debugger fixes

This commit is contained in:
Cameron Taylor 2024-02-13 00:29:46 -05:00
parent 57ac960850
commit 6e0f577d54
5 changed files with 15 additions and 15 deletions

View file

@ -89,7 +89,7 @@ class InitState extends FlxState
// //
// FLIXEL DEBUG SETUP // FLIXEL DEBUG SETUP
// //
#if debug #if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu) // Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2]; FlxG.debugger.toggleKeys = [F2];
@ -141,16 +141,15 @@ class InitState extends FlxState
FlxG.sound.music.pause(); FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000; FlxG.sound.music.time += FlxG.elapsed * 1000;
}); });
#end
// Make errors and warnings less annoying. // Make errors and warnings less annoying.
// TODO: Disable this so we know to fix warnings.
#if FORCE_DEBUG_VERSION #if FORCE_DEBUG_VERSION
LogStyle.ERROR.openConsole = false; LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null; LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false; LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null; LogStyle.WARNING.errorSound = null;
#end #end
#end
// //
// FLIXEL TRANSITIONS // FLIXEL TRANSITIONS

View file

@ -90,6 +90,7 @@ class GameOverSubState extends MusicBeatSubState
{ {
animationSuffix = ""; animationSuffix = "";
musicSuffix = ""; musicSuffix = "";
blueBallSuffix = "";
} }
override public function create() override public function create()

View file

@ -168,7 +168,7 @@ class PauseSubState extends MusicBeatSubState
var downP = controls.UI_DOWN_P; var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT; var accepted = controls.ACCEPT;
#if debug #if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu! // to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H) if (FlxG.keys.justPressed.H)
{ {

View file

@ -638,7 +638,7 @@ class PlayState extends MusicBeatSubState
rightWatermarkText.cameras = [camHUD]; rightWatermarkText.cameras = [camHUD];
// Initialize some debug stuff. // Initialize some debug stuff.
#if debug #if (debug || FORCE_DEBUG_VERSION)
// Display the version number (and git commit hash) in the bottom right corner. // Display the version number (and git commit hash) in the bottom right corner.
this.rightWatermarkText.text = Constants.VERSION; this.rightWatermarkText.text = Constants.VERSION;
@ -907,7 +907,7 @@ class PlayState extends MusicBeatSubState
// Disable updates, preventing animations in the background from playing. // Disable updates, preventing animations in the background from playing.
persistentUpdate = false; persistentUpdate = false;
#if debug #if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.THREE) if (FlxG.keys.pressed.THREE)
{ {
// TODO: Change the key or delete this? // TODO: Change the key or delete this?
@ -918,7 +918,7 @@ class PlayState extends MusicBeatSubState
{ {
#end #end
persistentDraw = false; persistentDraw = false;
#if debug #if (debug || FORCE_DEBUG_VERSION)
} }
#end #end
@ -1368,7 +1368,7 @@ class PlayState extends MusicBeatSubState
// Add the stage to the scene. // Add the stage to the scene.
this.add(currentStage); this.add(currentStage);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('stage', currentStage); FlxG.console.registerObject('stage', currentStage);
#end #end
} }
@ -1458,7 +1458,7 @@ class PlayState extends MusicBeatSubState
{ {
currentStage.addCharacter(girlfriend, GF); currentStage.addCharacter(girlfriend, GF);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('gf', girlfriend); FlxG.console.registerObject('gf', girlfriend);
#end #end
} }
@ -1467,7 +1467,7 @@ class PlayState extends MusicBeatSubState
{ {
currentStage.addCharacter(boyfriend, BF); currentStage.addCharacter(boyfriend, BF);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('bf', boyfriend); FlxG.console.registerObject('bf', boyfriend);
#end #end
} }
@ -1478,7 +1478,7 @@ class PlayState extends MusicBeatSubState
// Camera starts at dad. // Camera starts at dad.
cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y); cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('dad', dad); FlxG.console.registerObject('dad', dad);
#end #end
} }
@ -2253,7 +2253,7 @@ class PlayState extends MusicBeatSubState
})); }));
} }
#if debug #if (debug || FORCE_DEBUG_VERSION)
// 1: End the song immediately. // 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong(); if (FlxG.keys.justPressed.ONE) endSong();
@ -2267,7 +2267,7 @@ class PlayState extends MusicBeatSubState
// 9: Toggle the old icon. // 9: Toggle the old icon.
if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon(); if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
#if debug #if (debug || FORCE_DEBUG_VERSION)
// PAGEUP: Skip forward two sections. // PAGEUP: Skip forward two sections.
// SHIFT+PAGEUP: Skip forward twenty sections. // SHIFT+PAGEUP: Skip forward twenty sections.
if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2); if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
@ -2768,7 +2768,7 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition()); FlxG.camera.focusOn(cameraFollowPoint.getPosition());
} }
#if debug #if (debug || FORCE_DEBUG_VERSION)
/** /**
* Jumps forward or backward a number of sections in the song. * Jumps forward or backward a number of sections in the song.
* Accounts for BPM changes, does not prevent death from skipped notes. * Accounts for BPM changes, does not prevent death from skipped notes.

View file

@ -3183,7 +3183,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
handleTestKeybinds(); handleTestKeybinds();
handleHelpKeybinds(); handleHelpKeybinds();
#if debug #if (debug || FORCE_DEBUG_VERSION)
handleQuickWatch(); handleQuickWatch();
#end #end