mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-04-03 18:59:42 -04:00
Merge branch 'rewrite/master' into bugfix/additional-fixins
This commit is contained in:
commit
5f48ca82bd
15 changed files with 88 additions and 156 deletions
.vscode
Project.xmlassetssource/funkin
InitState.hxPaths.hx
modding
play/cutscene
save
ui
credits
debug/charting/components
freeplay
mainmenu
transition
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
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@ -135,6 +135,11 @@
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"-DFORCE_DEBUG_VERSION"
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]
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},
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{
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"label": "Windows / Debug (Straight to Play - 2hot)",
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"target": "windows",
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"args": ["-debug", "-DSONG=2hot", "-DFORCE_DEBUG_VERSION"]
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},
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{
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"label": "HashLink / Debug (Straight to Play - Bopeebo Normal)",
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"target": "hl",
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@ -45,6 +45,7 @@
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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<library name="weekend1" preload="true" />
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<library name="videos" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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<library name="songs" preload="false" />
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@ -58,10 +59,13 @@
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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<library name="weekend1" preload="false" />
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<library name="videos" preload="false" />
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</section>
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<library name="art" preload="false" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<!-- Videos go in their own library because web never needs to preload them, they can just be streamed. -->
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<assets path="assets/videos" library="videos" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
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<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
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<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit da3c17f2b0473af1b95167e563c4b3799d006438
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Subproject commit 732bfcb6400c5e788712639c7420160c03475452
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@ -261,6 +261,35 @@ class InitState extends FlxState
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return;
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}
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// TODO: Rework loading behavior so we don't have to do this.
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switch (songId)
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{
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case 'tutorial' | 'bopeebo' | 'fresh' | 'dadbattle':
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Paths.setCurrentLevel('week1');
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PlayStatePlaylist.campaignId = 'week1';
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case 'spookeez' | 'south' | 'monster':
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Paths.setCurrentLevel('week2');
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PlayStatePlaylist.campaignId = 'week2';
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case 'pico' | 'philly-nice' | 'blammed':
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Paths.setCurrentLevel('week3');
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PlayStatePlaylist.campaignId = 'week3';
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case 'high' | 'satin-panties' | 'milf':
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Paths.setCurrentLevel('week4');
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PlayStatePlaylist.campaignId = 'week4';
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case 'cocoa' | 'eggnog' | 'winter-horrorland':
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Paths.setCurrentLevel('week5');
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PlayStatePlaylist.campaignId = 'week5';
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case 'senpai' | 'roses' | 'thorns':
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Paths.setCurrentLevel('week6');
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PlayStatePlaylist.campaignId = 'week6';
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case 'ugh' | 'guns' | 'stress':
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Paths.setCurrentLevel('week7');
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PlayStatePlaylist.campaignId = 'week7';
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case 'darnell' | 'lit-up' | '2hot' | 'blazin':
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Paths.setCurrentLevel('weekend1');
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PlayStatePlaylist.campaignId = 'weekend1';
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}
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LoadingState.loadPlayState(
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{
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targetSong: songData,
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@ -283,6 +312,10 @@ class InitState extends FlxState
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return;
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}
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// TODO: Rework loading behavior so we don't have to do this.
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Paths.setCurrentLevel(levelId);
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PlayStatePlaylist.campaignId = levelId;
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PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
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PlayStatePlaylist.isStoryMode = true;
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PlayStatePlaylist.campaignScore = 0;
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@ -113,7 +113,7 @@ class Paths
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public static function videos(key:String, ?library:String):String
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{
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return getPath('videos/$key.${Constants.EXT_VIDEO}', BINARY, library);
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return getPath('videos/$key.${Constants.EXT_VIDEO}', BINARY, library ?? 'videos');
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}
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public static function voices(song:String, ?suffix:String = ''):String
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@ -240,8 +240,8 @@ class PolymodHandler
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{
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return {
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assetLibraryPaths: [
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'default' => 'preload', 'shared' => 'shared', 'songs' => 'songs', 'tutorial' => 'tutorial', 'week1' => 'week1', 'week2' => 'week2',
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'week3' => 'week3', 'week4' => 'week4', 'week5' => 'week5', 'week6' => 'week6', 'week7' => 'week7', 'weekend1' => 'weekend1',
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'default' => 'preload', 'shared' => 'shared', 'songs' => 'songs', 'videos' => 'videos', 'tutorial' => 'tutorial', 'week1' => 'week1',
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'week2' => 'week2', 'week3' => 'week3', 'week4' => 'week4', 'week5' => 'week5', 'week6' => 'week6', 'week7' => 'week7', 'weekend1' => 'weekend1',
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],
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coreAssetRedirect: CORE_FOLDER,
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}
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@ -67,8 +67,13 @@ class VideoCutscene
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if (!openfl.Assets.exists(filePath))
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{
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// Display a popup.
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lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
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return;
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// lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
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// return;
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// TODO: After moving videos to their own library,
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// this function ALWAYS FAILS on web, but the video still plays.
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// I think that's due to a weird quirk with how OpenFL libraries work.
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trace('Video file does not exist: ${filePath}');
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}
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var rawFilePath = Paths.stripLibrary(filePath);
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@ -693,7 +693,7 @@ class Save
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trace("[SAVE] Checking for legacy save data...");
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var legacySave:FlxSave = new FlxSave();
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legacySave.bind(SAVE_NAME_LEGACY, SAVE_PATH_LEGACY);
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if (legacySave?.data == null)
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if (legacySave.isEmpty())
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{
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trace("[SAVE] No legacy save data found.");
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return null;
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@ -99,12 +99,19 @@ class CreditsDataHandler
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static function fetchCreditsData():funkin.data.JsonFile
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{
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#if !macro
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var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
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return {
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fileName: CREDITS_DATA_PATH,
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contents: rawJson
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};
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#else
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return {
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fileName: CREDITS_DATA_PATH,
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contents: null
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};
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#end
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}
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static function parseCreditsData(file:JsonFile):Null<CreditsData>
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@ -117,12 +117,6 @@ class ChartEditorNoteSprite extends FlxSprite
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{
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noteFrameCollection.pushFrame(frame);
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}
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var frameCollectionNormal2:FlxAtlasFrames = Paths.getSparrowAtlas('NoteHoldNormal');
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for (frame in frameCollectionNormal2.frames)
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{
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noteFrameCollection.pushFrame(frame);
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}
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// Pixel notes
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var graphicPixel = FlxG.bitmap.add(Paths.image('weeb/pixelUI/arrows-pixels', 'week6'), false, null);
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@ -37,8 +37,8 @@ class AlbumRoll extends FlxSpriteGroup
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}
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var newAlbumArt:FlxAtlasSprite;
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var difficultyStars:DifficultyStars;
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// var difficultyStars:DifficultyStars;
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var _exitMovers:Null<FreeplayState.ExitMoverData>;
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var albumData:Album;
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@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
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add(newAlbumArt);
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difficultyStars = new DifficultyStars(140, 39);
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difficultyStars.stars.visible = false;
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add(difficultyStars);
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// difficultyStars = new DifficultyStars(140, 39);
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// difficultyStars.stars.visible = false;
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// add(difficultyStars);
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}
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function onAlbumFinish(animName:String):Void
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@ -86,7 +86,7 @@ class AlbumRoll extends FlxSpriteGroup
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{
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if (albumId == null)
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{
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difficultyStars.stars.visible = false;
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// difficultyStars.stars.visible = false;
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return;
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}
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@ -132,13 +132,6 @@ class AlbumRoll extends FlxSpriteGroup
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speed: 0.4,
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wait: 0
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});
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exitMovers.set([difficultyStars],
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{
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x: FlxG.width * 1.2,
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speed: 0.2,
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wait: 0.3
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});
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}
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var titleTimer:Null<FlxTimer> = null;
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@ -151,10 +144,10 @@ class AlbumRoll extends FlxSpriteGroup
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newAlbumArt.visible = true;
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newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
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difficultyStars.stars.visible = false;
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// difficultyStars.stars.visible = false;
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new FlxTimer().start(0.75, function(_) {
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// showTitle();
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showStars();
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// showStars();
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});
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}
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@ -163,18 +156,16 @@ class AlbumRoll extends FlxSpriteGroup
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newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
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}
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public function setDifficultyStars(?difficulty:Int):Void
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{
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if (difficulty == null) return;
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difficultyStars.difficulty = difficulty;
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}
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/**
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* Make the album stars visible.
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*/
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public function showStars():Void
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{
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difficultyStars.stars.visible = false; // true;
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}
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// public function setDifficultyStars(?difficulty:Int):Void
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// {
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// if (difficulty == null) return;
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// difficultyStars.difficulty = difficulty;
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// }
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// /**
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// * Make the album stars visible.
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// */
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// public function showStars():Void
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// {
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// difficultyStars.stars.visible = false; // true;
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// }
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}
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@ -1,106 +0,0 @@
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package funkin.ui.freeplay;
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import flixel.group.FlxSpriteGroup;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.shaders.HSVShader;
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class DifficultyStars extends FlxSpriteGroup
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{
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/**
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* Internal handler var for difficulty... ranges from 0... to 15
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* 0 is 1 star... 15 is 0 stars!
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*/
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var curDifficulty(default, set):Int = 0;
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/**
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* Range between 0 and 15
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*/
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public var difficulty(default, set):Int = 1;
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public var stars:FlxAtlasSprite;
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var flames:FreeplayFlames;
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var hsvShader:HSVShader;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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hsvShader = new HSVShader();
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flames = new FreeplayFlames(0, 0);
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add(flames);
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stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
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stars.anim.play("diff stars");
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add(stars);
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stars.shader = hsvShader;
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for (memb in flames.members)
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memb.shader = hsvShader;
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}
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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// "loops" the current animation
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// for clarity, the animation file looks like
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// frame : stars
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// 0-99: 1 star
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// 100-199: 2 stars
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// ......
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// 1300-1499: 15 stars
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// 1500 : 0 stars
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if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
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{
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stars.anim.play("diff stars", true, false, curDifficulty * 100);
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}
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}
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function set_difficulty(value:Int):Int
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{
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difficulty = value;
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if (difficulty <= 0)
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{
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difficulty = 0;
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curDifficulty = 15;
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}
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else if (difficulty <= 15)
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{
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difficulty = value;
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curDifficulty = difficulty - 1;
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}
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else
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{
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difficulty = 15;
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curDifficulty = difficulty - 1;
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}
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if (difficulty > 10) flames.flameCount = difficulty - 10;
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else
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flames.flameCount = 0;
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return difficulty;
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}
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function set_curDifficulty(value:Int):Int
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{
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curDifficulty = value;
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if (curDifficulty == 15)
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{
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stars.anim.play("diff stars", true, false, 1500);
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stars.anim.pause();
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}
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else
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{
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stars.anim.curFrame = Std.int(curDifficulty * 100);
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stars.anim.play("diff stars", true, false, curDifficulty * 100);
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}
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return curDifficulty;
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}
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}
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@ -469,6 +469,10 @@ class FreeplayState extends MusicBeatSubState
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albumRoll.playIntro();
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new FlxTimer().start(0.75, function(_) {
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// albumRoll.showTitle();
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});
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FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
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var diffSelLeft:DifficultySelector = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
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|
@ -1039,9 +1043,6 @@ class FreeplayState extends MusicBeatSubState
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}
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}
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// Set the difficulty star count on the right.
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albumRoll.setDifficultyStars(daSong?.songRating);
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// Set the album graphic and play the animation if relevant.
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var newAlbumId:String = daSong?.albumId;
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if (albumRoll.albumId != newAlbumId)
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|
@ -1161,10 +1162,6 @@ class FreeplayState extends MusicBeatSubState
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{
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currentDifficulty = rememberedDifficulty;
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}
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// Set the difficulty star count on the right.
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var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
|
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albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
|
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}
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function changeSelection(change:Int = 0):Void
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|
|
|
@ -1,5 +1,6 @@
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|||
package funkin.ui.mainmenu;
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|
||||
import funkin.graphics.FunkinSprite;
|
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import flixel.addons.transition.FlxTransitionableState;
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import funkin.ui.debug.DebugMenuSubState;
|
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import flixel.FlxObject;
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|
@ -56,7 +57,8 @@ class MainMenuState extends MusicBeatState
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persistentUpdate = false;
|
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persistentDraw = true;
|
||||
|
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var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
|
||||
var bg = FunkinSprite.create('menuDesat');
|
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bg.color = 0xFFFDE871;
|
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bg.scrollFactor.x = 0;
|
||||
bg.scrollFactor.y = 0.17;
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bg.setGraphicSize(Std.int(bg.width * 1.2));
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|
@ -174,6 +176,7 @@ class MainMenuState extends MusicBeatState
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|||
{
|
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FlxG.cameras.reset(new FunkinCamera());
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||||
FlxG.camera.follow(camFollow, null, 0.06);
|
||||
FlxG.camera.snapToTarget();
|
||||
}
|
||||
|
||||
function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
|
||||
|
|
|
@ -281,7 +281,6 @@ class LoadingState extends MusicBeatSubState
|
|||
{
|
||||
// TODO: This section is a hack! Redo this later when we have a proper asset caching system.
|
||||
FunkinSprite.preparePurgeCache();
|
||||
FunkinSprite.cacheTexture(Paths.image('combo'));
|
||||
FunkinSprite.cacheTexture(Paths.image('healthBar'));
|
||||
FunkinSprite.cacheTexture(Paths.image('menuDesat'));
|
||||
FunkinSprite.cacheTexture(Paths.image('combo'));
|
||||
|
|
Loading…
Add table
Reference in a new issue