From 67126b33fa1f92724092cd73171ab4f1144fc6ef Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Wed, 25 Sep 2024 10:02:18 -0400 Subject: [PATCH] Suppress some spammy log calls --- source/funkin/play/PlayState.hx | 4 ++-- source/funkin/play/character/BaseCharacter.hx | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index 2fcdaddf5..6f908512b 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -1976,8 +1976,8 @@ class PlayState extends MusicBeatSubState vocals.volume = 1.0; vocals.pitch = playbackRate; vocals.time = FlxG.sound.music.time; - trace('${FlxG.sound.music.time}'); - trace('${vocals.time}'); + // trace('${FlxG.sound.music.time}'); + // trace('${vocals.time}'); resyncVocals(); #if FEATURE_DISCORD_RPC diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx index 365c8d112..d87aca9f3 100644 --- a/source/funkin/play/character/BaseCharacter.hx +++ b/source/funkin/play/character/BaseCharacter.hx @@ -305,7 +305,7 @@ class BaseCharacter extends Bopper { super.onAnimationFinished(animationName); - trace('${characterId} has finished animation: ${animationName}'); + // trace('${characterId} has finished animation: ${animationName}'); if ((animationName.endsWith(Constants.ANIMATION_END_SUFFIX) && !animationName.startsWith('idle') && !animationName.startsWith('dance')) || animationName.startsWith('combo') || animationName.startsWith('drop')) @@ -402,7 +402,7 @@ class BaseCharacter extends Bopper FlxG.watch.addQuick('singTimeSec-${characterId}', singTimeSec); if (holdTimer > singTimeSec && shouldStopSinging) { - trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation'); + // trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation'); holdTimer = 0; var currentAnimation:String = getCurrentAnimation(); @@ -636,7 +636,7 @@ class BaseCharacter extends Bopper var anim:String = 'sing${dir.nameUpper}${miss ? 'miss' : ''}${suffix != '' ? '-${suffix}' : ''}'; // restart even if already playing, because the character might sing the same note twice. - trace('Playing ${anim}...'); + // trace('Playing ${anim}...'); playAnimation(anim, true); }