mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-03-24 05:39:50 -04:00
Final cleanup before PR.
This commit is contained in:
parent
b19478cd1e
commit
6475a49bf4
9 changed files with 106 additions and 222 deletions
4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
|
@ -2,13 +2,13 @@
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"version": "0.2.0",
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"configurations": [
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{
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// Launch in native/CPP
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// Launch in native/CPP
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"name": "Lime",
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"type": "lime",
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"request": "launch"
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},
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{
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// Evaluate macros with debugging enabled
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// Evaluate macros with debugging enabled
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"name": "Haxe Eval",
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"type": "haxe-eval",
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"request": "launch"
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|
|
167
Project.xml
167
Project.xml
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@ -24,14 +24,10 @@
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<window if="html5" resizable="true" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
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<!-- This macro permanently silences an annoying warning. -->
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<option flashStrict="False" />
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<haxeflag name="--macro" value="allowPackage('flash')" />
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false" />
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<!-- _____________________________ Path Settings ____________________________ -->
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@ -41,76 +37,76 @@
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<classpath name="source" />
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<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
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<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" />
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<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" />
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
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<section if="PRELOAD_ALL">
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<library name="songs" preload="true" />
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<library name="shared" preload="true" />
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<library name="songs" preload="true" />
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<library name="shared" preload="true" />
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<library name="tutorial" preload="true" />
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<library name="week1" preload="true" />
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<library name="week2" preload="true" />
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<library name="week3" preload="true" />
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<library name="week4" preload="true" />
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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<library name="week8" preload="true" />
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<library name="week1" preload="true" />
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<library name="week2" preload="true" />
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<library name="week3" preload="true" />
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<library name="week4" preload="true" />
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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<library name="week8" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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<library name="songs" preload="false" />
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<library name="shared" preload="false" />
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<library name="songs" preload="false" />
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<library name="shared" preload="false" />
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<library name="tutorial" preload="false" />
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<library name="week1" preload="false" />
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<library name="week2" preload="false" />
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<library name="week3" preload="false" />
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<library name="week4" preload="false" />
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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<library name="week8" preload="false" />
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<library name="week1" preload="false" />
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<library name="week2" preload="false" />
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<library name="week3" preload="false" />
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<library name="week4" preload="false" />
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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<library name="week8" preload="false" />
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</section>
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/week8" library="week8" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/week8" library="week8" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3" unless="web" />
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<assets path="assets/week8" library="week8" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/week8" library="week8" exclude="*.fla|*.mp3" unless="web" />
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<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
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<assets path='example_mods' rename='mods' embed='false' exclude="*.md"/>
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<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<assets path="CHANGELOG.md" rename='changelog.txt'/>
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<assets path="CHANGELOG.md" rename='changelog.txt' />
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
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THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" embed='true'/>
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<assets path="assets/fonts" embed='true' />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="openfl" />
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@ -124,26 +120,27 @@
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<!--In case you want to use the ui package-->
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<haxelib name="flixel-ui" />
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<!--haxelib name="newgrounds" unless="switch"/> -->
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<haxelib name="faxe" if='switch'/>
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<haxelib name="faxe" if='switch' />
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<haxelib name="polymod" />
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<haxelib name="firetongue" />
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<!-- <haxelib name="colyseus"/> -->
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<!-- <haxelib name="colyseus-websocket" /> -->
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<!-- <haxelib name="newgrounds"/> -->
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<haxelib name="hxcpp-debug-server" if="desktop debug"/>
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<haxelib name="hxcpp-debug-server" if="desktop debug" />
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<!-- swf stufffff -->
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<!-- <haxelib name="swf"/> -->
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<!-- <library path="assets/tanky.swf" preload="true"/> -->
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<!-- <library path="assets/tankBG.swf" preload="true"/> -->
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<!-- <haxelib name="flixel-animate" /> -->
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<!-- <haxelib name="spinehaxe" /> -->
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<!-- https://github.com/ninjamuffin99/Flixel-Animate-Atlas-Player -->
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<!--<haxelib name="discord_rpc" if="cpp"/> --> <!-- foesn't work with neko -->
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<!--<haxelib name="discord_rpc" if="cpp"/> -->
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<!-- foesn't work with neko -->
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<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
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<!-- <haxelib name="markdown" /> -->
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@ -184,7 +181,7 @@
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<haxeflag name="-no-traces" unless="debug" />
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<haxeflag name="-no-traces" unless="debug" />
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<!-- HScript relies heavily on Reflection, which means we can't use DCE. -->
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<haxeflag name="--dce no" />
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<haxedef name="HXCPP_CHECK_POINTER" />
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|
@ -193,10 +190,10 @@
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<!-- _________________________________ Custom _______________________________ -->
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||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/icon16.png" size='16' />
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<icon path="art/icon32.png" size='32' />
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<icon path="art/icon64.png" size='64' />
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<icon path="art/iconOG.png" />
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<!--
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@ -207,31 +204,31 @@
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<haxeflag name="--macro" value="include('modding.base')" />
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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|
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<haxedef name="CAN_OPEN_LINKS" unless="switch"/>
|
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<haxedef name="CAN_CHEAT" if="switch debug"/>
|
||||
|
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|
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<haxedef name="CAN_OPEN_LINKS" unless="switch" />
|
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<haxedef name="CAN_CHEAT" if="switch debug" />
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<!-- Skip the Intro -->
|
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<section if="debug">
|
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<!-- Starts the game at the specified week, at the first song -->
|
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<!-- <haxedef name="week" value="1" if="debug"/> -->
|
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<!-- Starts the game at the specified song -->
|
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<!-- <haxedef name="song" value="bopeebo" if="debug"/> -->
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|
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|
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<!-- Difficulty, only used for week or song, defaults to 1 -->
|
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<!-- <haxedef name="dif" value="2" if="debug"/> -->
|
||||
</section>
|
||||
|
||||
|
||||
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
|
||||
|
||||
|
||||
<section if="newgrounds">
|
||||
<!-- Enables Ng.core.verbose -->
|
||||
<!-- <haxedef name="NG_VERBOSE" /> -->
|
||||
|
||||
|
||||
<!-- Enables a NG debug session, so medals don't permently unlock -->
|
||||
<!-- <haxedef name="NG_DEBUG" /> -->
|
||||
|
||||
|
||||
<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
|
||||
<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
|
||||
</section>
|
||||
|
@ -239,8 +236,8 @@
|
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<!-- <prebuild haxe="trace('prebuilding');"/> -->
|
||||
<!-- <postbuild haxe="art/Postbuild.hx"/> -->
|
||||
|
||||
<config:ios allow-provisioning-updates="true" team-id=""/>
|
||||
|
||||
<config:ios allow-provisioning-updates="true" team-id="" />
|
||||
|
||||
<!-- Options for Polymod -->
|
||||
<section if="polymod">
|
||||
<!-- Turns on additional debug logging. -->
|
||||
|
@ -266,10 +263,10 @@
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<section if='TOOLS'>
|
||||
<!-- Compiles tool for old song conversion shit -->
|
||||
<!-- Assumes you use it on windows/desktop!!!! -->
|
||||
<postbuild command='haxe -main art/SongConverter.hx --cs export/songShit'/>
|
||||
<postbuild command='haxe -main art/SongConverter.hx --cs export/songShit' />
|
||||
<assets path='export/songShit/bin/SongConverter.exe' rename='SongConverter.exe' />
|
||||
|
||||
<!-- <postbuild command='ren export/songShit/bin export/songShit/tools '/> -->
|
||||
<!-- <postbuild command='move export/songShit/tools export/release/windows/bin'/> -->
|
||||
</section>
|
||||
</project>
|
||||
</project>
|
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@ -518,7 +518,6 @@ class FreeplayState extends MusicBeatSubstate
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if (controls.BACK)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
// close();
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
|
||||
|
|
|
@ -1,17 +1,12 @@
|
|||
package;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import shaderslmfao.ColorSwap;
|
||||
import ui.PreferencesMenu;
|
||||
|
||||
using StringTools;
|
||||
|
||||
import polymod.format.ParseRules.TargetSignatureElement;
|
||||
|
||||
class Note extends FlxSprite
|
||||
{
|
||||
public var data = new NoteData();
|
||||
|
|
|
@ -1,25 +1,17 @@
|
|||
package;
|
||||
|
||||
import shaderslmfao.WiggleEffect;
|
||||
import play.stage.StageData;
|
||||
import play.stage.Stage;
|
||||
import Note;
|
||||
import Section.SwagSection;
|
||||
import SongLoad.SwagSong;
|
||||
import charting.ChartingState;
|
||||
import flixel.addons.effects.FlxTrail;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.addons.effects.FlxTrail;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxAngle;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -30,9 +22,12 @@ import flixel.util.FlxTimer;
|
|||
import haxe.Json;
|
||||
import lime.ui.Haptic;
|
||||
import lime.utils.Assets;
|
||||
import shaderslmfao.BuildingShaders;
|
||||
import Note;
|
||||
import play.stage.Stage;
|
||||
import play.stage.StageData;
|
||||
import Section.SwagSection;
|
||||
import shaderslmfao.ColorSwap;
|
||||
import shaderslmfao.OverlayBlend;
|
||||
import SongLoad.SwagSong;
|
||||
import ui.PopUpStuff;
|
||||
import ui.PreferencesMenu;
|
||||
|
||||
|
@ -106,11 +101,6 @@ class PlayState extends MusicBeatState
|
|||
|
||||
public static var seenCutscene:Bool = false;
|
||||
|
||||
var halloweenBG:FlxSprite;
|
||||
var isHalloween:Bool = false;
|
||||
|
||||
var foregroundSprites:FlxTypedGroup<BGSprite>;
|
||||
|
||||
var talking:Bool = true;
|
||||
var songScore:Int = 0;
|
||||
var scoreTxt:FlxText;
|
||||
|
@ -158,8 +148,6 @@ class PlayState extends MusicBeatState
|
|||
Conductor.mapBPMChanges(SONG);
|
||||
Conductor.changeBPM(SONG.bpm);
|
||||
|
||||
foregroundSprites = new FlxTypedGroup<BGSprite>();
|
||||
|
||||
// dialogue init shit, just for week 5 really (for now...?)
|
||||
switch (SONG.song.toLowerCase())
|
||||
{
|
||||
|
@ -175,11 +163,9 @@ class PlayState extends MusicBeatState
|
|||
initDiscord();
|
||||
#end
|
||||
|
||||
initStageBullshit();
|
||||
initStage();
|
||||
initCharacters();
|
||||
|
||||
add(foregroundSprites);
|
||||
|
||||
if (dialogue != null)
|
||||
{
|
||||
doof = new DialogueBox(false, dialogue);
|
||||
|
@ -368,56 +354,35 @@ class PlayState extends MusicBeatState
|
|||
FlxG.cameras.add(camHUD, false);
|
||||
}
|
||||
|
||||
// a lot of this stage code will be cleaned up more when the stage load shit is more fleshed out! For now it's still a lot of hardcoded shit!!
|
||||
function initStageBullshit()
|
||||
function initStage()
|
||||
{
|
||||
// TODO: Move stageId to the song file.
|
||||
switch (SONG.song.toLowerCase())
|
||||
{
|
||||
case 'spookeez' | 'monster' | 'south':
|
||||
curStageId = "spookyMansion";
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'pico' | 'blammed' | 'philly':
|
||||
curStageId = 'phillyTrain';
|
||||
loadStage(curStageId);
|
||||
|
||||
case "milf" | 'satin-panties' | 'high':
|
||||
curStageId = 'limoRide';
|
||||
loadStage(curStageId);
|
||||
|
||||
case "cocoa" | 'eggnog':
|
||||
curStageId = 'mallXmas';
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'winter-horrorland':
|
||||
curStageId = 'mallEvil';
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'pyro':
|
||||
curStageId = 'pyro';
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'senpai' | 'roses':
|
||||
curStageId = 'school';
|
||||
loadStage(curStageId);
|
||||
|
||||
case "darnell":
|
||||
curStageId = 'phillyStreets';
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'thorns':
|
||||
curStageId = 'schoolEvil';
|
||||
loadStage(curStageId);
|
||||
|
||||
case 'guns' | 'stress' | 'ugh':
|
||||
curStageId = 'tankmanBattlefield';
|
||||
loadStage(curStageId);
|
||||
|
||||
default:
|
||||
curStageId = "mainStage";
|
||||
loadStage(curStageId);
|
||||
}
|
||||
loadStage(curStageId);
|
||||
}
|
||||
|
||||
function initCharacters()
|
||||
|
@ -640,6 +605,8 @@ class PlayState extends MusicBeatState
|
|||
*
|
||||
* This is useful for when you want to edit a stage without reloading the whole game.
|
||||
* Reloading works on both the JSON and the HXC, if applicable.
|
||||
*
|
||||
* Call this by pressing F5 on a debug build.
|
||||
*/
|
||||
function debug_refreshStages()
|
||||
{
|
||||
|
@ -687,45 +654,6 @@ class PlayState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
function loadStageOld(path:String)
|
||||
{
|
||||
curStageId = path;
|
||||
|
||||
var json = Assets.getText(Paths.file('data/stagedata/${curStageId}Stage.json'));
|
||||
|
||||
var parsed:StageData = cast Json.parse(json);
|
||||
|
||||
defaultCamZoom *= parsed.camZoom;
|
||||
|
||||
for (prop in parsed.propsBackground)
|
||||
{
|
||||
var funnyProp:BGSprite = new BGSprite(prop.path, prop.x, prop.y, prop.scrollX, prop.scrollY, null, false, false);
|
||||
|
||||
if (prop.animBullshit != null)
|
||||
funnyProp.setupSparrow(prop.path, prop.animBullshit.anims, prop.animBullshit.isLooping);
|
||||
else
|
||||
funnyProp.justLoadImage(prop.path);
|
||||
|
||||
if (prop.updateHitbox != null && !prop.updateHitbox)
|
||||
{
|
||||
funnyProp.scale.set(prop.scaleX, prop.scaleY);
|
||||
}
|
||||
else
|
||||
{
|
||||
funnyProp.setGraphicSize(Std.int(funnyProp.width * prop.scaleX), Std.int(funnyProp.height * prop.scaleY));
|
||||
funnyProp.updateHitbox();
|
||||
}
|
||||
|
||||
if (prop.antialiasing != null)
|
||||
funnyProp.antialiasing = prop.antialiasing;
|
||||
|
||||
funnyProp.scrollFactor.set(prop.scrollX, prop.scrollY);
|
||||
add(funnyProp);
|
||||
}
|
||||
|
||||
trace(parsed.propsBackground);
|
||||
}
|
||||
|
||||
function gunsIntro()
|
||||
{
|
||||
inCutscene = true;
|
||||
|
@ -1384,8 +1312,6 @@ class PlayState extends MusicBeatState
|
|||
|
||||
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
|
||||
swagNote.data = songNotes;
|
||||
// swagNote.data.sustainLength = songNotes.sustainLength;
|
||||
// swagNote.data.altNote = songNotes.altNote;
|
||||
swagNote.scrollFactor.set(0, 0);
|
||||
|
||||
var susLength:Float = swagNote.data.sustainLength;
|
||||
|
@ -1728,9 +1654,11 @@ class PlayState extends MusicBeatState
|
|||
persistentDraw = true;
|
||||
paused = true;
|
||||
|
||||
// There is a 1/1000 change to use a special pause menu.
|
||||
// This prevents the player from resuming, but that's the point.
|
||||
// It's a reference to Gitaroo Man, which doesn't let you pause the game.
|
||||
if (FlxG.random.bool(1 / 1000))
|
||||
{
|
||||
// gitaroo man easter egg
|
||||
FlxG.switchState(new GitarooPause());
|
||||
}
|
||||
else
|
||||
|
@ -1762,7 +1690,6 @@ class PlayState extends MusicBeatState
|
|||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new ui.animDebugShit.DebugBoundingState());
|
||||
|
||||
// get it like refreshing a browser
|
||||
if (FlxG.keys.justPressed.F5)
|
||||
debug_refreshStages();
|
||||
|
||||
|
@ -2001,11 +1928,7 @@ class PlayState extends MusicBeatState
|
|||
curStage.onNoteMiss(daNote);
|
||||
}
|
||||
health -= 0.0775;
|
||||
// Practice mode doesn't mute the vocals on miss.
|
||||
if (!practiceMode)
|
||||
{
|
||||
vocals.volume = 0;
|
||||
}
|
||||
vocals.volume = 0;
|
||||
killCombo();
|
||||
}
|
||||
|
||||
|
@ -2497,12 +2420,8 @@ class PlayState extends MusicBeatState
|
|||
if (!practiceMode)
|
||||
songScore -= 10;
|
||||
|
||||
// Practice mode doesn't mute the vocals on miss.
|
||||
if (!practiceMode)
|
||||
{
|
||||
vocals.volume = 0;
|
||||
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
|
||||
}
|
||||
vocals.volume = 0;
|
||||
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
|
||||
|
||||
/* boyfriend.stunned = true;
|
||||
|
||||
|
|
|
@ -1 +1,3 @@
|
|||
i18n is short for internationalization.
|
||||
# i18n
|
||||
|
||||
This package contains functions used for internationalization (i18n).
|
||||
|
|
|
@ -1,12 +0,0 @@
|
|||
package modding.base;
|
||||
|
||||
import flixel.FlxState;
|
||||
import modding.IHook;
|
||||
|
||||
// TODO: Polymod is having trouble with this one.
|
||||
// Maybe there's a type parameter that's nested too much?
|
||||
// @:hscriptClass
|
||||
// class ScriptedFlxState extends FlxState implements IHook
|
||||
// {
|
||||
// // No body needed for this class, it's magic ;)
|
||||
// }
|
|
@ -1,12 +0,0 @@
|
|||
package modding.base;
|
||||
|
||||
import flixel.FlxSubState;
|
||||
import modding.IHook;
|
||||
|
||||
// TODO: Polymod is having trouble with this one.
|
||||
// Maybe there's a type parameter that's nested too much?
|
||||
// @:hscriptClass
|
||||
// class ScriptedFlxSubState extends FlxSubState implements IHook
|
||||
// {
|
||||
// // No body needed for this class, it's magic ;)
|
||||
// }
|
|
@ -201,13 +201,11 @@ class Stage extends FlxSpriteGroup implements IHook
|
|||
}
|
||||
|
||||
/**
|
||||
* A function that gets called every frame.
|
||||
* @param elapsed The number of
|
||||
* A function that should get called every frame.
|
||||
*/
|
||||
public function onUpdate(elapsed:Float):Void
|
||||
{
|
||||
// Override me in your scripted stage to perform custom behavior!
|
||||
// trace('Stage.onUpdate(${elapsed})');
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -303,8 +301,6 @@ class Stage extends FlxSpriteGroup implements IHook
|
|||
|
||||
/**
|
||||
* Retrieves a given character from the stage.
|
||||
* @param id
|
||||
* @return Character
|
||||
*/
|
||||
public function getCharacter(id:String):Character
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue