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https://github.com/FunkinCrew/Funkin.git
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Merge remote-tracking branch 'public/develop' into rewrite/master
This commit is contained in:
commit
50b587e3b8
12 changed files with 170 additions and 99 deletions
50
.github/ISSUE_TEMPLATE/bug.md
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@ -1,50 +0,0 @@
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---
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name: Bug Report
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about: Report a bug or critical performance issue
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title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
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labels: bug
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---
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||||
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<!-- FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE
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OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!
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Do not post about issues from other FNF mod engines!
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We cannot and probably won't solve those!
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You can hopefully go to their respective GitHub issues and report them there, thank you :)
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Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
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From Joel On Software:
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"It’s pretty easy to remember the rule for a good bug report. Every good bug report needs exactly three things.
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1. Steps to reproduce,
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2. What you expected to see, and
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3. What you saw instead."
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-->
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## Describe the bug
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<!-- A clear and concise description of what the bug is. -->
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## To Reproduce
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<!-- Describe in DETAIL how to reproduce the bug/issue you are running into. -->
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## Expected behavior
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<!-- A clear and concise description of what you expected to happen. -->
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## Screenshots/Video
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<!-- If applicable, add screenshots/video to help explain your problem.
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Remember to mark the area in the application thats impacted. -->
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## Desktop
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- OS:
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<!-- [e.g. Windows 10, 11, Mac, Linux Mint, Ubuntu, Arch (btw)] -->
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- Browser
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<!-- [e.g. chrome, safari, firefox, edge, operaGX] -->
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- Version:
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<!-- [e.g. 0.4.0, 0.3.3, this can be found in the bottom left corner of the main menu!] -->
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## Additional context
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<!-- Add any other context about the problem here. -->
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<!-- If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting -->
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.github/ISSUE_TEMPLATE/bug.yml
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name: Bug Report
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description: Report a bug or an issue in the game.
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labels: ["type: minor bug", "status: pending triage"]
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title: "Bug Report: "
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body:
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- type: checkboxes
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attributes:
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label: Issue Checklist
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options:
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- label: I have properly named the issue
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- label: I have checked the issues/discussions pages to see if the issue has been previously reported
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- type: dropdown
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attributes:
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label: What platform are you using?
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options:
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- Newgrounds (Web)
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- Itch.io (Web)
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- Itch.io (Downloadable Build) - Windows
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- Itch.io (Downloadable Build) - MacOS
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- Itch.io (Downloadable Build) - Linux
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validations:
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required: true
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- type: dropdown
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attributes:
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label: If you are playing on a browser, which one are you using?
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options:
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- Google Chrome
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- Microsoft Edge
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- Firefox
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- Opera
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- Safari
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- Other (Specify below)
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- type: input
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attributes:
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label: Version
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description: What version are you using?
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placeholder: ex. 0.4.1
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validations:
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required: true
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- type: markdown
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attributes:
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value: "## Describe your bug."
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- type: markdown
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attributes:
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value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
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- type: markdown
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attributes:
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value: "#### Provide as many details as you can."
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- type: textarea
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attributes:
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label: Context (Provide images, videos, etc.)
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- type: textarea
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attributes:
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label: Steps to reproduce (or crash logs, errors, etc.)
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1
.github/ISSUE_TEMPLATE/config.yml
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blank_issues_enabled: false
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.github/ISSUE_TEMPLATE/crash.yml
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name: Crash Report
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description: Report a crash that occurred while playing the game.
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labels: ["type: major bug", "status: pending triage"]
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title: "Crash Report: "
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body:
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- type: checkboxes
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attributes:
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label: Issue Checklist
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options:
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||||
- label: I have properly named the issue
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||||
- label: I have checked the issues/discussions pages to see if the issue has been previously reported
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- type: dropdown
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attributes:
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label: What platform are you using?
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options:
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- Newgrounds (Web)
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- Itch.io (Web)
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- Itch.io (Downloadable Build) - Windows
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- Itch.io (Downloadable Build) - MacOS
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- Itch.io (Downloadable Build) - Linux
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validations:
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required: true
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- type: dropdown
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attributes:
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label: If you are playing on a browser, which one are you using?
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options:
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- Google Chrome
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- Microsoft Edge
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- Firefox
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- Opera
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- Safari
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- Other (Specify below)
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- type: input
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attributes:
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label: Version
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description: What version are you using?
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placeholder: ex. 0.4.1
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validations:
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required: true
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- type: markdown
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attributes:
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value: "## Describe your issue."
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- type: markdown
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attributes:
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value: "### Please do not report issues from other engines. These must be reported in their respective repositories."
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- type: markdown
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attributes:
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value: "#### Provide as many details as you can."
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- type: textarea
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||||
attributes:
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label: Context (Provide screenshots or videos of the crash happening)
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- type: textarea
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attributes:
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label: Steps to reproduce
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validations:
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required: true
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- type: textarea
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attributes:
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label: Crash logs (can be found in the logs folder where Funkin.exe is)
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validations:
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required: true
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8
.github/ISSUE_TEMPLATE/enhancement.md
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@ -1,8 +0,0 @@
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|||
---
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name: Enhancement
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about: Suggest a new feature
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title: 'Enhancement: '
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labels: enhancement
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||||
---
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||||
#### Please check for duplicates or similar issues before creating this issue.
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## What is your suggestion, and why should it be implemented?
|
15
.github/ISSUE_TEMPLATE/enhancement.yml
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15
.github/ISSUE_TEMPLATE/enhancement.yml
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name: Enhancement
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||||
description: Suggest a new feature.
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labels: ["type: enhancement", "status: pending triage"]
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||||
title: "Enhancement: "
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||||
body:
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||||
- type: checkboxes
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||||
attributes:
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||||
label: Issue Checklist
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||||
options:
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||||
- label: I have properly named the enhancement
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||||
- label: I have checked the issues/discussions pages to see if the enhancement has been previously suggested
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||||
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||||
- type: textarea
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||||
attributes:
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||||
label: What is your suggestion, and why should it be implemented?
|
10
.github/PULL_REQUEST_TEMPLATE/bug.md
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|||
---
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name: Bug Fix
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about: Fix a bug or critical performance issue
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title: 'Bug Fix: '
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||||
labels: bug
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||||
---
|
||||
#### Please check for duplicates or similar PRs before creating this issue.
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||||
## Does this PR close any issue(s)? If so, link them below.
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||||
|
||||
## Briefly describe the issue(s) fixed.
|
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|||
---
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name: Enhancement
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||||
about: Add a new feature
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||||
title: 'Enhancement: '
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||||
labels: enhancement
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||||
---
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||||
#### Please check for duplicates or similar PRs before creating this issue.
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||||
## Does this PR close any issue(s)? If so, link them below.
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||||
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||||
## What do your change(s) add, and why should they be implemented?
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6
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6
.github/pull_request_template.md
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|||
<!-- Please check for duplicates or similar PRs before submitting this PR. -->
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||||
## Does this PR close any issues? If so, link them below.
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||||
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||||
## Briefly describe the issue(s) fixed.
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||||
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## Include any relevant screenshots or videos.
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10
CHANGELOG.md
10
CHANGELOG.md
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@ -81,19 +81,9 @@ which would remove their rank if they had a lower one.
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- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
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- Optimized animation handling for characters (thanks richTrash21!)
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- Made improvements to compiling documentation (thanks gedehari!)
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- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
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- Fixed a bug where the Chart Editor Playtest would crash when losing (thanks gamerbross!)
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- Removed a large number of unused imports to optimize builds (thanks Ethan-makes-music!)
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- Fixed a bug where hold notes would be positioned wrong on downscroll (thanks MaybeMaru!)
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Fixed a crash in Freeplay caused by a level referencing an invalid song (thanks gamerbross!)
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- Improved debug logging for unscripted stages (thanks gamerbross!)
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- Fixed a bug where changing difficulties in Story mode wouldn't update the score (thanks sectorA!)
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- Fixed an issue where the Chart Editor would use an incorrect instrumental on imported Legacy songs (thanks gamerbross!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed a bug where opening the game from the command line would crash the preloader (thanks NotHyper474!)
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- Fixed a bug where hold notes would display improperly in the Chart Editor when downscroll was enabled for gameplay (thanks gamerbross!)
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- Fixed a bug where characters would sometimes use the wrong scale value (thanks PurSnake!)
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- Additional bug fixes and optimizations.
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@ -5,13 +5,16 @@
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- Download Git from [git-scm.com](https://www.git-scm.com)
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- Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors!
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- Instead, open a command prompt and do the following steps...
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1. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
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2. Run `git submodule update --init --recursive` to download the game's assets.
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1. Run `cd the\directory\you\want\the\source\code\in` to specify which folder the command prompt is working in.
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- For example, `cd C:\Users\YOURNAME\Documents` would instruct the command prompt to perform the next steps in your Documents folder.
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2. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
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3. Run `cd funkin` to enter the cloned repository's directory.
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4. Run `git submodule update --init --recursive` to download the game's assets.
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- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
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2. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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3. Run `hmm install` to install all haxelibs of the current branch
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4. Run `haxelib run lime setup` to set up lime
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5. Platform setup
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5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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6. Run `hmm install` to install all haxelibs of the current branch
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7. Run `haxelib run lime setup` to set up lime
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8. Platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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@ -19,10 +22,12 @@
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- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
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- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
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- HTML5: Compiles without any extra setup
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6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
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7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
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9. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
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10. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
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# Troubleshooting
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||||
# Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
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||||
|
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- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
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- Make sure your game directory has an `assets` folder! If it's missing, copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the guide starting from **Step 4**.
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- Check that your `assets` folder is not empty! If it is, go back to **Step 4** and follow the guide from there.
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- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and following the guide starting from **Step 5**.
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@ -20,7 +20,7 @@ enum abstract ScriptEventType(String) from String to String
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var DESTROY = 'DESTROY';
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/**
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* Called when the relevent object is added to the game state.
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* Called when the relevant object is added to the game state.
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* This assumes all data is loaded and ready to go.
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*
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||||
* This event is not cancelable.
|
||||
|
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