mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 10:05:41 -05:00
Internal rework to song events
This commit is contained in:
parent
57caeef802
commit
4851ff5c27
7 changed files with 517 additions and 261 deletions
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@ -22,7 +22,7 @@ class ScriptEvent
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final CREATE:ScriptEventType = "CREATE";
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public static inline final CREATE:ScriptEventType = 'CREATE';
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/**
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/**
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* Called when the relevant object is destroyed.
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* Called when the relevant object is destroyed.
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@ -30,7 +30,7 @@ class ScriptEvent
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final DESTROY:ScriptEventType = "DESTROY";
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public static inline final DESTROY:ScriptEventType = 'DESTROY';
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/**
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/**
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* Called when the relevent object is added to the game state.
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* Called when the relevent object is added to the game state.
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@ -46,35 +46,35 @@ class ScriptEvent
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final UPDATE:ScriptEventType = "UPDATE";
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public static inline final UPDATE:ScriptEventType = 'UPDATE';
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/**
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/**
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* Called when the player moves to pause the game.
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* Called when the player moves to pause the game.
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*
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*
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* This event IS cancelable! Canceling the event will prevent the game from pausing.
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* This event IS cancelable! Canceling the event will prevent the game from pausing.
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*/
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*/
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public static inline final PAUSE:ScriptEventType = "PAUSE";
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public static inline final PAUSE:ScriptEventType = 'PAUSE';
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/**
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/**
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* Called when the player moves to unpause the game while paused.
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* Called when the player moves to unpause the game while paused.
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*
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*
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* This event IS cancelable! Canceling the event will prevent the game from resuming.
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* This event IS cancelable! Canceling the event will prevent the game from resuming.
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*/
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*/
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public static inline final RESUME:ScriptEventType = "RESUME";
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public static inline final RESUME:ScriptEventType = 'RESUME';
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/**
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/**
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* Called once per step in the song. This happens 4 times per measure.
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* Called once per step in the song. This happens 4 times per measure.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SONG_BEAT_HIT:ScriptEventType = "BEAT_HIT";
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public static inline final SONG_BEAT_HIT:ScriptEventType = 'BEAT_HIT';
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/**
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/**
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* Called once per step in the song. This happens 16 times per measure.
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* Called once per step in the song. This happens 16 times per measure.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SONG_STEP_HIT:ScriptEventType = "STEP_HIT";
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public static inline final SONG_STEP_HIT:ScriptEventType = 'STEP_HIT';
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/**
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/**
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* Called when a character hits a note.
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* Called when a character hits a note.
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@ -83,7 +83,7 @@ class ScriptEvent
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* This event IS cancelable! Canceling this event prevents the note from being hit,
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* This event IS cancelable! Canceling this event prevents the note from being hit,
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* and will likely result in a miss later.
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* and will likely result in a miss later.
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*/
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*/
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public static inline final NOTE_HIT:ScriptEventType = "NOTE_HIT";
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public static inline final NOTE_HIT:ScriptEventType = 'NOTE_HIT';
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/**
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/**
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* Called when a character misses a note.
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* Called when a character misses a note.
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@ -92,7 +92,7 @@ class ScriptEvent
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* This event IS cancelable! Canceling this event prevents the note from being considered missed,
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* This event IS cancelable! Canceling this event prevents the note from being considered missed,
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* avoiding a combo break and lost health.
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* avoiding a combo break and lost health.
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*/
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*/
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public static inline final NOTE_MISS:ScriptEventType = "NOTE_MISS";
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public static inline final NOTE_MISS:ScriptEventType = 'NOTE_MISS';
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/**
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/**
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* Called when a character presses a note when there was none there, causing them to lose health.
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* Called when a character presses a note when there was none there, causing them to lose health.
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@ -101,7 +101,7 @@ class ScriptEvent
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* This event IS cancelable! Canceling this event prevents the note from being considered missed,
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* This event IS cancelable! Canceling this event prevents the note from being considered missed,
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* avoiding lost health/score and preventing the miss animation.
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* avoiding lost health/score and preventing the miss animation.
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*/
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*/
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public static inline final NOTE_GHOST_MISS:ScriptEventType = "NOTE_GHOST_MISS";
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public static inline final NOTE_GHOST_MISS:ScriptEventType = 'NOTE_GHOST_MISS';
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/**
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/**
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* Called when a song event is reached in the chart.
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* Called when a song event is reached in the chart.
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@ -109,21 +109,21 @@ class ScriptEvent
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* This event IS cancelable! Cancelling this event prevents the event from being triggered,
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* This event IS cancelable! Cancelling this event prevents the event from being triggered,
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* thus blocking its normal functionality.
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* thus blocking its normal functionality.
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*/
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*/
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public static inline final SONG_EVENT:ScriptEventType = "SONG_EVENT";
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public static inline final SONG_EVENT:ScriptEventType = 'SONG_EVENT';
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/**
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/**
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* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
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* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SONG_START:ScriptEventType = "SONG_START";
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public static inline final SONG_START:ScriptEventType = 'SONG_START';
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/**
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/**
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* Called when the song ends. This happens as the instrumental and vocals end.
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* Called when the song ends. This happens as the instrumental and vocals end.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SONG_END:ScriptEventType = "SONG_END";
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public static inline final SONG_END:ScriptEventType = 'SONG_END';
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/**
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/**
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* Called when the countdown begins. This occurs before the song starts.
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* Called when the countdown begins. This occurs before the song starts.
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@ -132,7 +132,7 @@ class ScriptEvent
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* - The song will not start until you call Countdown.performCountdown() later.
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* - The song will not start until you call Countdown.performCountdown() later.
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* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
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* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
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*/
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*/
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public static inline final COUNTDOWN_START:ScriptEventType = "COUNTDOWN_START";
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public static inline final COUNTDOWN_START:ScriptEventType = 'COUNTDOWN_START';
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/**
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/**
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* Called when a step of the countdown happens.
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* Called when a step of the countdown happens.
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@ -141,21 +141,21 @@ class ScriptEvent
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* This event IS cancelable! Canceling this event will pause the countdown.
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* This event IS cancelable! Canceling this event will pause the countdown.
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* - The countdown will not resume until you call PlayState.resumeCountdown().
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* - The countdown will not resume until you call PlayState.resumeCountdown().
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*/
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*/
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public static inline final COUNTDOWN_STEP:ScriptEventType = "COUNTDOWN_STEP";
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public static inline final COUNTDOWN_STEP:ScriptEventType = 'COUNTDOWN_STEP';
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/**
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/**
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* Called when the countdown is done but just before the song starts.
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* Called when the countdown is done but just before the song starts.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final COUNTDOWN_END:ScriptEventType = "COUNTDOWN_END";
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public static inline final COUNTDOWN_END:ScriptEventType = 'COUNTDOWN_END';
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/**
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/**
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* Called before the game over screen triggers and the death animation plays.
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* Called before the game over screen triggers and the death animation plays.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final GAME_OVER:ScriptEventType = "GAME_OVER";
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public static inline final GAME_OVER:ScriptEventType = 'GAME_OVER';
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/**
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/**
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* Called after the player presses a key to restart the game.
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* Called after the player presses a key to restart the game.
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@ -163,21 +163,21 @@ class ScriptEvent
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*
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*
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* This event IS cancelable! Canceling this event will prevent the game from restarting.
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* This event IS cancelable! Canceling this event will prevent the game from restarting.
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*/
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*/
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public static inline final SONG_RETRY:ScriptEventType = "SONG_RETRY";
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public static inline final SONG_RETRY:ScriptEventType = 'SONG_RETRY';
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/**
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/**
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* Called when the player pushes down any key on the keyboard.
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* Called when the player pushes down any key on the keyboard.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final KEY_DOWN:ScriptEventType = "KEY_DOWN";
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public static inline final KEY_DOWN:ScriptEventType = 'KEY_DOWN';
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/**
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/**
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* Called when the player releases a key on the keyboard.
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* Called when the player releases a key on the keyboard.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final KEY_UP:ScriptEventType = "KEY_UP";
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public static inline final KEY_UP:ScriptEventType = 'KEY_UP';
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/**
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/**
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* Called when the game has finished loading the notes from JSON.
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* Called when the game has finished loading the notes from JSON.
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@ -185,49 +185,49 @@ class ScriptEvent
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SONG_LOADED:ScriptEventType = "SONG_LOADED";
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public static inline final SONG_LOADED:ScriptEventType = 'SONG_LOADED';
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/**
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/**
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* Called when the game is about to switch the current FlxState.
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* Called when the game is about to switch the current FlxState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final STATE_CHANGE_BEGIN:ScriptEventType = "STATE_CHANGE_BEGIN";
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public static inline final STATE_CHANGE_BEGIN:ScriptEventType = 'STATE_CHANGE_BEGIN';
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/**
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/**
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* Called when the game has finished switching the current FlxState.
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* Called when the game has finished switching the current FlxState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final STATE_CHANGE_END:ScriptEventType = "STATE_CHANGE_END";
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public static inline final STATE_CHANGE_END:ScriptEventType = 'STATE_CHANGE_END';
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/**
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/**
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* Called when the game is about to open a new FlxSubState.
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* Called when the game is about to open a new FlxSubState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = "SUBSTATE_OPEN_BEGIN";
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public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = 'SUBSTATE_OPEN_BEGIN';
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/**
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/**
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* Called when the game has finished opening a new FlxSubState.
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* Called when the game has finished opening a new FlxSubState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SUBSTATE_OPEN_END:ScriptEventType = "SUBSTATE_OPEN_END";
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public static inline final SUBSTATE_OPEN_END:ScriptEventType = 'SUBSTATE_OPEN_END';
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/**
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/**
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* Called when the game is about to close the current FlxSubState.
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* Called when the game is about to close the current FlxSubState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = "SUBSTATE_CLOSE_BEGIN";
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public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = 'SUBSTATE_CLOSE_BEGIN';
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/**
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/**
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* Called when the game has finished closing the current FlxSubState.
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* Called when the game has finished closing the current FlxSubState.
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*
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*
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* This event is not cancelable.
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* This event is not cancelable.
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*/
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*/
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public static inline final SUBSTATE_CLOSE_END:ScriptEventType = "SUBSTATE_CLOSE_END";
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public static inline final SUBSTATE_CLOSE_END:ScriptEventType = 'SUBSTATE_CLOSE_END';
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/**
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/**
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* Called when the game is exiting the current FlxState.
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* Called when the game is exiting the current FlxState.
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@ -276,9 +276,12 @@ class ScriptEvent
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}
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}
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}
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}
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/**
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* Cancel this event.
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* This is an alias for cancelEvent() but I make this typo all the time.
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*/
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public function cancel():Void
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public function cancel():Void
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{
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{
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// This typo happens enough that I just added this.
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cancelEvent();
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cancelEvent();
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}
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}
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@ -316,11 +319,17 @@ class NoteScriptEvent extends ScriptEvent
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*/
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*/
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public var comboCount(default, null):Int;
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public var comboCount(default, null):Int;
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/**
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* Whether to play the record scratch sound (if this eventn type is `NOTE_MISS`).
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*/
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public var playSound(default, default):Bool;
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public function new(type:ScriptEventType, note:Note, comboCount:Int = 0, cancelable:Bool = false):Void
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public function new(type:ScriptEventType, note:Note, comboCount:Int = 0, cancelable:Bool = false):Void
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{
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{
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super(type, cancelable);
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super(type, cancelable);
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this.note = note;
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this.note = note;
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this.comboCount = comboCount;
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this.comboCount = comboCount;
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this.playSound = true;
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}
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}
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public override function toString():String
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public override function toString():String
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@ -468,7 +477,7 @@ class CountdownScriptEvent extends ScriptEvent
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*/
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*/
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public var step(default, null):CountdownStep;
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public var step(default, null):CountdownStep;
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public function new(type:ScriptEventType, step:CountdownStep, cancelable = true):Void
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public function new(type:ScriptEventType, step:CountdownStep, cancelable:Bool = true):Void
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{
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{
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super(type, cancelable);
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super(type, cancelable);
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this.step = step;
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this.step = step;
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@ -1,7 +1,9 @@
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package funkin.play.event;
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package funkin.play.event;
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import funkin.play.event.SongEvent;
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import funkin.play.song.SongData;
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import funkin.play.song.SongData;
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import funkin.play.event.SongEvent;
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import funkin.play.event.SongEventData.SongEventFieldType;
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import funkin.play.event.SongEventData.SongEventSchema;
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/**
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/**
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* This class represents a handler for a type of song event.
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* This class represents a handler for a type of song event.
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@ -3,6 +3,8 @@ package funkin.play.event;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import funkin.play.character.BaseCharacter;
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import funkin.play.character.BaseCharacter;
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import funkin.play.event.SongEvent;
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import funkin.play.event.SongEvent;
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import funkin.play.event.SongEventData.SongEventFieldType;
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import funkin.play.event.SongEventData.SongEventSchema;
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import funkin.play.song.SongData;
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import funkin.play.song.SongData;
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class PlayAnimationSongEvent extends SongEvent
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class PlayAnimationSongEvent extends SongEvent
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90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
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@ -0,0 +1,90 @@
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package funkin.play.event;
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import funkin.util.Constants;
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import flixel.tweens.FlxTween;
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import flixel.FlxCamera;
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import flixel.tweens.FlxEase;
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import funkin.play.event.SongEvent;
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import funkin.play.song.SongData;
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import funkin.play.event.SongEventData;
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import funkin.play.event.SongEventData.SongEventFieldType;
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/**
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* This class represents a handler for configuring camera bop intensity and rate.
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*
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* Example: Bop the camera twice as hard, once per beat (rather than once every four beats).
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* ```
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* {
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* 'e': 'SetCameraBop',
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* 'v': {
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* 'intensity': 2.0,
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* 'rate': 1,
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* }
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* }
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* ```
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*
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* Example: Reset the camera bop to default values.
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* ```
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* {
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* 'e': 'SetCameraBop',
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* 'v': {}
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* }
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* ```
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*/
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class SetCameraBopSongEvent extends SongEvent
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{
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public function new()
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|
{
|
||||||
|
super('SetCameraBop');
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function handleEvent(data:SongEventData):Void
|
||||||
|
{
|
||||||
|
// Does nothing if there is no PlayState camera or stage.
|
||||||
|
if (PlayState.instance == null) return;
|
||||||
|
|
||||||
|
var rate:Null<Int> = data.getInt('rate');
|
||||||
|
if (rate == null) rate = Constants.DEFAULT_ZOOM_RATE;
|
||||||
|
var intensity:Null<Float> = data.getFloat('intensity');
|
||||||
|
if (intensity == null) intensity = 1.0;
|
||||||
|
|
||||||
|
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
|
||||||
|
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
|
||||||
|
PlayState.instance.cameraZoomRate = rate;
|
||||||
|
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function getTitle():String
|
||||||
|
{
|
||||||
|
return 'Set Camera Bop';
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ```
|
||||||
|
* {
|
||||||
|
* 'intensity': FLOAT, // Zoom amount
|
||||||
|
* 'rate': INT, // Zoom rate (beats/zoom)
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
* @return SongEventSchema
|
||||||
|
*/
|
||||||
|
public override function getEventSchema():SongEventSchema
|
||||||
|
{
|
||||||
|
return [
|
||||||
|
{
|
||||||
|
name: 'intensity',
|
||||||
|
title: 'Intensity',
|
||||||
|
defaultValue: 1.0,
|
||||||
|
step: 0.1,
|
||||||
|
type: SongEventFieldType.FLOAT
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: 'rate',
|
||||||
|
title: 'Rate (beats/zoom)',
|
||||||
|
defaultValue: 4,
|
||||||
|
step: 1,
|
||||||
|
type: SongEventFieldType.INTEGER,
|
||||||
|
}
|
||||||
|
];
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,7 @@
|
||||||
package funkin.play.event;
|
package funkin.play.event;
|
||||||
|
|
||||||
import funkin.util.macro.ClassMacro;
|
|
||||||
import funkin.play.song.SongData.SongEventData;
|
import funkin.play.song.SongData.SongEventData;
|
||||||
|
import funkin.play.event.SongEventData.SongEventSchema;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This class represents a handler for a type of song event.
|
* This class represents a handler for a type of song event.
|
||||||
|
@ -52,233 +52,3 @@ class SongEvent
|
||||||
return 'SongEvent(${this.id})';
|
return 'SongEvent(${this.id})';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This class statically handles the parsing of internal and scripted song event handlers.
|
|
||||||
*/
|
|
||||||
class SongEventParser
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* Every built-in event class must be added to this list.
|
|
||||||
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
|
||||||
*/
|
|
||||||
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Map of internal handlers for song events.
|
|
||||||
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
|
||||||
*/
|
|
||||||
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
|
||||||
|
|
||||||
public static function loadEventCache():Void
|
|
||||||
{
|
|
||||||
clearEventCache();
|
|
||||||
|
|
||||||
//
|
|
||||||
// BASE GAME EVENTS
|
|
||||||
//
|
|
||||||
registerBaseEvents();
|
|
||||||
registerScriptedEvents();
|
|
||||||
}
|
|
||||||
|
|
||||||
static function registerBaseEvents()
|
|
||||||
{
|
|
||||||
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
|
||||||
for (eventCls in BUILTIN_EVENTS)
|
|
||||||
{
|
|
||||||
var eventClsName:String = Type.getClassName(eventCls);
|
|
||||||
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
|
||||||
|
|
||||||
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
|
||||||
|
|
||||||
if (event != null)
|
|
||||||
{
|
|
||||||
trace(' Loaded built-in song event: (${event.id})');
|
|
||||||
eventCache.set(event.id, event);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static function registerScriptedEvents()
|
|
||||||
{
|
|
||||||
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
|
||||||
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
|
||||||
|
|
||||||
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
|
||||||
for (eventCls in scriptedEventClassNames)
|
|
||||||
{
|
|
||||||
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
|
||||||
|
|
||||||
if (event != null)
|
|
||||||
{
|
|
||||||
trace(' Loaded scripted song event: ${event.id}');
|
|
||||||
eventCache.set(event.id, event);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function listEventIds():Array<String>
|
|
||||||
{
|
|
||||||
return eventCache.keys().array();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function listEvents():Array<SongEvent>
|
|
||||||
{
|
|
||||||
return eventCache.values();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function getEvent(id:String):SongEvent
|
|
||||||
{
|
|
||||||
return eventCache.get(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function getEventSchema(id:String):SongEventSchema
|
|
||||||
{
|
|
||||||
var event:SongEvent = getEvent(id);
|
|
||||||
if (event == null) return null;
|
|
||||||
|
|
||||||
return event.getEventSchema();
|
|
||||||
}
|
|
||||||
|
|
||||||
static function clearEventCache()
|
|
||||||
{
|
|
||||||
eventCache.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function handleEvent(data:SongEventData):Void
|
|
||||||
{
|
|
||||||
var eventType:String = data.event;
|
|
||||||
var eventHandler:SongEvent = eventCache.get(eventType);
|
|
||||||
|
|
||||||
if (eventHandler != null)
|
|
||||||
{
|
|
||||||
eventHandler.handleEvent(data);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
trace('WARNING: No event handler for event with id: ${eventType}');
|
|
||||||
}
|
|
||||||
|
|
||||||
data.activated = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static inline function handleEvents(events:Array<SongEventData>):Void
|
|
||||||
{
|
|
||||||
for (event in events)
|
|
||||||
{
|
|
||||||
handleEvent(event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Given a list of song events and the current timestamp,
|
|
||||||
* return a list of events that should be handled.
|
|
||||||
*/
|
|
||||||
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
|
||||||
{
|
|
||||||
return events.filter(function(event:SongEventData):Bool
|
|
||||||
{
|
|
||||||
// If the event is already activated, don't activate it again.
|
|
||||||
if (event.activated) return false;
|
|
||||||
|
|
||||||
// If the event is in the future, don't activate it.
|
|
||||||
if (event.time > currentTime) return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reset activation of all the provided events.
|
|
||||||
*/
|
|
||||||
public static function resetEvents(events:Array<SongEventData>):Void
|
|
||||||
{
|
|
||||||
for (event in events)
|
|
||||||
{
|
|
||||||
event.activated = false;
|
|
||||||
// TODO: Add an onReset() method to SongEvent?
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum abstract SongEventFieldType(String) from String to String
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* The STRING type will display as a text field.
|
|
||||||
*/
|
|
||||||
var STRING = "string";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The INTEGER type will display as a text field that only accepts numbers.
|
|
||||||
*/
|
|
||||||
var INTEGER = "integer";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The FLOAT type will display as a text field that only accepts numbers.
|
|
||||||
*/
|
|
||||||
var FLOAT = "float";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The BOOL type will display as a checkbox.
|
|
||||||
*/
|
|
||||||
var BOOL = "bool";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The ENUM type will display as a dropdown.
|
|
||||||
* Make sure to specify the `keys` field in the schema.
|
|
||||||
*/
|
|
||||||
var ENUM = "enum";
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef SongEventSchemaField =
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* The name of the property as it should be saved in the event data.
|
|
||||||
*/
|
|
||||||
name:String,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The title of the field to display in the UI.
|
|
||||||
*/
|
|
||||||
title:String,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The type of the field.
|
|
||||||
*/
|
|
||||||
type:SongEventFieldType,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Used for ENUM values.
|
|
||||||
* The key is the display name and the value is the actual value.
|
|
||||||
*/
|
|
||||||
?keys:Map<String, Dynamic>,
|
|
||||||
/**
|
|
||||||
* Used for INTEGER and FLOAT values.
|
|
||||||
* The minimum value that can be entered.
|
|
||||||
*/
|
|
||||||
?min:Float,
|
|
||||||
/**
|
|
||||||
* Used for INTEGER and FLOAT values.
|
|
||||||
* The maximum value that can be entered.
|
|
||||||
*/
|
|
||||||
?max:Float,
|
|
||||||
/**
|
|
||||||
* Used for INTEGER and FLOAT values.
|
|
||||||
* The step value that will be used when incrementing/decrementing the value.
|
|
||||||
*/
|
|
||||||
?step:Float,
|
|
||||||
/**
|
|
||||||
* An optional default value for the field.
|
|
||||||
*/
|
|
||||||
?defaultValue:Dynamic,
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef SongEventSchema = Array<SongEventSchemaField>;
|
|
||||||
|
|
235
source/funkin/play/event/SongEventData.hx
Normal file
235
source/funkin/play/event/SongEventData.hx
Normal file
|
@ -0,0 +1,235 @@
|
||||||
|
package funkin.play.event;
|
||||||
|
|
||||||
|
import funkin.play.event.SongEventData.SongEventSchema;
|
||||||
|
import funkin.play.song.SongData.SongEventData;
|
||||||
|
import funkin.util.macro.ClassMacro;
|
||||||
|
import funkin.play.event.ScriptedSongEvent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class statically handles the parsing of internal and scripted song event handlers.
|
||||||
|
*/
|
||||||
|
class SongEventParser
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Every built-in event class must be added to this list.
|
||||||
|
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
||||||
|
*/
|
||||||
|
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Map of internal handlers for song events.
|
||||||
|
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
||||||
|
*/
|
||||||
|
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
||||||
|
|
||||||
|
public static function loadEventCache():Void
|
||||||
|
{
|
||||||
|
clearEventCache();
|
||||||
|
|
||||||
|
//
|
||||||
|
// BASE GAME EVENTS
|
||||||
|
//
|
||||||
|
registerBaseEvents();
|
||||||
|
registerScriptedEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function registerBaseEvents()
|
||||||
|
{
|
||||||
|
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
||||||
|
for (eventCls in BUILTIN_EVENTS)
|
||||||
|
{
|
||||||
|
var eventClsName:String = Type.getClassName(eventCls);
|
||||||
|
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
||||||
|
|
||||||
|
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
||||||
|
|
||||||
|
if (event != null)
|
||||||
|
{
|
||||||
|
trace(' Loaded built-in song event: (${event.id})');
|
||||||
|
eventCache.set(event.id, event);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static function registerScriptedEvents()
|
||||||
|
{
|
||||||
|
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
||||||
|
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
||||||
|
|
||||||
|
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
||||||
|
for (eventCls in scriptedEventClassNames)
|
||||||
|
{
|
||||||
|
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
||||||
|
|
||||||
|
if (event != null)
|
||||||
|
{
|
||||||
|
trace(' Loaded scripted song event: ${event.id}');
|
||||||
|
eventCache.set(event.id, event);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function listEventIds():Array<String>
|
||||||
|
{
|
||||||
|
return eventCache.keys().array();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function listEvents():Array<SongEvent>
|
||||||
|
{
|
||||||
|
return eventCache.values();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getEvent(id:String):SongEvent
|
||||||
|
{
|
||||||
|
return eventCache.get(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getEventSchema(id:String):SongEventSchema
|
||||||
|
{
|
||||||
|
var event:SongEvent = getEvent(id);
|
||||||
|
if (event == null) return null;
|
||||||
|
|
||||||
|
return event.getEventSchema();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function clearEventCache()
|
||||||
|
{
|
||||||
|
eventCache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function handleEvent(data:SongEventData):Void
|
||||||
|
{
|
||||||
|
var eventType:String = data.event;
|
||||||
|
var eventHandler:SongEvent = eventCache.get(eventType);
|
||||||
|
|
||||||
|
if (eventHandler != null)
|
||||||
|
{
|
||||||
|
eventHandler.handleEvent(data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trace('WARNING: No event handler for event with id: ${eventType}');
|
||||||
|
}
|
||||||
|
|
||||||
|
data.activated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static inline function handleEvents(events:Array<SongEventData>):Void
|
||||||
|
{
|
||||||
|
for (event in events)
|
||||||
|
{
|
||||||
|
handleEvent(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given a list of song events and the current timestamp,
|
||||||
|
* return a list of events that should be handled.
|
||||||
|
*/
|
||||||
|
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
||||||
|
{
|
||||||
|
return events.filter(function(event:SongEventData):Bool {
|
||||||
|
// If the event is already activated, don't activate it again.
|
||||||
|
if (event.activated) return false;
|
||||||
|
|
||||||
|
// If the event is in the future, don't activate it.
|
||||||
|
if (event.time > currentTime) return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset activation of all the provided events.
|
||||||
|
*/
|
||||||
|
public static function resetEvents(events:Array<SongEventData>):Void
|
||||||
|
{
|
||||||
|
for (event in events)
|
||||||
|
{
|
||||||
|
event.activated = false;
|
||||||
|
// TODO: Add an onReset() method to SongEvent?
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum abstract SongEventFieldType(String) from String to String
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* The STRING type will display as a text field.
|
||||||
|
*/
|
||||||
|
var STRING = "string";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The INTEGER type will display as a text field that only accepts numbers.
|
||||||
|
*/
|
||||||
|
var INTEGER = "integer";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The FLOAT type will display as a text field that only accepts numbers.
|
||||||
|
*/
|
||||||
|
var FLOAT = "float";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The BOOL type will display as a checkbox.
|
||||||
|
*/
|
||||||
|
var BOOL = "bool";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ENUM type will display as a dropdown.
|
||||||
|
* Make sure to specify the `keys` field in the schema.
|
||||||
|
*/
|
||||||
|
var ENUM = "enum";
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef SongEventSchemaField =
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* The name of the property as it should be saved in the event data.
|
||||||
|
*/
|
||||||
|
name:String,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The title of the field to display in the UI.
|
||||||
|
*/
|
||||||
|
title:String,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The type of the field.
|
||||||
|
*/
|
||||||
|
type:SongEventFieldType,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Used for ENUM values.
|
||||||
|
* The key is the display name and the value is the actual value.
|
||||||
|
*/
|
||||||
|
?keys:Map<String, Dynamic>,
|
||||||
|
/**
|
||||||
|
* Used for INTEGER and FLOAT values.
|
||||||
|
* The minimum value that can be entered.
|
||||||
|
*/
|
||||||
|
?min:Float,
|
||||||
|
/**
|
||||||
|
* Used for INTEGER and FLOAT values.
|
||||||
|
* The maximum value that can be entered.
|
||||||
|
*/
|
||||||
|
?max:Float,
|
||||||
|
/**
|
||||||
|
* Used for INTEGER and FLOAT values.
|
||||||
|
* The step value that will be used when incrementing/decrementing the value.
|
||||||
|
*/
|
||||||
|
?step:Float,
|
||||||
|
/**
|
||||||
|
* An optional default value for the field.
|
||||||
|
*/
|
||||||
|
?defaultValue:Dynamic,
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef SongEventSchema = Array<SongEventSchemaField>;
|
148
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
148
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
|
@ -0,0 +1,148 @@
|
||||||
|
package funkin.play.event;
|
||||||
|
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.FlxCamera;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import funkin.play.event.SongEvent;
|
||||||
|
import funkin.play.song.SongData;
|
||||||
|
import funkin.play.event.SongEventData;
|
||||||
|
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class represents a handler for camera zoom events.
|
||||||
|
*
|
||||||
|
* Example: Zoom to 1.3x:
|
||||||
|
* ```
|
||||||
|
* {
|
||||||
|
* 'e': 'ZoomCamera',
|
||||||
|
* 'v': 1.3
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*
|
||||||
|
* Example: Zoom to 1.3x
|
||||||
|
* ```
|
||||||
|
* {
|
||||||
|
* 'e': 'FocusCamera',
|
||||||
|
* 'v': {
|
||||||
|
* 'char': 2,
|
||||||
|
* 'y': -10,
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*
|
||||||
|
* Example: Focus on (100, 100):
|
||||||
|
* ```
|
||||||
|
* {
|
||||||
|
* 'e': 'FocusCamera',
|
||||||
|
* 'v': {
|
||||||
|
* 'char': -1,
|
||||||
|
* 'x': 100,
|
||||||
|
* 'y': 100,
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
|
class ZoomCameraSongEvent extends SongEvent
|
||||||
|
{
|
||||||
|
public function new()
|
||||||
|
{
|
||||||
|
super('ZoomCamera');
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function handleEvent(data:SongEventData):Void
|
||||||
|
{
|
||||||
|
// Does nothing if there is no PlayState camera or stage.
|
||||||
|
if (PlayState.instance == null) return;
|
||||||
|
|
||||||
|
var zoom:Null<Float> = data.getFloat('zoom');
|
||||||
|
if (zoom == null) zoom = 1.0;
|
||||||
|
var duration:Null<Float> = data.getFloat('duration');
|
||||||
|
if (duration == null) duration = 4.0;
|
||||||
|
|
||||||
|
var ease:Null<String> = data.getString('ease');
|
||||||
|
if (ease == null) ease = 'linear';
|
||||||
|
|
||||||
|
// If it's a string, check the value.
|
||||||
|
switch (ease)
|
||||||
|
{
|
||||||
|
case 'INSTANT':
|
||||||
|
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
|
||||||
|
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
|
||||||
|
default:
|
||||||
|
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||||
|
if (easeFunction == null)
|
||||||
|
{
|
||||||
|
trace('Invalid ease function: $ease');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepLengthMs * duration / 1000),
|
||||||
|
{ease: easeFunction});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function getTitle():String
|
||||||
|
{
|
||||||
|
return 'Zoom Camera';
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ```
|
||||||
|
* {
|
||||||
|
* 'zoom': FLOAT, // Target zoom level.
|
||||||
|
* 'duration': FLOAT, // Optional duration in steps
|
||||||
|
* 'ease': ENUM, // Optional easing function
|
||||||
|
* }
|
||||||
|
* @return SongEventSchema
|
||||||
|
*/
|
||||||
|
public override function getEventSchema():SongEventSchema
|
||||||
|
{
|
||||||
|
return [
|
||||||
|
{
|
||||||
|
name: 'zoom',
|
||||||
|
title: 'Zoom Level',
|
||||||
|
defaultValue: 1.0,
|
||||||
|
step: 0.1,
|
||||||
|
type: SongEventFieldType.FLOAT
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: 'duration',
|
||||||
|
title: 'Duration (in steps)',
|
||||||
|
defaultValue: 4.0,
|
||||||
|
step: 0.5,
|
||||||
|
type: SongEventFieldType.FLOAT,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: 'ease',
|
||||||
|
title: 'Easing Type',
|
||||||
|
defaultValue: 'linear',
|
||||||
|
type: SongEventFieldType.ENUM,
|
||||||
|
keys: [
|
||||||
|
'Linear' => 'linear',
|
||||||
|
'Instant' => 'INSTANT',
|
||||||
|
'Quad In' => 'quadIn',
|
||||||
|
'Quad Out' => 'quadOut',
|
||||||
|
'Quad In/Out' => 'quadInOut',
|
||||||
|
'Cube In' => 'cubeIn',
|
||||||
|
'Cube Out' => 'cubeOut',
|
||||||
|
'Cube In/Out' => 'cubeInOut',
|
||||||
|
'Quart In' => 'quartIn',
|
||||||
|
'Quart Out' => 'quartOut',
|
||||||
|
'Quart In/Out' => 'quartInOut',
|
||||||
|
'Quint In' => 'quintIn',
|
||||||
|
'Quint Out' => 'quintOut',
|
||||||
|
'Quint In/Out' => 'quintInOut',
|
||||||
|
'Smooth Step In' => 'smoothStepIn',
|
||||||
|
'Smooth Step Out' => 'smoothStepOut',
|
||||||
|
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||||
|
'Sine In' => 'sineIn',
|
||||||
|
'Sine Out' => 'sineOut',
|
||||||
|
'Sine In/Out' => 'sineInOut',
|
||||||
|
'Elastic In' => 'elasticIn',
|
||||||
|
'Elastic Out' => 'elasticOut',
|
||||||
|
'Elastic In/Out' => 'elasticInOut',
|
||||||
|
]
|
||||||
|
}
|
||||||
|
];
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue