mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Upgraded project file to HXP
This commit is contained in:
parent
269f3ecfbe
commit
6b9bdb5f2a
4 changed files with 1124 additions and 282 deletions
1
.github/labeler.yml
vendored
1
.github/labeler.yml
vendored
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@ -1,7 +1,6 @@
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# Add Documentation tag to PR's changing markdown files, or anyhting in the docs folder
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Documentation:
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- changed-files:
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- any-glob-to-any-file:
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- any-glob-to-any-file:
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- docs/*
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- '**/*.md'
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30
.vscode/settings.json
vendored
30
.vscode/settings.json
vendored
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@ -94,12 +94,12 @@
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{
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"label": "Windows / Debug",
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"target": "windows",
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"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "Linux / Debug",
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"target": "linux",
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"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug",
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@ -109,7 +109,7 @@
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{
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"label": "Windows / Debug (FlxAnimate Test)",
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"target": "windows",
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"args": ["-debug", "-DANIMATE", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DANIMATE", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (FlxAnimate Test)",
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@ -119,7 +119,7 @@
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{
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"label": "Windows / Debug (Straight to Freeplay)",
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"target": "windows",
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"args": ["-debug", "-DFREEPLAY", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DFREEPLAY", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Straight to Freeplay)",
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@ -132,13 +132,13 @@
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"args": [
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"-debug",
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"-DSONG=bopeebo -DDIFFICULTY=normal",
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"-DFORCE_DEBUG_VERSION"
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"-DFEATURE_DEBUG_FUNCTIONS"
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]
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},
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{
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"label": "Windows / Debug (Straight to Play - 2hot)",
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"target": "windows",
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"args": ["-debug", "-DSONG=2hot", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DSONG=2hot", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Straight to Play - Bopeebo Normal)",
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@ -148,7 +148,7 @@
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{
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"label": "Windows / Debug (Conversation Test)",
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"target": "windows",
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"args": ["-debug", "-DDIALOGUE", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DDIALOGUE", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Conversation Test)",
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@ -163,7 +163,7 @@
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{
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"label": "Windows / Debug (Straight to Chart Editor)",
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"target": "windows",
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"args": ["-debug", "-DCHARTING", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DCHARTING", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Straight to Chart Editor)",
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@ -173,12 +173,12 @@
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{
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"label": "Windows / Debug (Straight to Animation Editor)",
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"target": "windows",
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"args": ["-debug", "-DANIMDEBUG", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DANIMDEBUG", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "Windows / Debug (Debug hxCodec)",
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"target": "windows",
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"args": ["-debug", "-DHXC_LIBVLC_LOGGING", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DHXC_LIBVLC_LOGGING", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Straight to Animation Editor)",
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@ -188,7 +188,7 @@
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{
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"label": "Windows / Debug (Latency Test)",
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"target": "windows",
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"args": ["-debug", "-DLATENCY", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DLATENCY", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HashLink / Debug (Latency Test)",
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@ -198,7 +198,7 @@
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{
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"label": "Windows / Debug (Waveform Test)",
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"target": "windows",
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"args": ["-debug", "-DWAVEFORM", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DWAVEFORM", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "Windows / Release",
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@ -218,17 +218,17 @@
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{
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"label": "HTML5 / Debug",
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"target": "html5",
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"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "HTML5 / Debug (Watch)",
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"target": "html5",
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"args": ["-debug", "-watch", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-watch", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "macOS / Debug",
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"target": "mac",
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"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
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"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS"]
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},
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{
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"label": "macOS / Release",
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266
Project.xml
266
Project.xml
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@ -1,266 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.5.0" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<!--
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Define the OpenFL sprite which displays the preloader.
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You can't replace the preloader's logic here, sadly, but you can extend it.
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Basic preloading logic is done by `openfl.display.Preloader`.
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-->
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<app preloader="funkin.ui.transition.preload.FunkinPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="true" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/32bit" if="32bit" />
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<source path="source" />
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<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
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<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
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<section if="PRELOAD_ALL">
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<library name="songs" preload="true" />
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<library name="shared" preload="true" />
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<library name="tutorial" preload="true" />
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<library name="week1" preload="true" />
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<library name="week2" preload="true" />
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<library name="week3" preload="true" />
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<library name="week4" preload="true" />
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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<library name="weekend1" preload="true" />
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<library name="videos" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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<library name="songs" preload="false" />
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<library name="shared" preload="false" />
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<library name="tutorial" preload="false" />
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<library name="week1" preload="false" />
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<library name="week2" preload="false" />
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<library name="week3" preload="false" />
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<library name="week4" preload="false" />
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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<library name="weekend1" preload="false" />
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<library name="videos" preload="false" />
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</section>
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<library name="art" preload="false" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<!-- Videos go in their own library because web never needs to preload them, they can just be streamed. -->
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<assets path="assets/videos" library="videos" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
|
||||
<!--
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||||
AUTOMATICALLY MOVING EXAMPLE MODS INTO THE BUILD CAUSES ISSUES
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Currently, this line will add the mod files to the library manifest,
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which causes issues if the mod is not enabled.
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If we can exclude the `mods` folder from the manifest, we can re-enable this line.
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<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
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-->
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<assets path="art/readme.txt" rename="do NOT readme.txt" library="art"/>
|
||||
<assets path="CHANGELOG.md" rename="changelog.txt" library="art"/>
|
||||
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
|
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
|
||||
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
|
||||
NOT USING A DIRECT THING TO THE ASSET!!!
|
||||
-->
|
||||
<assets path="assets/fonts" embed="true" />
|
||||
|
||||
<!-- If compiled via github actions, show debug version number. -->
|
||||
<define name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD" />
|
||||
<define name="NO_REDIRECT_ASSETS_FOLDER" if="GITHUB_BUILD" />
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<define name="TOUCH_HERE_TO_PLAY" if="web" />
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|
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<!-- _______________________________ Libraries ______________________________ -->
|
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<haxelib name="lime" /> <!-- Game engine backend -->
|
||||
<haxelib name="openfl" /> <!-- Game engine backend -->
|
||||
<haxelib name="flixel" /> <!-- Game engine -->
|
||||
|
||||
<haxelib name="flixel-addons" /> <!-- Additional utilities for Flixel -->
|
||||
<haxelib name="hscript" /> <!-- Scripting -->
|
||||
<haxelib name="haxeui-core" /> <!-- UI framework -->
|
||||
<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
|
||||
<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
|
||||
<haxelib name="polymod" /> <!-- Modding framework -->
|
||||
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
|
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<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
|
||||
<haxelib name="funkin.vis"/>
|
||||
<haxelib name="grig.audio" />
|
||||
|
||||
<haxelib name="FlxPartialSound" /> <!-- Loading partial sound data -->
|
||||
|
||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||
<haxelib name="thx.core" /> <!-- General utility library, "the lodash of Haxe" -->
|
||||
<haxelib name="thx.semver" /> <!-- Version string handling -->
|
||||
|
||||
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
|
||||
|
||||
<!--Disable the Flixel core focus lost screen-->
|
||||
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
||||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
||||
<haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG_VERSION" />
|
||||
<!--Enable this for Nape release builds for a serious peformance improvement-->
|
||||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
|
||||
|
||||
<!--
|
||||
Hide deprecation warnings until they're fixed.
|
||||
TODO: REMOVE THIS!!!!
|
||||
<haxeflag name="-w" value="-WDeprecated" />
|
||||
-->
|
||||
|
||||
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
|
||||
<haxedef name="message.reporting" value="pretty" />
|
||||
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
<!-- Disable trace() calls in release builds to bump up performance.
|
||||
<haxeflag name="- -no-traces" unless="debug" />-->
|
||||
<!-- HScript relies heavily on Reflection, which means we can't use DCE. -->
|
||||
<haxeflag name="-dce no" />
|
||||
<!-- Ensure all Funkin' classes are available at runtime. -->
|
||||
<haxeflag name="--macro" value="include('funkin')" />
|
||||
<!-- Ensure all UI components are available at runtime. -->
|
||||
<haxeflag name="--macro" value="include('haxe.ui.backend.flixel.components')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers.dialogs')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers.menus')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers.properties')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.core')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.components')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
|
||||
<!--
|
||||
Ensure additional class packages are available at runtime (some only really used by scripts).
|
||||
Ignore packages we can't include.
|
||||
-->
|
||||
<haxeflag name="--macro" value="include('flixel', true, [ 'flixel.addons.editors.spine.*', 'flixel.addons.nape.*', 'flixel.system.macros.*' ])" />
|
||||
<!-- Necessary to provide stack traces for HScript. -->
|
||||
<haxedef name="hscriptPos" />
|
||||
<haxedef name="safeMode"/>
|
||||
<haxedef name="HXCPP_CHECK_POINTER" />
|
||||
<haxedef name="HXCPP_STACK_LINE" />
|
||||
<haxedef name="HXCPP_STACK_TRACE" />
|
||||
<!-- This macro allows addition of new functionality to existing Flixel. -->
|
||||
<haxeflag name="--macro" value="addMetadata('@:build(funkin.util.macro.FlxMacro.buildFlxBasic())', 'flixel.FlxBasic')" />
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
<icon path="art/icon16.png" size="16" />
|
||||
<icon path="art/icon32.png" size="32" />
|
||||
<icon path="art/icon64.png" size="64" />
|
||||
<icon path="art/iconOG.png" />
|
||||
<haxedef name="CAN_OPEN_LINKS" unless="switch" />
|
||||
<haxedef name="CAN_CHEAT" if="switch debug" />
|
||||
<!-- I don't remember what this is for. -->
|
||||
<haxedef name="haxeui_no_mouse_reset" />
|
||||
<!-- Clicking outside a dialog should deselect the current focused component. -->
|
||||
<haxedef name="haxeui_focus_out_on_click" />
|
||||
<!-- Required to use haxe.ui.backend.flixel.UIState with build macros. -->
|
||||
<haxedef name="haxeui_dont_impose_base_class" />
|
||||
<haxedef name="HARDCODED_CREDITS" />
|
||||
|
||||
<!-- Skip the Intro -->
|
||||
<section if="debug">
|
||||
<!-- Starts the game at the specified week, at the first song -->
|
||||
<!-- <haxedef name="week" value="1" if="debug"/> -->
|
||||
<!-- Starts the game at the specified song -->
|
||||
<!-- <haxedef name="song" value="bopeebo" if="debug"/> -->
|
||||
<!-- Difficulty, only used for week or song, defaults to 1 -->
|
||||
<!-- <haxedef name="dif" value="2" if="debug"/> -->
|
||||
</section>
|
||||
<section if="newgrounds">
|
||||
<!-- Enables Ng.core.verbose -->
|
||||
<!-- <haxedef name="NG_VERBOSE" /> -->
|
||||
<!-- Enables a NG debug session, so medals don't permently unlock -->
|
||||
<!-- <haxedef name="NG_DEBUG" /> -->
|
||||
<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
|
||||
<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
|
||||
</section>
|
||||
|
||||
<!-- Uncomment this to wipe your input settings. -->
|
||||
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
|
||||
|
||||
<section if="debug" unless="NO_REDIRECT_ASSETS_FOLDER || html5 || GITHUB_BUILD">
|
||||
<!--
|
||||
Use the parent assets folder rather than the exported one
|
||||
No more will we accidentally undo our changes!
|
||||
-->
|
||||
<haxedef name="REDIRECT_ASSETS_FOLDER" />
|
||||
</section>
|
||||
|
||||
|
||||
<section>
|
||||
<!--
|
||||
This flag enables the popup/crashlog error handler.
|
||||
However, it also messes with breakpoints on some platforms.
|
||||
-->
|
||||
<haxedef name="openfl-enable-handle-error" />
|
||||
</section>
|
||||
|
||||
<!-- Run a script before and after building. -->
|
||||
<prebuild haxe="source/Prebuild.hx"/> -->
|
||||
<postbuild haxe="source/Postbuild.hx"/> -->
|
||||
|
||||
<!-- Enable this on platforms which do not support dropping files onto the window. -->
|
||||
<haxedef name="FILE_DROP_UNSUPPORTED" if="mac" />
|
||||
<section unless="FILE_DROP_UNSUPPORTED">
|
||||
<haxedef name="FILE_DROP_SUPPORTED" />
|
||||
</section>
|
||||
|
||||
<!-- Enable this on platforms which do not support the edsior views. -->
|
||||
<haxedef name="CHART_EDITOR_UNSUPPORTED" if="web" />
|
||||
<haxedef name="CHART_EDITOR_SUPPORTED" unless="web"/>
|
||||
|
||||
<!-- Options for Polymod -->
|
||||
<section if="polymod">
|
||||
<!-- Turns on additional debug logging. -->
|
||||
<haxedef name="POLYMOD_DEBUG" value="true" if="debug" />
|
||||
<!-- The file extension to use for script files. -->
|
||||
<haxedef name="POLYMOD_SCRIPT_EXT" value=".hscript" />
|
||||
<!-- Which asset library to use for scripts. -->
|
||||
<haxedef name="POLYMOD_SCRIPT_LIBRARY" value="scripts" />
|
||||
<!-- The base path from which scripts should be accessed. -->
|
||||
<haxedef name="POLYMOD_ROOT_PATH" value="scripts/" />
|
||||
<!-- Determines the subdirectory of the mod folder used for file appending. -->
|
||||
<haxedef name="POLYMOD_APPEND_FOLDER" value="_append" />
|
||||
<!-- Determines the subdirectory of the mod folder used for file merges. -->
|
||||
<haxedef name="POLYMOD_MERGE_FOLDER" value="_merge" />
|
||||
<!-- Determines the file in the mod folder used for metadata. -->
|
||||
<haxedef name="POLYMOD_MOD_METADATA_FILE" value="_polymod_meta.json" />
|
||||
<!-- Determines the file in the mod folder used for the icon. -->
|
||||
<haxedef name="POLYMOD_MOD_ICON_FILE" value="_polymod_icon.png" />
|
||||
</section>
|
||||
</project>
|
1109
project.hxp
Normal file
1109
project.hxp
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue