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Merge branch 'master' of github.com:ninjamuffin99/Funkin-secret into nitpix
This commit is contained in:
commit
49d060d9f2
3 changed files with 45 additions and 39 deletions
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@ -4,6 +4,7 @@ import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.animation.FlxBaseAnimation;
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import flixel.graphics.frames.FlxAtlasFrames;
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import haxe.io.Path;
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using StringTools;
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@ -32,7 +33,7 @@ class Character extends FlxSprite
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = Paths.getSparrowAtlas('GF_assets');
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tex = Paths.getSparrowAtlas('characters/GF_assets');
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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@ -46,19 +47,7 @@ class Character extends FlxSprite
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animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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addOffset('sad', -2, -21);
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addOffset('danceLeft', 0, -9);
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addOffset('danceRight', 0, -9);
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addOffset("singUP", 0, 4);
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addOffset("singRIGHT", 0, -20);
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('hairBlow', 45, -8);
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addOffset('hairFall', 0, -9);
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addOffset('scared', -2, -17);
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loadOffsetFile(curCharacter);
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playAnim('danceRight');
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@ -266,8 +255,20 @@ class Character extends FlxSprite
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flipX = true;
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case 'pico-speaker':
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frames = Paths.getSparrowAtlas('characters/picoSpeaker');
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quickAnimAdd('shoot1', "Pico shoot 1");
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quickAnimAdd('shoot2', "Pico shoot 2");
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quickAnimAdd('shoot3', "Pico shoot 3");
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quickAnimAdd('shoot4', "Pico shoot 4");
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// here for now, will be replaced later for less copypaste
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loadOffsetFile(curCharacter);
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playAnim('shoot1');
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case 'bf':
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var tex = Paths.getSparrowAtlas('BOYFRIEND');
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var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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@ -286,25 +287,14 @@ class Character extends FlxSprite
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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loadOffsetFile(curCharacter);
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playAnim('idle');
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flipX = true;
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loadOffsetFile(curCharacter);
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case 'bf-christmas':
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var tex = Paths.getSparrowAtlas('christmas/bfChristmas');
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frames = tex;
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@ -521,15 +511,7 @@ class Character extends FlxSprite
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animation.addByPrefix('singUPmiss', 'Tankman UP note MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'Tankman DOWN note MISS', 24, false);
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addOffset('idle');
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addOffset("singUP", 24, 56);
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addOffset("singRIGHT", -1, -7);
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addOffset("singLEFT", 100, -14);
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addOffset("singDOWN", 98, -90);
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addOffset("singUPmiss", 24, 56);
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addOffset("singRIGHTmiss", -1, -7);
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addOffset("singLEFTmiss", 100, -14);
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addOffset("singDOWNmiss", 98, -90);
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loadOffsetFile(curCharacter);
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playAnim('idle');
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@ -561,9 +543,20 @@ class Character extends FlxSprite
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}
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}
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function quickAnimAdd(name:String, prefix:String)
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{
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animation.addByPrefix(name, prefix, 24, false);
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}
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private function loadOffsetFile(offsetCharacter:String)
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{
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var daFile:String = Paths.file("characters/" + offsetCharacter + "Offsets.txt");
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var daFile:Array<String> = CoolUtil.coolTextFile(Paths.file("images/characters/" + offsetCharacter + "Offsets.txt"));
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for (i in daFile)
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{
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var splitWords:Array<String> = i.split(" ");
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addOffset(splitWords[0], Std.parseInt(splitWords[1]), Std.parseInt(splitWords[2]));
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}
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}
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override function update(elapsed:Float)
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@ -649,6 +642,8 @@ class Character extends FlxSprite
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else
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playAnim('danceLeft');
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}
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case 'pico-speaker':
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playAnim('shoot' + FlxG.random.int(1, 4), true);
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case 'spooky':
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danced = !danced;
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@ -21,6 +21,7 @@ class HealthIcon extends FlxSprite
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animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
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animation.add('spooky', [2, 3], 0, false, isPlayer);
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animation.add('pico', [4, 5], 0, false, isPlayer);
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animation.add('pico-speaker', [4, 5], 0, false, isPlayer);
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animation.add('mom', [6, 7], 0, false, isPlayer);
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animation.add('mom-car', [6, 7], 0, false, isPlayer);
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animation.add('tankman', [8, 9], 0, false, isPlayer);
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@ -560,9 +560,19 @@ class PlayState extends MusicBeatState
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if (curStage == 'limo')
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gfVersion = 'gf-car';
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if (SONG.song.toLowerCase() == 'stress')
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gfVersion = 'pico-speaker';
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gf = new Character(400, 130, gfVersion);
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gf.scrollFactor.set(0.95, 0.95);
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switch (gfVersion)
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{
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case 'pico-speaker':
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gf.x -= 50;
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gf.y -= 200;
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}
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dad = new Character(100, 100, SONG.player2);
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var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
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