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Merge pull request #110 from FunkinCrew/actions-cache-fix
.haxelib caching
This commit is contained in:
commit
6bce92e54a
3 changed files with 12 additions and 46 deletions
10
.github/actions/setup-haxeshit/action.yml
vendored
10
.github/actions/setup-haxeshit/action.yml
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@ -10,11 +10,19 @@ runs:
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run: |
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haxelib config
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shell: bash
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- name: Restore/create existing haxelib cache for faster downloads
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uses: actions/cache@v3
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id: cache-haxelib-windows
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with:
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# wha?
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key: cache-haxelib-${{ runner.os }}-${{ hashFiles('**/hmm.json')}}
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path: |
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.haxelib/
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- name: Installing Haxe lol
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run: |
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haxe -version
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haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git
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haxelib version
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haxelib --global install hmm
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haxelib --global run hmm install --quiet
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haxelib --global run hmm install
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shell: bash
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44
.github/workflows/build-shit.yml
vendored
44
.github/workflows/build-shit.yml
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@ -2,7 +2,7 @@ name: build-upload
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on:
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workflow_dispatch:
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push:
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jobs:
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check_date:
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runs-on: ubuntu-latest
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@ -44,18 +44,6 @@ jobs:
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actions: write
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steps:
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- uses: actions/checkout@v3
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- name: Restore existing build cache for faster compilation
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uses: actions/cache/restore@v3
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id: cache-windows-shit
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with:
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# wha?
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key: cache-build-win
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path: |
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.haxelib/
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export/debug/windows/haxe/
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export/debug/windows/obj/
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restore-keys: |
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cache-build-windows
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- uses: ./.github/actions/setup-haxeshit
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- name: Build game
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run: |
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@ -66,33 +54,3 @@ jobs:
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butler-key: ${{ secrets.BUTLER_API_KEY}}
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build-dir: export/debug/windows/bin
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target: win
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- name: Clearing already existing cache
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uses: actions/github-script@v6
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with:
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script: |
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const caches = await github.rest.actions.getActionsCacheList({
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owner: context.repo.owner,
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repo: context.repo.repo,
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})
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for (const cache of caches.data.actions_caches) {
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if (cache.key == "cache-build-windows") {
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console.log('Clearing ' + cache.key + '...')
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await github.rest.actions.deleteActionsCacheById({
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owner: context.repo.owner,
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repo: context.repo.repo,
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cache_id: cache.id,
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})
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console.log("Cache cleared.")
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}
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}
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- name: Uploading new cache
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uses: actions/cache/save@v3
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with:
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# caching again since for some reason it doesnt work with the first post cache shit
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key: cache-build-windows
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path: |
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.haxelib/
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export/debug/windows/haxe/
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export/debug/windows/obj/
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restore-keys: |
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cache-build-windows
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@ -170,8 +170,8 @@ class GameOverSubState extends MusicBeatSubState
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if (controls.BACK)
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{
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blueballed = false;
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PlayState.deathCounter = 0;
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PlayState.seenCutscene = false;
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PlayState.instance.deathCounter = 0;
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// PlayState.seenCutscene = false; // old thing...
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gameOverMusic.stop();
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if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
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