Merge pull request #336 from FunkinCrew/bugfix/misc-editor-fixes

Chart editor bugfixes
This commit is contained in:
Cameron Taylor 2024-02-19 21:25:57 -05:00 committed by GitHub
commit 4b4cf7ea53
5 changed files with 77 additions and 96 deletions

2
assets

@ -1 +1 @@
Subproject commit 6e7942c4376bbfaf3b652f7f1aa1a32a1a0d24a5 Subproject commit 36d153d69cfd84675b8575e547def6b792cca545

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@ -106,8 +106,8 @@ abstract Save(RawSaveData)
playtestStartTime: false, playtestStartTime: false,
downscroll: false, downscroll: false,
metronomeVolume: 1.0, metronomeVolume: 1.0,
hitsoundsEnabledPlayer: true, hitsoundVolumePlayer: 1.0,
hitsoundsEnabledOpponent: true, hitsoundVolumeOpponent: 1.0,
themeMusic: true themeMusic: true
}, },
}; };
@ -300,55 +300,38 @@ abstract Save(RawSaveData)
return this.optionsChartEditor.metronomeVolume; return this.optionsChartEditor.metronomeVolume;
} }
public var chartEditorHitsoundVolume(get, set):Float; public var chartEditorHitsoundVolumePlayer(get, set):Float;
function get_chartEditorHitsoundVolume():Float function get_chartEditorHitsoundVolumePlayer():Float
{ {
if (this.optionsChartEditor.hitsoundVolume == null) this.optionsChartEditor.hitsoundVolume = 1.0; if (this.optionsChartEditor.hitsoundVolumePlayer == null) this.optionsChartEditor.hitsoundVolumePlayer = 1.0;
return this.optionsChartEditor.hitsoundVolume; return this.optionsChartEditor.hitsoundVolumePlayer;
} }
function set_chartEditorHitsoundVolume(value:Float):Float function set_chartEditorHitsoundVolumePlayer(value:Float):Float
{ {
// Set and apply. // Set and apply.
this.optionsChartEditor.hitsoundVolume = value; this.optionsChartEditor.hitsoundVolumePlayer = value;
flush(); flush();
return this.optionsChartEditor.hitsoundVolume; return this.optionsChartEditor.hitsoundVolumePlayer;
} }
public var chartEditorHitsoundsEnabledPlayer(get, set):Bool; public var chartEditorHitsoundVolumeOpponent(get, set):Float;
function get_chartEditorHitsoundsEnabledPlayer():Bool function get_chartEditorHitsoundVolumeOpponent():Float
{ {
if (this.optionsChartEditor.hitsoundsEnabledPlayer == null) this.optionsChartEditor.hitsoundsEnabledPlayer = true; if (this.optionsChartEditor.hitsoundVolumeOpponent == null) this.optionsChartEditor.hitsoundVolumeOpponent = 1.0;
return this.optionsChartEditor.hitsoundsEnabledPlayer; return this.optionsChartEditor.hitsoundVolumeOpponent;
} }
function set_chartEditorHitsoundsEnabledPlayer(value:Bool):Bool function set_chartEditorHitsoundVolumeOpponent(value:Float):Float
{ {
// Set and apply. // Set and apply.
this.optionsChartEditor.hitsoundsEnabledPlayer = value; this.optionsChartEditor.hitsoundVolumeOpponent = value;
flush(); flush();
return this.optionsChartEditor.hitsoundsEnabledPlayer; return this.optionsChartEditor.hitsoundVolumeOpponent;
}
public var chartEditorHitsoundsEnabledOpponent(get, set):Bool;
function get_chartEditorHitsoundsEnabledOpponent():Bool
{
if (this.optionsChartEditor.hitsoundsEnabledOpponent == null) this.optionsChartEditor.hitsoundsEnabledOpponent = true;
return this.optionsChartEditor.hitsoundsEnabledOpponent;
}
function set_chartEditorHitsoundsEnabledOpponent(value:Bool):Bool
{
// Set and apply.
this.optionsChartEditor.hitsoundsEnabledOpponent = value;
flush();
return this.optionsChartEditor.hitsoundsEnabledOpponent;
} }
public var chartEditorThemeMusic(get, set):Bool; public var chartEditorThemeMusic(get, set):Bool;
@ -990,10 +973,16 @@ typedef SaveDataChartEditorOptions =
var ?metronomeVolume:Float; var ?metronomeVolume:Float;
/** /**
* Hitsound volume in the Chart Editor. * Hitsound volume (player) in the Chart Editor.
* @default `1.0` * @default `1.0`
*/ */
var ?hitsoundVolume:Float; var ?hitsoundVolumePlayer:Float;
/**
* Hitsound volume (opponent) in the Chart Editor.
* @default `1.0`
*/
var ?hitsoundVolumeOpponent:Float;
/** /**
* If true, playtest songs from the current position in the Chart Editor. * If true, playtest songs from the current position in the Chart Editor.
@ -1001,18 +990,6 @@ typedef SaveDataChartEditorOptions =
*/ */
var ?playtestStartTime:Bool; var ?playtestStartTime:Bool;
/**
* Player note hit sounds in the Chart Editor.
* @default `true`
*/
var ?hitsoundsEnabledPlayer:Bool;
/**
* Opponent note hit sounds in the Chart Editor.
* @default `true`
*/
var ?hitsoundsEnabledOpponent:Bool;
/** /**
* Theme music in the Chart Editor. * Theme music in the Chart Editor.
* @default `true` * @default `true`

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@ -310,10 +310,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
this.songLengthInMs = value; this.songLengthInMs = value;
// Make sure playhead doesn't go outside the song. updateGridHeight();
if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs;
onSongLengthChanged();
return this.songLengthInMs; return this.songLengthInMs;
} }
@ -704,19 +701,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var metronomeVolume:Float = 1.0; var metronomeVolume:Float = 1.0;
/** /**
* The volume to play hitsounds at. * The volume to play the player's hitsounds at.
*/ */
var hitsoundVolume:Float = 1.0; var hitsoundVolumePlayer:Float = 1.0;
/** /**
* Whether hitsounds are enabled for the player. * The volume to play the opponent's hitsounds at.
*/ */
var hitsoundsEnabledPlayer:Bool = true; var hitsoundVolumeOpponent:Float = 1.0;
/**
* Whether hitsounds are enabled for the opponent.
*/
var hitsoundsEnabledOpponent:Bool = true;
/** /**
* Whether hitsounds are enabled for at least one character. * Whether hitsounds are enabled for at least one character.
@ -725,7 +717,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function get_hitsoundsEnabled():Bool function get_hitsoundsEnabled():Bool
{ {
return hitsoundsEnabledPlayer || hitsoundsEnabledOpponent; return hitsoundVolumePlayer + hitsoundVolumeOpponent > 0;
} }
// Auto-save // Auto-save
@ -1757,30 +1749,30 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
var menubarItemVolumeMetronome:Slider; var menubarItemVolumeMetronome:Slider;
/**
* The `Audio -> Enable Player Hitsounds` menu checkbox.
*/
var menubarItemPlayerHitsounds:MenuCheckBox;
/**
* The `Audio -> Enable Opponent Hitsounds` menu checkbox.
*/
var menubarItemOpponentHitsounds:MenuCheckBox;
/** /**
* The `Audio -> Play Theme Music` menu checkbox. * The `Audio -> Play Theme Music` menu checkbox.
*/ */
var menubarItemThemeMusic:MenuCheckBox; var menubarItemThemeMusic:MenuCheckBox;
/** /**
* The `Audio -> Hitsound Volume` label. * The `Audio -> Player Hitsound Volume` label.
*/ */
var menubarLabelVolumeHitsounds:Label; var menubarLabelVolumeHitsoundPlayer:Label;
/** /**
* The `Audio -> Hitsound Volume` slider. * The `Audio -> Enemy Hitsound Volume` label.
*/ */
var menubarItemVolumeHitsounds:Slider; var menubarLabelVolumeHitsoundOpponent:Label;
/**
* The `Audio -> Player Hitsound Volume` slider.
*/
var menubarItemVolumeHitsoundPlayer:Slider;
/**
* The `Audio -> Enemy Hitsound Volume` slider.
*/
var menubarItemVolumeHitsoundOpponent:Slider;
/** /**
* The `Audio -> Instrumental Volume` label. * The `Audio -> Instrumental Volume` label.
@ -2187,9 +2179,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
playtestStartTime = save.chartEditorPlaytestStartTime; playtestStartTime = save.chartEditorPlaytestStartTime;
currentTheme = save.chartEditorTheme; currentTheme = save.chartEditorTheme;
metronomeVolume = save.chartEditorMetronomeVolume; metronomeVolume = save.chartEditorMetronomeVolume;
hitsoundVolume = save.chartEditorHitsoundVolume; hitsoundVolumePlayer = save.chartEditorHitsoundVolumePlayer;
hitsoundsEnabledPlayer = save.chartEditorHitsoundsEnabledPlayer; hitsoundVolumePlayer = save.chartEditorHitsoundVolumeOpponent;
hitsoundsEnabledOpponent = save.chartEditorHitsoundsEnabledOpponent;
this.welcomeMusic.active = save.chartEditorThemeMusic; this.welcomeMusic.active = save.chartEditorThemeMusic;
// audioInstTrack.volume = save.chartEditorInstVolume; // audioInstTrack.volume = save.chartEditorInstVolume;
@ -2217,9 +2208,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
save.chartEditorPlaytestStartTime = playtestStartTime; save.chartEditorPlaytestStartTime = playtestStartTime;
save.chartEditorTheme = currentTheme; save.chartEditorTheme = currentTheme;
save.chartEditorMetronomeVolume = metronomeVolume; save.chartEditorMetronomeVolume = metronomeVolume;
save.chartEditorHitsoundVolume = hitsoundVolume; save.chartEditorHitsoundVolumePlayer = hitsoundVolumePlayer;
save.chartEditorHitsoundsEnabledPlayer = hitsoundsEnabledPlayer; save.chartEditorHitsoundVolumeOpponent = hitsoundVolumeOpponent;
save.chartEditorHitsoundsEnabledOpponent = hitsoundsEnabledOpponent;
save.chartEditorThemeMusic = this.welcomeMusic.active; save.chartEditorThemeMusic = this.welcomeMusic.active;
// save.chartEditorInstVolume = audioInstTrack.volume; // save.chartEditorInstVolume = audioInstTrack.volume;
@ -2912,24 +2902,25 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}; };
menubarItemVolumeMetronome.value = Std.int(metronomeVolume * 100); menubarItemVolumeMetronome.value = Std.int(metronomeVolume * 100);
menubarItemPlayerHitsounds.onChange = event -> hitsoundsEnabledPlayer = event.value;
menubarItemPlayerHitsounds.selected = hitsoundsEnabledPlayer;
menubarItemOpponentHitsounds.onChange = event -> hitsoundsEnabledOpponent = event.value;
menubarItemOpponentHitsounds.selected = hitsoundsEnabledOpponent;
menubarItemThemeMusic.onChange = event -> { menubarItemThemeMusic.onChange = event -> {
this.welcomeMusic.active = event.value; this.welcomeMusic.active = event.value;
fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION); fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION);
}; };
menubarItemThemeMusic.selected = this.welcomeMusic.active; menubarItemThemeMusic.selected = this.welcomeMusic.active;
menubarItemVolumeHitsound.onChange = event -> { menubarItemVolumeHitsoundPlayer.onChange = event -> {
var volume:Float = event.value.toFloat() / 100.0; var volume:Float = event.value.toFloat() / 100.0;
hitsoundVolume = volume; hitsoundVolumePlayer = volume;
menubarLabelVolumeHitsound.text = 'Hitsound - ${Std.int(event.value)}%'; menubarLabelVolumeHitsoundPlayer.text = 'Player - ${Std.int(event.value)}%';
}; };
menubarItemVolumeHitsound.value = Std.int(hitsoundVolume * 100); menubarItemVolumeHitsoundPlayer.value = Std.int(hitsoundVolumePlayer * 100);
menubarItemVolumeHitsoundOpponent.onChange = event -> {
var volume:Float = event.value.toFloat() / 100.0;
hitsoundVolumeOpponent = volume;
menubarLabelVolumeHitsoundOpponent.text = 'Enemy - ${Std.int(event.value)}%';
};
menubarItemVolumeHitsoundOpponent.value = Std.int(hitsoundVolumeOpponent * 100);
menubarItemVolumeInstrumental.onChange = event -> { menubarItemVolumeInstrumental.onChange = event -> {
var volume:Float = event.value.toFloat() / 100.0; var volume:Float = event.value.toFloat() / 100.0;
@ -5511,8 +5502,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
this.switchToInstrumental(currentInstrumentalId, currentSongMetadata.playData.characters.player, currentSongMetadata.playData.characters.opponent); this.switchToInstrumental(currentInstrumentalId, currentSongMetadata.playData.characters.player, currentSongMetadata.playData.characters.opponent);
} }
function onSongLengthChanged():Void public function updateGridHeight():Void
{ {
// Make sure playhead doesn't go outside the song after we update the grid height.
if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs;
if (gridTiledSprite != null) if (gridTiledSprite != null)
{ {
gridTiledSprite.height = songLengthInPixels; gridTiledSprite.height = songLengthInPixels;
@ -5939,9 +5933,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
switch (noteData.getStrumlineIndex()) switch (noteData.getStrumlineIndex())
{ {
case 0: // Player case 0: // Player
if (hitsoundsEnabledPlayer) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolume); if (hitsoundVolumePlayer > 0) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolumePlayer);
case 1: // Opponent case 1: // Opponent
if (hitsoundsEnabledOpponent) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolume); if (hitsoundVolumeOpponent > 0) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolumeOpponent);
} }
} }
} }

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@ -40,6 +40,8 @@ class ChangeStartingBPMCommand implements ChartEditorCommand
state.scrollPositionInPixels = 0; state.scrollPositionInPixels = 0;
Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges); Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
state.updateGridHeight();
} }
public function undo(state:ChartEditorState):Void public function undo(state:ChartEditorState):Void
@ -62,6 +64,8 @@ class ChangeStartingBPMCommand implements ChartEditorCommand
state.scrollPositionInPixels = 0; state.scrollPositionInPixels = 0;
Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges); Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
state.updateGridHeight();
} }
public function shouldAddToHistory(state:ChartEditorState):Bool public function shouldAddToHistory(state:ChartEditorState):Bool

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@ -58,9 +58,15 @@ class ChartEditorMeasureTicks extends FlxTypedSpriteGroup<FlxSprite>
var measureNumberInViewport = Math.floor(viewTopPosition / ChartEditorState.GRID_SIZE / Conductor.instance.stepsPerMeasure) + 1; var measureNumberInViewport = Math.floor(viewTopPosition / ChartEditorState.GRID_SIZE / Conductor.instance.stepsPerMeasure) + 1;
var measureNumberPosition = measureNumberInViewport * ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure; var measureNumberPosition = measureNumberInViewport * ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure;
measureNumber.text = '${measureNumberInViewport + 1}';
measureNumber.y = measureNumberPosition + this.y; measureNumber.y = measureNumberPosition + this.y;
// Show the measure number only if it isn't beneath the end of the note grid.
// Using measureNumber + 1 because the cut-off bar at the bottom is technically a bar, but it looks bad if a measure number shows up there.
if ((measureNumberInViewport + 1) < chartEditorState.songLengthInSteps / Conductor.instance.stepsPerMeasure)
measureNumber.text = '${measureNumberInViewport + 1}';
else
measureNumber.text = '';
// trace(measureNumber.text + ' at ' + measureNumber.y); // trace(measureNumber.text + ' at ' + measureNumber.y);
} }