mirror of
https://github.com/FunkinCrew/Funkin.git
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Merge remote-tracking branch 'origin/rewrite/master' into rewrite/feature/chart-editor-erect-template
This commit is contained in:
commit
4b23eaea59
10 changed files with 89 additions and 127 deletions
43
.github/actions/setup-haxeshit/action.yml
vendored
43
.github/actions/setup-haxeshit/action.yml
vendored
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@ -3,18 +3,31 @@ description: "sets up haxe shit, using HMM!"
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runs:
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using: "composite"
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steps:
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- uses: krdlab/setup-haxe@v1.5.1
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with:
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haxe-version: 4.3.1
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- name: Config haxelib
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run: |
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haxelib config
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shell: bash
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- name: Installing Haxe lol
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run: |
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haxe -version
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haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git development
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haxelib version
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haxelib --global install hmm
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haxelib --global run hmm install --quiet
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shell: bash
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- uses: krdlab/setup-haxe@v1.5.1
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with:
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haxe-version: 4.3.1
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- name: Config haxelib
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run: |
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haxelib config
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shell: bash
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- name: Installing Haxe lol
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run: |
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haxe -version
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haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git development
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haxelib version
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haxelib --global install hmm
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shell: bash
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- name: dependency install cache
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id: cache-hmm
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uses: actions/cache@v3
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with:
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path: .haxelib
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key: ${{ runner.os }}-hmm-${{ hashFiles('**/hmm.json') }}
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restore-keys: |
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${{ runner.os }}-hmm-
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${{ runner.os }}-
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- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
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name: hmm install
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run: |
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haxelib --global run hmm install
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shell: bash
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4
.github/workflows/build-shit.yml
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4
.github/workflows/build-shit.yml
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@ -26,9 +26,11 @@ jobs:
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- uses: actions/checkout@v3
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with:
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submodules: 'recursive'
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token: ${{ secrets.GH_RO_PAT }}
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- uses: ./.github/actions/setup-haxeshit
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- name: Build game
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run: |
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sudo apt-get update
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sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
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haxelib run lime build html5 -release --times
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ls
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@ -48,6 +50,7 @@ jobs:
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- uses: actions/checkout@v3
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with:
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submodules: 'recursive'
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token: ${{ secrets.GH_RO_PAT }}
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- uses: ./.github/actions/setup-haxeshit
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- name: Build game
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run: |
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@ -68,6 +71,7 @@ jobs:
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- uses: actions/checkout@v3
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with:
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submodules: 'recursive'
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token: ${{ secrets.GH_RO_PAT }}
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- uses: ./.github/actions/setup-haxeshit
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- name: Run unit tests
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run: |
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit af2767368a273eaaf8010ba0de79f4f1a7482e16
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Subproject commit ddc9c55a6c898dc6747dfc5a80295a6dc26e653c
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2
hmm.json
2
hmm.json
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@ -139,7 +139,7 @@
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"name": "openfl",
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"type": "git",
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"dir": null,
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"ref": "d33d489a137ff8fdece4994cf1302f0b6334ed08",
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"ref": "de9395d2f367a80f93f082e1b639b9cde2258bf1",
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"url": "https://github.com/EliteMasterEric/openfl"
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},
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{
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@ -1879,6 +1879,7 @@ class PlayState extends MusicBeatSubState
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{
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// Grant the player health.
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health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
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songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed);
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}
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// TODO: Potential penalty for dropping a hold note?
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@ -1999,103 +2000,6 @@ class PlayState extends MusicBeatSubState
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}
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}
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/**
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* Handle player inputs.
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*/
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function keyShit(test:Bool):Void
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{
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// control arrays, order L D R U
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var holdArray:Array<Bool> = [controls.NOTE_LEFT, controls.NOTE_DOWN, controls.NOTE_UP, controls.NOTE_RIGHT];
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var pressArray:Array<Bool> = [
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controls.NOTE_LEFT_P,
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controls.NOTE_DOWN_P,
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controls.NOTE_UP_P,
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controls.NOTE_RIGHT_P
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];
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var releaseArray:Array<Bool> = [
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controls.NOTE_LEFT_R,
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controls.NOTE_DOWN_R,
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controls.NOTE_UP_R,
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controls.NOTE_RIGHT_R
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];
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// if (pressArray.contains(true))
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// {
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// var lol:Array<Int> = cast pressArray;
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// inputSpitter.push(Std.int(Conductor.songPosition) + ' ' + lol.join(' '));
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// }
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// HOLDS, check for sustain notes
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if (holdArray.contains(true) && generatedMusic)
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{
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/*
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activeNotes.forEachAlive(function(daNote:Note) {
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if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.data.noteData]) goodNoteHit(daNote);
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});
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*/
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}
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// PRESSES, check for note hits
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if (pressArray.contains(true) && generatedMusic)
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{
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Haptic.vibrate(100, 100);
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if (currentStage != null && currentStage.getBoyfriend() != null)
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{
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currentStage.getBoyfriend().holdTimer = 0;
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}
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var possibleNotes:Array<NoteSprite> = []; // notes that can be hit
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var directionList:Array<Int> = []; // directions that can be hit
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var dumbNotes:Array<NoteSprite> = []; // notes to kill later
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for (note in dumbNotes)
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{
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FlxG.log.add('killing dumb ass note at ' + note.noteData.time);
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note.kill();
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// activeNotes.remove(note, true);
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note.destroy();
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}
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possibleNotes.sort((a, b) -> Std.int(a.noteData.time - b.noteData.time));
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if (perfectMode)
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{
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goodNoteHit(possibleNotes[0], null);
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}
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else if (possibleNotes.length > 0)
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{
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for (shit in 0...pressArray.length)
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{ // if a direction is hit that shouldn't be
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if (pressArray[shit] && !directionList.contains(shit)) ghostNoteMiss(shit);
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}
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for (coolNote in possibleNotes)
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{
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if (pressArray[coolNote.noteData.getDirection()]) goodNoteHit(coolNote, null);
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}
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}
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else
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{
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// HNGGG I really want to add an option for ghost tapping
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// L + ratio
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for (shit in 0...pressArray.length)
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if (pressArray[shit]) ghostNoteMiss(shit, false);
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}
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}
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if (currentStage == null) return;
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for (keyId => isPressed in pressArray)
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{
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if (playerStrumline == null) continue;
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var dir:NoteDirection = Strumline.DIRECTIONS[keyId];
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if (isPressed && !playerStrumline.isConfirm(dir)) playerStrumline.playPress(dir);
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if (!holdArray[keyId]) playerStrumline.playStatic(dir);
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}
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}
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function goodNoteHit(note:NoteSprite, input:PreciseInputEvent):Void
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{
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var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_HIT, note, Highscore.tallies.combo + 1, true);
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@ -2104,19 +2008,16 @@ class PlayState extends MusicBeatSubState
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// Calling event.cancelEvent() skips all the other logic! Neat!
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if (event.eventCanceled) return;
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if (!note.isHoldNote)
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{
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Highscore.tallies.combo++;
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Highscore.tallies.totalNotesHit++;
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Highscore.tallies.combo++;
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Highscore.tallies.totalNotesHit++;
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if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
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if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
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popUpScore(note, input);
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}
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popUpScore(note, input);
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playerStrumline.hitNote(note);
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if (note.holdNoteSprite != null)
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if (note.isHoldNote && note.holdNoteSprite != null)
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{
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playerStrumline.playNoteHoldCover(note.holdNoteSprite);
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}
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@ -89,6 +89,7 @@ class ChartEditorDialogHandler
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linkCreateBasic.onClick = function(_event) {
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// Hide the welcome dialog
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dialog.hideDialog(DialogButton.CANCEL);
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state.stopWelcomeMusic();
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//
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// Create Song Wizard
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@ -114,6 +115,7 @@ class ChartEditorDialogHandler
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linkImportChartLegacy.onClick = function(_event) {
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// Hide the welcome dialog
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dialog.hideDialog(DialogButton.CANCEL);
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state.stopWelcomeMusic();
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// Open the "Import Chart" dialog
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openImportChartWizard(state, 'legacy', false);
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@ -124,6 +126,7 @@ class ChartEditorDialogHandler
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buttonBrowse.onClick = function(_event) {
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// Hide the welcome dialog
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dialog.hideDialog(DialogButton.CANCEL);
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state.stopWelcomeMusic();
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// Open the "Open Chart" dialog
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openBrowseWizard(state, false);
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@ -152,6 +155,7 @@ class ChartEditorDialogHandler
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linkTemplateSong.text = songName;
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linkTemplateSong.onClick = function(_event) {
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dialog.hideDialog(DialogButton.CANCEL);
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state.stopWelcomeMusic();
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// Load song from template
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ChartEditorImportExportHandler.loadSongAsTemplate(state, targetSongId);
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@ -160,6 +164,7 @@ class ChartEditorDialogHandler
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splashTemplateContainer.addComponent(linkTemplateSong);
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}
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state.fadeInWelcomeMusic();
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return dialog;
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}
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@ -788,6 +788,11 @@ class ChartEditorState extends HaxeUIState
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*/
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// ==============================
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/**
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* The chill audio track that plays when you open the Chart Editor.
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*/
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public var welcomeMusic:FlxSound = new FlxSound();
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/**
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* The audio track for the instrumental.
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* Replaced when switching instrumentals.
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@ -1234,6 +1239,9 @@ class ChartEditorState extends HaxeUIState
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// Get rid of any music from the previous state.
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FlxG.sound.music.stop();
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// Play the welcome music.
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setupWelcomeMusic();
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buildDefaultSongData();
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buildBackground();
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@ -1258,6 +1266,26 @@ class ChartEditorState extends HaxeUIState
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ChartEditorDialogHandler.openWelcomeDialog(this, false);
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}
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function setupWelcomeMusic()
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{
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this.welcomeMusic.loadEmbedded(Paths.music('chartEditorLoop/chartEditorLoop'));
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this.welcomeMusic.looped = true;
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// this.welcomeMusic.play();
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// fadeInWelcomeMusic();
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}
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public function fadeInWelcomeMusic():Void
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{
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this.welcomeMusic.play();
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this.welcomeMusic.fadeIn(4, 0, 1.0);
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}
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public function stopWelcomeMusic():Void
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{
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// this.welcomeMusic.fadeOut(4, 0);
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this.welcomeMusic.pause();
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}
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function buildDefaultSongData():Void
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{
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selectedVariation = Constants.DEFAULT_VARIATION;
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@ -324,10 +324,15 @@ class Constants
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public static final HEALTH_MINE_PENALTY:Float = 15.0 / 100.0 * HEALTH_MAX; // 15.0%
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/**
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* If true, the player will not receive the ghost miss penalty if there are no notes within the hit window.
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* This is the thing people have been begging for forever lolol.
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* SCORE VALUES
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*/
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public static final GHOST_TAPPING:Bool = false;
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// ==============================
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/**
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* The amount of score the player gains for every send they hold a hold note.
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* A fraction of this value is granted every frame.
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*/
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public static final SCORE_HOLD_BONUS_PER_SECOND:Float = 250.0;
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/**
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* FILE EXTENSIONS
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@ -367,6 +372,12 @@ class Constants
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*/
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// ==============================
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/**
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* If true, the player will not receive the ghost miss penalty if there are no notes within the hit window.
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* This is the thing people have been begging for forever lolol.
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*/
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public static final GHOST_TAPPING:Bool = false;
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/**
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* The separator between an asset library and the asset path.
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||||
*/
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||||
|
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