Merge pull request from FunkinCrew/feature/pico-flicker

Arcade-style flicker when Pico gets hit by the can.
This commit is contained in:
Cameron Taylor 2024-03-14 00:54:31 -04:00 committed by GitHub
commit 5c0e01dee2
4 changed files with 3 additions and 4 deletions
assetshmm.json
source/funkin
audio/visualize
ui/freeplay

2
assets

@ -1 +1 @@
Subproject commit b498f7f7569af24c25c88836d087f93529c2c6be
Subproject commit ae92cf9bf353f0fa958ff68f2c78fdcb377fe9ce

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@ -11,7 +11,7 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "4d054bd10b05bb1309a0ba3427ffa5378e0b4b99",
"ref": "5823c46b4e7410372d58b99f8d5c52fc18b3cb3d",
"url": "https://github.com/FunkinCrew/flixel"
},
{

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@ -4,7 +4,6 @@ import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxVector;
import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;

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@ -4,7 +4,7 @@ import flixel.FlxSprite;
import flixel.util.FlxSignal;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.system.FlxSound;
import flixel.sound.FlxSound;
import flixel.util.FlxTimer;
import funkin.audio.FlxStreamSound;