mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge branch 'develop' into chart-editor-icon-fix
This commit is contained in:
commit
5f563f0555
9 changed files with 38 additions and 33 deletions
|
@ -1,4 +1,4 @@
|
|||
# Troubleshooting Common Issues
|
||||
# Troubleshooting Common Compilation Issues
|
||||
|
||||
- Weird macro error with a very tall call stack: Restart Visual Studio Code
|
||||
- NOTE: This is caused by Polymod somewhere, and seems to only occur when there is another compile error somewhere in the program. There is a bounty up for it.
|
||||
|
@ -13,3 +13,11 @@
|
|||
|
||||
- `LINK : fatal error LNK1201: error writing to program database ''; check for insufficient disk space, invalid path, or insufficient privilege`
|
||||
- This error occurs if the PDB file located in your `export` folder is in use or exceeds 4 GB. Try deleting the `export` folder and building again from scratch.
|
||||
|
||||
- `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)`
|
||||
- This error can happen during cloning as a result of poor network connectivity. A common fix is to run ` git config --global http.postBuffer 4096M` in your terminal.
|
||||
|
||||
- Repository is missing an `assets` folder, or `assets` folder is empty.
|
||||
- You did not clone the repository correctly! Copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the compilation guide starting from **Step 4**.
|
||||
|
||||
- Other compilation issues may be caused by installing bad library versions. Try deleting the `.haxelib` folder and following the guide starting from **Step 5**.
|
||||
|
|
7
hmm.json
7
hmm.json
|
@ -35,13 +35,6 @@
|
|||
"ref": "951a0103a17bfa55eed86703ce50b4fb0d7590bc",
|
||||
"url": "https://github.com/FunkinCrew/flixel-text-input"
|
||||
},
|
||||
{
|
||||
"name": "flixel-ui",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "27f1ba626f80a6282fa8a187115e79a4a2133dc2",
|
||||
"url": "https://github.com/HaxeFlixel/flixel-ui"
|
||||
},
|
||||
{
|
||||
"name": "flxanimate",
|
||||
"type": "git",
|
||||
|
|
|
@ -543,7 +543,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
*/
|
||||
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Null<FunkinSound>
|
||||
{
|
||||
var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
|
||||
var result:Null<FunkinSound> = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
package funkin.modding.base;
|
||||
|
||||
/**
|
||||
* A script that can be tied to an FlxSprite.
|
||||
* Create a scripted class that extends FlxSprite to use this.
|
||||
* A script that can be tied to a FunkinSprite.
|
||||
* Create a scripted class that extends FunkinSprite to use this.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedFunkinSprite extends funkin.graphics.FunkinSprite implements HScriptedClass {}
|
||||
|
|
|
@ -1993,6 +1993,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
// Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.)
|
||||
if (!(FlxG.sound.music?.playing ?? false)) return;
|
||||
|
||||
var timeToPlayAt:Float = Conductor.instance.songPosition - Conductor.instance.instrumentalOffset;
|
||||
FlxG.sound.music.pause();
|
||||
vocals.pause();
|
||||
|
@ -3045,6 +3046,7 @@ class PlayState extends MusicBeatSubState
|
|||
GameOverSubState.reset();
|
||||
PauseSubState.reset();
|
||||
Countdown.reset();
|
||||
PopUpStuff.reset();
|
||||
|
||||
// Clear the static reference to this state.
|
||||
instance = null;
|
||||
|
|
|
@ -33,7 +33,7 @@ class HealthIcon extends FunkinSprite
|
|||
* The character this icon is representing.
|
||||
* Setting this variable will automatically update the graphic.
|
||||
*/
|
||||
public var characterId(default, set):Null<String>;
|
||||
public var characterId(default, set):String = Constants.DEFAULT_HEALTH_ICON;
|
||||
|
||||
/**
|
||||
* Whether this health icon should automatically update its state based on the character's health.
|
||||
|
@ -116,7 +116,7 @@ class HealthIcon extends FunkinSprite
|
|||
*/
|
||||
static final POSITION_OFFSET:Int = 26;
|
||||
|
||||
public function new(char:String = 'bf', playerId:Int = 0)
|
||||
public function new(char:Null<String>, playerId:Int = 0)
|
||||
{
|
||||
super(0, 0);
|
||||
this.playerId = playerId;
|
||||
|
@ -131,7 +131,7 @@ class HealthIcon extends FunkinSprite
|
|||
snapToTargetSize();
|
||||
}
|
||||
|
||||
function set_characterId(value:Null<String>):Null<String>
|
||||
function set_characterId(value:Null<String>):String
|
||||
{
|
||||
if (value == characterId) return value;
|
||||
|
||||
|
@ -412,20 +412,9 @@ class HealthIcon extends FunkinSprite
|
|||
}
|
||||
}
|
||||
|
||||
function correctCharacterId(charId:Null<String>):String
|
||||
function iconExists(charId:String):Bool
|
||||
{
|
||||
if (charId == null)
|
||||
{
|
||||
return Constants.DEFAULT_HEALTH_ICON;
|
||||
}
|
||||
|
||||
if (!Assets.exists(Paths.image('icons/icon-$charId')))
|
||||
{
|
||||
FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
|
||||
return Constants.DEFAULT_HEALTH_ICON;
|
||||
}
|
||||
|
||||
return charId;
|
||||
return Assets.exists(Paths.image('icons/icon-$charId'));
|
||||
}
|
||||
|
||||
function isNewSpritesheet(charId:String):Bool
|
||||
|
@ -435,11 +424,11 @@ class HealthIcon extends FunkinSprite
|
|||
|
||||
function loadCharacter(charId:Null<String>):Void
|
||||
{
|
||||
if (charId == null || correctCharacterId(charId) != charId)
|
||||
if (charId == null || !iconExists(charId))
|
||||
{
|
||||
// This will recursively trigger loadCharacter to be called again.
|
||||
characterId = correctCharacterId(charId);
|
||||
return;
|
||||
FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
|
||||
characterId = Constants.DEFAULT_HEALTH_ICON;
|
||||
charId = characterId;
|
||||
}
|
||||
|
||||
isLegacyStyle = !isNewSpritesheet(charId);
|
||||
|
|
|
@ -125,4 +125,13 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
|
|||
daLoop++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the popup configuration to the default.
|
||||
*/
|
||||
public static function reset()
|
||||
{
|
||||
noteStyle = NoteStyleRegistry.instance.fetchDefault();
|
||||
isPixel = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ class DebugBoundingState extends FlxState
|
|||
{
|
||||
// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
|
||||
var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
|
||||
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
|
||||
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
|
||||
}
|
||||
|
||||
override function create()
|
||||
|
@ -239,6 +239,11 @@ class DebugBoundingState extends FlxState
|
|||
{
|
||||
movingCharacter = false;
|
||||
}
|
||||
|
||||
if (FlxG.mouse.justReleased)
|
||||
{
|
||||
movingCharacter = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -314,7 +314,6 @@ class LoadingState extends MusicBeatSubState
|
|||
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num7'));
|
||||
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num8'));
|
||||
FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num9'));
|
||||
|
||||
FunkinSprite.cacheTexture(Paths.image('notes', 'shared'));
|
||||
FunkinSprite.cacheTexture(Paths.image('noteSplashes', 'shared'));
|
||||
FunkinSprite.cacheTexture(Paths.image('noteStrumline', 'shared'));
|
||||
|
|
Loading…
Reference in a new issue