From 5bcc0f9b25c8dc4d8942fa87fb085430efc99575 Mon Sep 17 00:00:00 2001 From: Cameron Taylor <cameron.taylor.ninja@gmail.com> Date: Wed, 5 Jun 2024 15:02:29 -0400 Subject: [PATCH] partial sound loading should be more resiliant --- source/funkin/audio/FunkinSound.hx | 20 ++++++++++++++------ source/funkin/ui/freeplay/FreeplayState.hx | 2 ++ 2 files changed, 16 insertions(+), 6 deletions(-) diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx index 4cd0e7557..4f61e70c2 100644 --- a/source/funkin/audio/FunkinSound.hx +++ b/source/funkin/audio/FunkinSound.hx @@ -357,6 +357,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound> var shouldLoadPartial = params.partialParams?.loadPartial ?? false; + // even if we arent' trying to partial load a song, we want to error out any songs in progress, + // so we don't get overlapping music if someone were to load a new song while a partial one is loading! + + emptyPartialQueue(); + if (shouldLoadPartial) { var music = FunkinSound.loadPartial(pathToUse, params.partialParams?.start ?? 0.0, params.partialParams?.end ?? 1.0, params?.startingVolume ?? 1.0, @@ -364,12 +369,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound> if (music != null) { - while (partialQueue.length > 0) - { - @:nullSafety(Off) - partialQueue.pop().error("Cancel loading partial sound"); - } - partialQueue.push(music); @:nullSafety(Off) @@ -406,6 +405,15 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound> } } + public static function emptyPartialQueue():Void + { + while (partialQueue.length > 0) + { + @:nullSafety(Off) + partialQueue.pop().error("Cancel loading partial sound"); + } + } + static var partialQueue:Array<Promise<Null<FunkinSound>>> = []; /** diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 4fc94c2d7..2ecbb5739 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -1769,6 +1769,8 @@ class FreeplayState extends MusicBeatSubState funnyScroll3.visible = false; new FlxTimer().start(1, function(tmr:FlxTimer) { + FunkinSound.emptyPartialQueue(); + Paths.setCurrentLevel(cap.songData.levelId); LoadingState.loadPlayState( {