diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx
index 2a1714465..517e8ba9f 100644
--- a/source/funkin/ui/freeplay/FreeplayState.hx
+++ b/source/funkin/ui/freeplay/FreeplayState.hx
@@ -29,6 +29,7 @@ import funkin.graphics.shaders.StrokeShader;
 import funkin.input.Controls;
 import funkin.play.PlayStatePlaylist;
 import funkin.play.song.Song;
+import funkin.ui.story.Level;
 import funkin.save.Save;
 import funkin.save.Save.SaveScoreData;
 import funkin.ui.AtlasText;
@@ -185,10 +186,24 @@ class FreeplayState extends MusicBeatSubState
     // programmatically adds the songs via LevelRegistry and SongRegistry
     for (levelId in LevelRegistry.instance.listSortedLevelIds())
     {
-      for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
+      var level:Level = LevelRegistry.instance.fetchEntry(levelId);
+
+      if (level == null)
+      {
+        trace('[WARN] Could not find level with id (${levelId})');
+        continue;
+      }
+
+      for (songId in level.getSongs())
       {
         var song:Song = SongRegistry.instance.fetchEntry(songId);
 
+        if (song == null)
+        {
+          trace('[WARN] Could not find song with id (${songId})');
+          continue;
+        }
+
         // Only display songs which actually have available difficulties for the current character.
         var displayedVariations = song.getVariationsByCharId(currentCharacter);
         var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);