mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
F3 to toggle debug markers, various visual tweaks
This commit is contained in:
parent
aa0962fe62
commit
600c7e5441
2 changed files with 43 additions and 16 deletions
|
@ -23,6 +23,7 @@ import funkin.charting.ChartingState;
|
|||
import funkin.modding.IHook;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.GameOverSubstate;
|
||||
import funkin.play.HealthIcon;
|
||||
import funkin.play.Strumline.StrumlineArrow;
|
||||
import funkin.play.Strumline.StrumlineStyle;
|
||||
|
@ -31,15 +32,12 @@ import funkin.play.character.CharacterData;
|
|||
import funkin.play.scoring.Scoring;
|
||||
import funkin.play.stage.Stage;
|
||||
import funkin.play.stage.StageData;
|
||||
import funkin.play.GameOverSubstate;
|
||||
import funkin.ui.PopUpStuff;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubstate;
|
||||
import funkin.util.Constants;
|
||||
import funkin.util.SortUtil;
|
||||
import lime.ui.Haptic;
|
||||
import openfl.Assets;
|
||||
import openfl.filters.ShaderFilter;
|
||||
|
||||
using StringTools;
|
||||
|
||||
|
@ -1344,8 +1342,6 @@ class PlayState extends MusicBeatState implements IHook
|
|||
|
||||
if (!isInCutscene)
|
||||
keyShit(true);
|
||||
|
||||
dispatchEvent(new UpdateScriptEvent(elapsed));
|
||||
}
|
||||
|
||||
function applyClipRect(daNote:Note):Void
|
||||
|
|
|
@ -62,28 +62,41 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
{
|
||||
buildStage();
|
||||
this.refresh();
|
||||
|
||||
debugIconGroup = new FlxSpriteGroup();
|
||||
debugIconGroup.visible = false;
|
||||
debugIconGroup.zIndex = 1000000;
|
||||
add(debugIconGroup);
|
||||
}
|
||||
|
||||
public function resetStage():Void {
|
||||
public function resetStage():Void
|
||||
{
|
||||
// Reset positions of characters.
|
||||
if (getBoyfriend() != null) {
|
||||
if (getBoyfriend() != null)
|
||||
{
|
||||
getBoyfriend().resetCharacter(false);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('STAGE RESET: No boyfriend found.');
|
||||
}
|
||||
if (getGirlfriend() != null) {
|
||||
if (getGirlfriend() != null)
|
||||
{
|
||||
getGirlfriend().resetCharacter(false);
|
||||
}
|
||||
if (getDad() != null) {
|
||||
if (getDad() != null)
|
||||
{
|
||||
getDad().resetCharacter(false);
|
||||
}
|
||||
|
||||
// Reset positions of named props.
|
||||
for (dataProp in _data.props) {
|
||||
for (dataProp in _data.props)
|
||||
{
|
||||
// Fetch the prop.
|
||||
var prop:FlxSprite = getNamedProp(dataProp.name);
|
||||
|
||||
if (prop != null) {
|
||||
if (prop != null)
|
||||
{
|
||||
// Reset the position.
|
||||
prop.x = dataProp.position[0];
|
||||
prop.y = dataProp.position[1];
|
||||
|
@ -104,6 +117,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
|
||||
this.camZoom = _data.cameraZoom;
|
||||
|
||||
this.debugIconGroup = new FlxSpriteGroup();
|
||||
|
||||
for (dataProp in _data.props)
|
||||
{
|
||||
trace(' Placing prop: ${dataProp.name} (${dataProp.assetPath})');
|
||||
|
@ -270,6 +285,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
clipRectTransform(sprite, clipRect);
|
||||
}
|
||||
|
||||
var debugIconGroup:FlxSpriteGroup;
|
||||
|
||||
/**
|
||||
* Used by the PlayState to add a character to the stage.
|
||||
*/
|
||||
|
@ -348,8 +365,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
|
||||
// Add the character to the scene.
|
||||
this.add(character);
|
||||
this.add(debugIcon);
|
||||
this.add(debugIcon2);
|
||||
debugIconGroup.add(debugIcon);
|
||||
debugIconGroup.add(debugIcon2);
|
||||
}
|
||||
|
||||
public inline function getGirlfriendPosition():FlxPoint
|
||||
|
@ -512,6 +529,14 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
}
|
||||
}
|
||||
group.clear();
|
||||
if (debugIconGroup != null && debugIconGroup.group != null)
|
||||
{
|
||||
debugIconGroup.kill();
|
||||
}
|
||||
else
|
||||
{
|
||||
debugIconGroup = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -535,6 +560,14 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
}
|
||||
}
|
||||
|
||||
public function onUpdate(event:UpdateScriptEvent)
|
||||
{
|
||||
if (FlxG.keys.justPressed.F3)
|
||||
{
|
||||
debugIconGroup.visible = !debugIconGroup.visible;
|
||||
}
|
||||
}
|
||||
|
||||
public function onScriptEvent(event:ScriptEvent) {}
|
||||
|
||||
public function onPause(event:PauseScriptEvent) {}
|
||||
|
@ -553,8 +586,6 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
|
|||
|
||||
public function onCountdownEnd(event:CountdownScriptEvent) {}
|
||||
|
||||
public function onUpdate(event:UpdateScriptEvent) {}
|
||||
|
||||
public function onNoteHit(event:NoteScriptEvent) {}
|
||||
|
||||
public function onNoteMiss(event:NoteScriptEvent) {}
|
||||
|
|
Loading…
Reference in a new issue