayDJ extends FlxAtlasSprite
super(x, y, playableCharData.getAtlasPath());
anim.callback = function(name, number) {
onAnimationFrame.add(function(name, number) {
if (name == playableCharData.getAnimationPrefix('cartoon'))
{
if (number == playableCharData.getCartoonSoundClickFrame())
@ -55,12 +55,12 @@ class FreeplayDJ extends FlxAtlasSprite
runTvLogic();
}
}
};
});
FlxG.debugger.track(this);
FlxG.console.registerObject("dj", this);
anim.onComplete = onFinishAnim;
onAnimationComplete.add(onFinishAnim);
FlxG.console.registerFunction("freeplayCartoon", function() {
currentState = Cartoon;
@ -96,7 +96,7 @@ class FreeplayDJ extends FlxAtlasSprite
var animPrefix = playableCharData.getAnimationPrefix('idle');
if (getCurrentAnimation() != animPrefix)
{
playFlashAnimation(animPrefix, true);
playFlashAnimation(animPrefix, true, false, true);
}
if (getCurrentAnimation() == animPrefix && this.isLoopFinished())
@ -120,7 +120,7 @@ class FreeplayDJ extends FlxAtlasSprite
if (getCurrentAnimation() != animPrefix) playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == animPrefix && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
playAnimation("Boyfriend DJ fist pump", true, false, false, 0);
}
case FistPump:
@ -135,9 +135,12 @@ class FreeplayDJ extends FlxAtlasSprite
timeIdling = 0;
case Cartoon:
var animPrefix = playableCharData.getAnimationPrefix('cartoon');
if (animPrefix == null) {
if (animPrefix == null)
{
currentState = IdleEasterEgg;
} else {
}
else
{
if (getCurrentAnimation() != animPrefix) playFlashAnimation(animPrefix, true);
timeIdling = 0;
}
@ -145,6 +148,7 @@ class FreeplayDJ extends FlxAtlasSprite
// I shit myself.
}
#if debug
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
@ -167,16 +171,17 @@ class FreeplayDJ extends FlxAtlasSprite
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.SPACE)
if (FlxG.keys.justPressed.C)
{
currentState = (currentState == Idle ? Cartoon : Idle);
}
}
#end
}
function onFinishAnim():Void
function onFinishAnim(name:String):Void
{
var name = anim.curSymbol.name;
// var name = anim.curSymbol.name;
if (name == playableCharData.getAnimationPrefix('intro'))
{
@ -220,7 +225,7 @@ class FreeplayDJ extends FlxAtlasSprite
// runTvLogic();
}
trace('Replay idle: ${frame}');
anim.play(playableCharData.getAnimationPrefix('cartoon'), true, false, frame);
playAnimation(playableCharData.getAnimationPrefix('cartoon'), true, false, false, frame);
// trace('Finished confirm');
}
else
@ -266,7 +271,7 @@ class FreeplayDJ extends FlxAtlasSprite
function loadCartoon()
{
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
playAnimation("Boyfriend DJ watchin tv OG", true, false, false, 60);
});
// Fade out music to 40% volume over 1 second.
@ -304,13 +309,13 @@ class FreeplayDJ extends FlxAtlasSprite
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
playAnimation("Boyfriend DJ fist pump", true, false, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
playAnimation("Boyfriend DJ loss reaction 1", true, false, false, 4);
}
override public function getCurrentAnimation():String
@ -319,9 +324,9 @@ class FreeplayDJ extends FlxAtlasSprite
return this.anim.curSymbol.name;
}
public function playFlashAnimation(id:String, ?Force:Bool = false, ?Reverse:Bool = false, ?Frame:Int = 0):Void
public function playFlashAnimation(id:String, Force:Bool = false, Reverse:Bool = false, Loop:Bool = false, Frame:Int = 0):Void
{
anim.play(id, Force, Reverse, Frame);
playAnimation(id, Force, Reverse, Loop, Frame);
applyAnimOffset();
}

View file

@ -338,7 +338,7 @@ class FreeplayState extends MusicBeatSubState
// Only display songs which actually have available difficulties for the current character.
var displayedVariations = song.getVariationsByCharacter(currentCharacter);
trace('Displayed Variations (${songId}): $displayedVariations');
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
var availableDifficultiesForSong:Array<String> = song.listSuffixedDifficulties(displayedVariations, false, false);
trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue;
@ -1119,7 +1119,7 @@ class FreeplayState extends MusicBeatSubState
// NOW we can interact with the menu
busy = false;
grpCapsules.members[curSelected].sparkle.alpha = 0.7;
capsule.sparkle.alpha = 0.7;
playCurSongPreview(capsule);
}, null);
@ -1526,7 +1526,7 @@ class FreeplayState extends MusicBeatSubState
var moveDataX = funnyMoveShit.x ?? spr.x;
var moveDataY = funnyMoveShit.y ?? spr.y;
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
var moveDataWait = funnyMoveShit.wait ?? 0;
var moveDataWait = funnyMoveShit.wait ?? 0.0;
FlxTween.tween(spr, {x: moveDataX, y: moveDataY}, moveDataSpeed, {ease: FlxEase.expoIn});
@ -1673,6 +1673,9 @@ class FreeplayState extends MusicBeatSubState
songCapsule.init(null, null, null);
}
}
// Reset the song preview in case we changed variations (normal->erect etc)
playCurSongPreview();
}
// Set the album graphic and play the animation if relevant.
@ -1791,7 +1794,7 @@ class FreeplayState extends MusicBeatSubState
confirmGlow.visible = true;
confirmGlow2.visible = true;
backingTextYeah.anim.play("BF back card confirm raw", false, false, 0);
backingTextYeah.playAnimation("BF back card confirm raw", false, false, false, 0);
confirmGlow2.alpha = 0;
confirmGlow.alpha = 0;
@ -1911,8 +1914,10 @@ class FreeplayState extends MusicBeatSubState
}
}
public function playCurSongPreview(daSongCapsule:SongMenuItem):Void
public function playCurSongPreview(?daSongCapsule:SongMenuItem):Void
{
if (daSongCapsule == null) daSongCapsule = grpCapsules.members[curSelected];
if (curSelected == 0)
{
FunkinSound.playMusic('freeplayRandom',
@ -2144,7 +2149,7 @@ class FreeplaySongData
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(null, variations, false, false);
this.songDifficulties = song.listSuffixedDifficulties(variations, false, false);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
@ -2206,15 +2211,26 @@ class DifficultySprite extends FlxSprite
difficultyId = diffId;
if (Assets.exists(Paths.file('images/freeplay/freeplay${diffId}.xml')))
var assetDiffId:String = diffId;
while (!Assets.exists(Paths.image('freeplay/freeplay${assetDiffId}')))
{
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${diffId}');
// Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes.
var assetDiffIdParts:Array<String> = assetDiffId.split('-');
assetDiffIdParts.pop();
if (assetDiffIdParts.length == 0) break;
assetDiffId = assetDiffIdParts.join('-');
}
// Check for an XML to use an animation instead of an image.
if (Assets.exists(Paths.file('images/freeplay/freeplay${assetDiffId}.xml')))
{
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${assetDiffId}');
this.animation.addByPrefix('idle', 'idle0', 24, true);
if (Preferences.flashingLights) this.animation.play('idle');
}
else
{
this.loadGraphic(Paths.image('freeplay/freeplay' + diffId));
this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId));
}
}
}

View file

@ -162,7 +162,7 @@ class SongMenuItem extends FlxSpriteGroup
sparkle = new FlxSprite(ranking.x, ranking.y);
sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle');
sparkle.animation.addByPrefix('sparkle', 'sparkle', 24, false);
sparkle.animation.addByPrefix('sparkle', 'sparkle Export0', 24, false);
sparkle.animation.play('sparkle', true);
sparkle.scale.set(0.8, 0.8);
sparkle.blend = BlendMode.ADD;
@ -523,7 +523,6 @@ class SongMenuItem extends FlxSpriteGroup
checkWeek(songData?.songId);
}
var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0;

View file

@ -0,0 +1,10 @@
package funkin.ui.options;
// Add enums for use with `EnumPreferenceItem` here!
/* Example:
class MyOptionEnum
{
public static inline var YuhUh = "true"; // "true" is the value's ID
public static inline var NuhUh = "false";
}
*/

View file

@ -8,6 +8,11 @@ import funkin.ui.AtlasText.AtlasFont;
import funkin.ui.options.OptionsState.Page;
import funkin.graphics.FunkinCamera;
import funkin.ui.TextMenuList.TextMenuItem;
import funkin.audio.FunkinSound;
import funkin.ui.options.MenuItemEnums;
import funkin.ui.options.items.CheckboxPreferenceItem;
import funkin.ui.options.items.NumberPreferenceItem;
import funkin.ui.options.items.EnumPreferenceItem;
class PreferencesMenu extends Page
{
@ -69,11 +74,51 @@ class PreferencesMenu extends Page
}, Preferences.autoPause);
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// Indent the selected item.
items.forEach(function(daItem:TextMenuItem) {
var thyOffset:Int = 0;
// Initializing thy text width (if thou text present)
var thyTextWidth:Int = 0;
if (Std.isOfType(daItem, EnumPreferenceItem)) thyTextWidth = cast(daItem, EnumPreferenceItem).lefthandText.getWidth();
else if (Std.isOfType(daItem, NumberPreferenceItem)) thyTextWidth = cast(daItem, NumberPreferenceItem).lefthandText.getWidth();
if (thyTextWidth != 0)
{
// Magic number because of the weird offset thats being added by default
thyOffset += thyTextWidth - 75;
}
if (items.selectedItem == daItem)
{
thyOffset += 150;
}
else
{
thyOffset += 120;
}
daItem.x = thyOffset;
});
}
// - Preference item creation methods -
// Should be moved into a separate PreferenceItems class but you can't access PreferencesMenu.items and PreferencesMenu.preferenceItems from outside.
/**
* Creates a pref item that works with booleans
* @param onChange Gets called every time the player changes the value; use this to apply the value
* @param defaultValue The value that is loaded in when the pref item is created (usually your Preferences.settingVariable)
*/
function createPrefItemCheckbox(prefName:String, prefDesc:String, onChange:Bool->Void, defaultValue:Bool):Void
{
var checkbox:CheckboxPreferenceItem = new CheckboxPreferenceItem(0, 120 * (items.length - 1 + 1), defaultValue);
items.createItem(120, (120 * items.length) + 30, prefName, AtlasFont.BOLD, function() {
items.createItem(0, (120 * items.length) + 30, prefName, AtlasFont.BOLD, function() {
var value = !checkbox.currentValue;
onChange(value);
checkbox.currentValue = value;
@ -82,62 +127,54 @@ class PreferencesMenu extends Page
preferenceItems.add(checkbox);
}
override function update(elapsed:Float)
/**
* Creates a pref item that works with general numbers
* @param onChange Gets called every time the player changes the value; use this to apply the value
* @param valueFormatter Will get called every time the game needs to display the float value; use this to change how the displayed value looks
* @param defaultValue The value that is loaded in when the pref item is created (usually your Preferences.settingVariable)
* @param min Minimum value (example: 0)
* @param max Maximum value (example: 10)
* @param step The value to increment/decrement by (default = 0.1)
* @param precision Rounds decimals up to a `precision` amount of digits (ex: 4 -> 0.1234, 2 -> 0.12)
*/
function createPrefItemNumber(prefName:String, prefDesc:String, onChange:Float->Void, ?valueFormatter:Float->String, defaultValue:Int, min:Int, max:Int,
step:Float = 0.1, precision:Int):Void
{
super.update(elapsed);
var item = new NumberPreferenceItem(0, (120 * items.length) + 30, prefName, defaultValue, min, max, step, precision, onChange, valueFormatter);
items.addItem(prefName, item);
preferenceItems.add(item.lefthandText);
}
// Indent the selected item.
// TODO: Only do this on menu change?
items.forEach(function(daItem:TextMenuItem) {
if (items.selectedItem == daItem) daItem.x = 150;
else
daItem.x = 120;
});
}
}
class CheckboxPreferenceItem extends FlxSprite
{
public var currentValue(default, set):Bool;
public function new(x:Float, y:Float, defaultValue:Bool = false)
{
super(x, y);
frames = Paths.getSparrowAtlas('checkboxThingie');
animation.addByPrefix('static', 'Check Box unselected', 24, false);
animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
this.currentValue = defaultValue;
}
override function update(elapsed:Float)
{
super.update(elapsed);
switch (animation.curAnim.name)
{
case 'static':
offset.set();
case 'checked':
offset.set(17, 70);
}
}
function set_currentValue(value:Bool):Bool
{
if (value)
{
animation.play('checked', true);
}
else
{
animation.play('static');
}
return currentValue = value;
/**
* Creates a pref item that works with number percentages
* @param onChange Gets called every time the player changes the value; use this to apply the value
* @param defaultValue The value that is loaded in when the pref item is created (usually your Preferences.settingVariable)
* @param min Minimum value (default = 0)
* @param max Maximum value (default = 100)
*/
function createPrefItemPercentage(prefName:String, prefDesc:String, onChange:Int->Void, defaultValue:Int, min:Int = 0, max:Int = 100):Void
{
var newCallback = function(value:Float) {
onChange(Std.int(value));
};
var formatter = function(value:Float) {
return '${value}%';
};
var item = new NumberPreferenceItem(0, (120 * items.length) + 30, prefName, defaultValue, min, max, 10, 0, newCallback, formatter);
items.addItem(prefName, item);
preferenceItems.add(item.lefthandText);
}
/**
* Creates a pref item that works with enums
* @param values Maps enum values to display strings _(ex: `NoteHitSoundType.PingPong => "Ping pong"`)_
* @param onChange Gets called every time the player changes the value; use this to apply the value
* @param defaultValue The value that is loaded in when the pref item is created (usually your Preferences.settingVariable)
*/
function createPrefItemEnum(prefName:String, prefDesc:String, values:Map<String, String>, onChange:String->Void, defaultValue:String):Void
{
var item = new EnumPreferenceItem(0, (120 * items.length) + 30, prefName, values, defaultValue, onChange);
items.addItem(prefName, item);
preferenceItems.add(item.lefthandText);
}
}

View file

@ -0,0 +1,49 @@
package funkin.ui.options.items;
import flixel.FlxSprite.FlxSprite;
class CheckboxPreferenceItem extends FlxSprite
{
public var currentValue(default, set):Bool;
public function new(x:Float, y:Float, defaultValue:Bool = false)
{
super(x, y);
frames = Paths.getSparrowAtlas('checkboxThingie');
animation.addByPrefix('static', 'Check Box unselected', 24, false);
animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
this.currentValue = defaultValue;
}
override function update(elapsed:Float)
{
super.update(elapsed);
switch (animation.curAnim.name)
{
case 'static':
offset.set();
case 'checked':
offset.set(17, 70);
}
}
function set_currentValue(value:Bool):Bool
{
if (value)
{
animation.play('checked', true);
}
else
{
animation.play('static');
}
return currentValue = value;
}
}

View file

@ -0,0 +1,84 @@
package funkin.ui.options.items;
import funkin.ui.TextMenuList;
import funkin.ui.AtlasText;
import funkin.input.Controls;
import funkin.ui.options.MenuItemEnums;
import haxe.EnumTools;
/**
* Preference item that allows the player to pick a value from an enum (list of values)
*/
class EnumPreferenceItem extends TextMenuItem
{
function controls():Controls
{
return PlayerSettings.player1.controls;
}
public var lefthandText:AtlasText;
public var currentValue:String;
public var onChangeCallback:Null<String->Void>;
public var map:Map<String, String>;
public var keys:Array<String> = [];
var index = 0;
public function new(x:Float, y:Float, name:String, map:Map<String, String>, defaultValue:String, ?callback:String->Void)
{
super(x, y, name, function() {
callback(this.currentValue);
});
updateHitbox();
this.map = map;
this.currentValue = defaultValue;
this.onChangeCallback = callback;
var i:Int = 0;
for (key in map.keys())
{
this.keys.push(key);
if (this.currentValue == key) index = i;
i += 1;
}
lefthandText = new AtlasText(15, y, formatted(defaultValue), AtlasFont.DEFAULT);
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// var fancyTextFancyColor:Color;
if (selected)
{
var shouldDecrease:Bool = controls().UI_LEFT_P;
var shouldIncrease:Bool = controls().UI_RIGHT_P;
if (shouldDecrease) index -= 1;
if (shouldIncrease) index += 1;
if (index > keys.length - 1) index = 0;
if (index < 0) index = keys.length - 1;
currentValue = keys[index];
if (onChangeCallback != null && (shouldIncrease || shouldDecrease))
{
onChangeCallback(currentValue);
}
}
lefthandText.text = formatted(currentValue);
}
function formatted(value:String):String
{
// FIXME: Can't add arrows around the text because the font doesn't support < >
// var leftArrow:String = selected ? '<' : '';
// var rightArrow:String = selected ? '>' : '';
return '${map.get(value) ?? value}';
}
}

View file

@ -0,0 +1,136 @@
package funkin.ui.options.items;
import funkin.ui.TextMenuList;
import funkin.ui.AtlasText;
import funkin.input.Controls;
/**
* Preference item that allows the player to pick a value between min and max
*/
class NumberPreferenceItem extends TextMenuItem
{
function controls():Controls
{
return PlayerSettings.player1.controls;
}
// Widgets
public var lefthandText:AtlasText;
// Constants
static final HOLD_DELAY:Float = 0.3; // seconds
static final CHANGE_RATE:Float = 0.08; // seconds
// Constructor-initialized variables
public var currentValue:Float;
public var min:Float;
public var max:Float;
public var step:Float;
public var precision:Int;
public var onChangeCallback:Null<Float->Void>;
public var valueFormatter:Null<Float->String>;
// Variables
var holdDelayTimer:Float = HOLD_DELAY; // seconds
var changeRateTimer:Float = 0.0; // seconds
/**
* @param min Minimum value (example: 0)
* @param max Maximum value (example: 100)
* @param step The value to increment/decrement by (example: 10)
* @param callback Will get called every time the user changes the setting; use this to apply/save the setting.
* @param valueFormatter Will get called every time the game needs to display the float value; use this to change how the displayed string looks
*/
public function new(x:Float, y:Float, name:String, defaultValue:Float, min:Float, max:Float, step:Float, precision:Int, ?callback:Float->Void,
?valueFormatter:Float->String):Void
{
super(x, y, name, function() {
callback(this.currentValue);
});
lefthandText = new AtlasText(15, y, formatted(defaultValue), AtlasFont.DEFAULT);
updateHitbox();
this.currentValue = defaultValue;
this.min = min;
this.max = max;
this.step = step;
this.precision = precision;
this.onChangeCallback = callback;
this.valueFormatter = valueFormatter;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// var fancyTextFancyColor:Color;
if (selected)
{
holdDelayTimer -= elapsed;
if (holdDelayTimer <= 0.0)
{
changeRateTimer -= elapsed;
}
var jpLeft:Bool = controls().UI_LEFT_P;
var jpRight:Bool = controls().UI_RIGHT_P;
if (jpLeft || jpRight)
{
holdDelayTimer = HOLD_DELAY;
changeRateTimer = 0.0;
}
var shouldDecrease:Bool = jpLeft;
var shouldIncrease:Bool = jpRight;
if (controls().UI_LEFT && holdDelayTimer <= 0.0 && changeRateTimer <= 0.0)
{
shouldDecrease = true;
changeRateTimer = CHANGE_RATE;
}
else if (controls().UI_RIGHT && holdDelayTimer <= 0.0 && changeRateTimer <= 0.0)
{
shouldIncrease = true;
changeRateTimer = CHANGE_RATE;
}
// Actually increasing/decreasing the value
if (shouldDecrease)
{
var isBelowMin:Bool = currentValue - step < min;
currentValue = (currentValue - step).clamp(min, max);
if (onChangeCallback != null && !isBelowMin) onChangeCallback(currentValue);
}
else if (shouldIncrease)
{
var isAboveMax:Bool = currentValue + step > max;
currentValue = (currentValue + step).clamp(min, max);
if (onChangeCallback != null && !isAboveMax) onChangeCallback(currentValue);
}
}
lefthandText.text = formatted(currentValue);
}
/** Turns the float into a string */
function formatted(value:Float):String
{
var float:Float = toFixed(value);
if (valueFormatter != null)
{
return valueFormatter(float);
}
else
{
return '${float}';
}
}
function toFixed(value:Float):Float
{
var multiplier:Float = Math.pow(10, precision);
return Math.floor(value * multiplier) / multiplier;
}
}

View file

@ -16,7 +16,7 @@ class LevelProp extends Bopper
this.propData = value;
this.visible = this.propData != null;
danceEvery = this.propData?.danceEvery ?? 0;
danceEvery = this.propData?.danceEvery ?? 0.0;
applyData();
}

View file

@ -291,28 +291,47 @@ class LoadingState extends MusicBeatSubState
FunkinSprite.preparePurgeCache();
FunkinSprite.cacheTexture(Paths.image('healthBar'));
FunkinSprite.cacheTexture(Paths.image('menuDesat'));
FunkinSprite.cacheTexture(Paths.image('combo'));
FunkinSprite.cacheTexture(Paths.image('num0'));
FunkinSprite.cacheTexture(Paths.image('num1'));
FunkinSprite.cacheTexture(Paths.image('num2'));
FunkinSprite.cacheTexture(Paths.image('num3'));
FunkinSprite.cacheTexture(Paths.image('num4'));
FunkinSprite.cacheTexture(Paths.image('num5'));
FunkinSprite.cacheTexture(Paths.image('num6'));
FunkinSprite.cacheTexture(Paths.image('num7'));
FunkinSprite.cacheTexture(Paths.image('num8'));
FunkinSprite.cacheTexture(Paths.image('num9'));
// Lord have mercy on me and this caching -anysad
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/combo'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num0'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num1'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num2'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num3'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num4'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num5'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num6'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num7'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num8'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/funkin/num9'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/combo'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num0'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num1'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num2'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num3'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num4'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num5'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num6'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num7'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num8'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num9'));
FunkinSprite.cacheTexture(Paths.image('notes', 'shared'));
FunkinSprite.cacheTexture(Paths.image('noteSplashes', 'shared'));
FunkinSprite.cacheTexture(Paths.image('noteStrumline', 'shared'));
FunkinSprite.cacheTexture(Paths.image('NOTE_hold_assets'));
FunkinSprite.cacheTexture(Paths.image('ready', 'shared'));
FunkinSprite.cacheTexture(Paths.image('set', 'shared'));
FunkinSprite.cacheTexture(Paths.image('go', 'shared'));
FunkinSprite.cacheTexture(Paths.image('sick', 'shared'));
FunkinSprite.cacheTexture(Paths.image('good', 'shared'));
FunkinSprite.cacheTexture(Paths.image('bad', 'shared'));
FunkinSprite.cacheTexture(Paths.image('shit', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/ready', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/set', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/funkin/go', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/ready', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/set', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/countdown/pixel/go', 'shared'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/sick'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/good'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/bad'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/normal/shit'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/sick'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/good'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/bad'));
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/shit'));
FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: remove this
// List all image assets in the level's library.

View file

@ -258,6 +258,11 @@ class Constants
*/
public static final DEFAULT_NOTE_STYLE:String = 'funkin';
/**
* The default pixel note style for songs.
*/
public static final DEFAULT_PIXEL_NOTE_STYLE:String = 'pixel';
/**
* The default album for songs in Freeplay.
*/

View file

@ -1,6 +1,9 @@
package funkin.util.plugins;
import flixel.FlxG;
import flixel.FlxBasic;
import funkin.ui.MusicBeatState;
import funkin.ui.MusicBeatSubState;
/**
* A plugin which adds functionality to press `F5` to reload all game assets, then reload the current state.
@ -28,10 +31,15 @@ class ReloadAssetsDebugPlugin extends FlxBasic
if (FlxG.keys.justPressed.F5)
#end
{
funkin.modding.PolymodHandler.forceReloadAssets();
var state:Dynamic = FlxG.state;
if (state is MusicBeatState || state is MusicBeatSubState) state.reloadAssets();
else
{
funkin.modding.PolymodHandler.forceReloadAssets();
// Create a new instance of the current state, so old data is cleared.
FlxG.resetState();
// Create a new instance of the current state, so old data is cleared.
FlxG.resetState();
}
}
}