mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
Merge branch 'master' of github.com:ninjamuffin99/Funkin-secret into nitpix
This commit is contained in:
commit
5f8a3241ca
4 changed files with 34 additions and 26 deletions
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@ -501,6 +501,8 @@ class Character extends FlxSprite
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}
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}
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}
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}
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TankmenBG.animationNotes = animationNotes;
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trace(animationNotes);
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trace(animationNotes);
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}
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}
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@ -492,7 +492,7 @@ class PlayState extends MusicBeatState
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*/
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*/
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case 'guns' | 'stress' | 'ugh':
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case 'guns' | 'stress' | 'ugh':
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// defaultCamZoom = 0.95;
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defaultCamZoom = 0.90;
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curStage = 'tank';
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curStage = 'tank';
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var bg:BGSprite = new BGSprite('tankSky', 0, -200, 0, 0);
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var bg:BGSprite = new BGSprite('tankSky', 0, -200, 0, 0);
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@ -591,6 +591,13 @@ class PlayState extends MusicBeatState
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case 'pico-speaker':
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case 'pico-speaker':
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gf.x -= 50;
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gf.x -= 50;
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gf.y -= 200;
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gf.y -= 200;
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for (i in 0...TankmenBG.animationNotes.length)
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{
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var tankman:TankmenBG = new TankmenBG(500, 200 + FlxG.random.int(0, 150), TankmenBG.animationNotes[i][1] < 2);
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tankman.strumTime = TankmenBG.animationNotes[i][0];
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tankmanRun.add(tankman);
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}
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}
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}
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dad = new Character(100, 100, SONG.player2);
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dad = new Character(100, 100, SONG.player2);
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@ -2014,8 +2021,18 @@ class PlayState extends MusicBeatState
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{
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{
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// control arrays, order L D R U
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// control arrays, order L D R U
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var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
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var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
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var pressArray:Array<Bool> = [controls.NOTE_LEFT_P, controls.NOTE_DOWN_P, controls.NOTE_UP_P, controls.NOTE_RIGHT_P];
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var pressArray:Array<Bool> = [
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var releaseArray:Array<Bool> = [controls.NOTE_LEFT_R, controls.NOTE_DOWN_R, controls.NOTE_UP_R, controls.NOTE_RIGHT_R];
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controls.NOTE_LEFT_P,
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controls.NOTE_DOWN_P,
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controls.NOTE_UP_P,
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controls.NOTE_RIGHT_P
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];
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var releaseArray:Array<Bool> = [
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controls.NOTE_LEFT_R,
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controls.NOTE_DOWN_R,
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controls.NOTE_UP_R,
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controls.NOTE_RIGHT_R
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];
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// HOLDS, check for sustain notes
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// HOLDS, check for sustain notes
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if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
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if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
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@ -2045,13 +2062,13 @@ class PlayState extends MusicBeatState
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for (coolNote in possibleNotes)
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for (coolNote in possibleNotes)
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{
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{
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if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
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if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
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{ // if it's the same note twice at < 10ms distance, just delete it
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{ // if it's the same note twice at < 10ms distance, just delete it
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// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
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// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
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dumbNotes.push(daNote);
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dumbNotes.push(daNote);
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break;
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break;
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}
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}
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else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
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else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
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{ // if daNote is earlier than existing note (coolNote), replace
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{ // if daNote is earlier than existing note (coolNote), replace
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possibleNotes.remove(coolNote);
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possibleNotes.remove(coolNote);
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possibleNotes.push(daNote);
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possibleNotes.push(daNote);
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break;
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break;
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@ -2068,7 +2085,7 @@ class PlayState extends MusicBeatState
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for (note in dumbNotes)
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for (note in dumbNotes)
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{
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{
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FlxG.log.add("killing dumb ass note at "+note.strumTime);
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FlxG.log.add("killing dumb ass note at " + note.strumTime);
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note.kill();
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note.kill();
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notes.remove(note, true);
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notes.remove(note, true);
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note.destroy();
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note.destroy();
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@ -2081,7 +2098,7 @@ class PlayState extends MusicBeatState
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else if (possibleNotes.length > 0)
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else if (possibleNotes.length > 0)
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{
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{
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for (shit in 0...pressArray.length)
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for (shit in 0...pressArray.length)
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{ // if a direction is hit that shouldn't be
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{ // if a direction is hit that shouldn't be
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if (pressArray[shit] && !directionList.contains(shit))
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if (pressArray[shit] && !directionList.contains(shit))
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badNoteHit();
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badNoteHit();
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}
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}
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@ -2318,7 +2335,8 @@ class PlayState extends MusicBeatState
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override function stepHit()
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override function stepHit()
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{
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{
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super.stepHit();
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super.stepHit();
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if (Math.abs(FlxG.sound.music.time - Conductor.songPosition) > 20 || (SONG.needsVoices && Math.abs(vocals.time - Conductor.songPosition) > 20))
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if (Math.abs(FlxG.sound.music.time - Conductor.songPosition) > 20
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|| (SONG.needsVoices && Math.abs(vocals.time - Conductor.songPosition) > 20))
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{
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{
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resyncVocals();
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resyncVocals();
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}
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}
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@ -2452,17 +2470,6 @@ class PlayState extends MusicBeatState
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}
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}
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}
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}
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switch (curSong.toLowerCase())
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{
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case 'stress':
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if (FlxG.random.bool())
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{
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var tank:TankmenBG = new TankmenBG(500, 200);
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tank.strumTime = Conductor.songPosition + (Conductor.crochet * 4);
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tankmanRun.add(tank);
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}
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}
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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{
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{
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lightningStrikeShit();
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lightningStrikeShit();
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@ -6,13 +6,15 @@ import haxe.display.Display.Package;
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class TankmenBG extends FlxSprite
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class TankmenBG extends FlxSprite
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{
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{
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public static var animationNotes:Array<Dynamic> = [];
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public var strumTime:Float = 0;
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public var strumTime:Float = 0;
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public var goingRight:Bool = false;
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public var goingRight:Bool = false;
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public var tankSpeed:Float = 0.7;
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public var tankSpeed:Float = 0.7;
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public var endingOffset:Float;
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public var endingOffset:Float;
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public function new(x:Float, y:Float)
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public function new(x:Float, y:Float, isGoingRight:Bool)
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{
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{
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super(x, y);
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super(x, y);
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@ -25,12 +27,10 @@ class TankmenBG extends FlxSprite
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animation.play('run');
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animation.play('run');
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y += FlxG.random.int(-40, 100);
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goingRight = isGoingRight;
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endingOffset = FlxG.random.float(50, 200);
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goingRight = FlxG.random.bool();
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tankSpeed = FlxG.random.float(0.6, 1);
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endingOffset = FlxG.random.float(0, 120);
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tankSpeed = FlxG.random.float(0.65, 0.8);
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if (goingRight)
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if (goingRight)
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flipX = true;
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flipX = true;
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@ -1,6 +1,5 @@
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package;
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package;
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import animate.AnimationAtlas;
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import flixel.FlxG;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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