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Add some FlxSignals and showVideo/hideVideo
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1 changed files with 71 additions and 0 deletions
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@ -28,6 +28,31 @@ class VideoCutscene
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static var vid:FlxVideoSprite;
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#end
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/**
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* Called when the video is started.
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*/
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public static final onVideoStarted:FlxSignal = new FlxSignal();
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/**
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* Called if the video is paused.
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*/
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public static final onVideoPaused:FlxSignal = new FlxSignal();
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/**
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* Called if the video is resumed.
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*/
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public static final onVideoResumed:FlxSignal = new FlxSignal();
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/**
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* Called if the video is restarted. onVideoStarted is not called.
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*/
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public static final onVideoRestarted:FlxSignal = new FlxSignal();
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/**
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* Called when the video is ended or skipped.
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*/
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public static final onVideoEnded:FlxSignal = new FlxSignal();
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/**
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* Play a video cutscene.
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* TODO: Currently this is hardcoded to start the countdown after the video is done.
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@ -94,6 +119,8 @@ class VideoCutscene
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PlayState.instance.add(vid);
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PlayState.instance.refresh();
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onVideoStarted.dispatch();
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}
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else
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{
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@ -129,6 +156,8 @@ class VideoCutscene
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vid.y = 0;
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// vid.scale.set(0.5, 0.5);
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});
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onVideoStarted.dispatch();
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}
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else
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{
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@ -143,6 +172,7 @@ class VideoCutscene
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if (vid != null)
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{
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vid.restartVideo();
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onVideoRestarted.dispatch();
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}
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#end
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@ -156,6 +186,8 @@ class VideoCutscene
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// Resume the video if it was paused.
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vid.resume();
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}
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onVideoRestarted.dispatch();
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}
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#end
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}
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@ -166,6 +198,7 @@ class VideoCutscene
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if (vid != null)
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{
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vid.pauseVideo();
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onVideoPaused.dispatch();
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}
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#end
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@ -173,6 +206,41 @@ class VideoCutscene
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if (vid != null)
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{
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vid.pause();
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onVideoPaused.dispatch();
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}
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#end
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}
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public static function hideVideo():Void
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{
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#if html5
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if (vid != null)
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{
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vid.visible = false;
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}
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#end
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#if hxCodec
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if (vid != null)
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{
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vid.visible = false;
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}
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#end
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}
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public static function showVideo():Void
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{
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#if html5
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if (vid != null)
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{
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vid.visible = true;
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}
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#end
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#if hxCodec
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if (vid != null)
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{
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vid.visible = true;
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}
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#end
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}
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@ -183,6 +251,7 @@ class VideoCutscene
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if (vid != null)
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{
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vid.resumeVideo();
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onVideoResumed.dispatch();
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}
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#end
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@ -190,6 +259,7 @@ class VideoCutscene
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if (vid != null)
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{
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vid.resume();
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onVideoResumed.dispatch();
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}
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#end
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}
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@ -240,6 +310,7 @@ class VideoCutscene
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{
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween) {
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onVideoEnded.dispatch();
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onCutsceneFinish(cutsceneType);
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}
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});
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