Use proper difficulty rating data, proper clear percentage

This commit is contained in:
EliteMasterEric 2024-01-11 00:30:00 -05:00
parent fc12f956f6
commit 462eece09a
4 changed files with 150 additions and 47 deletions

View file

@ -176,6 +176,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.generatedBy = metadata.generatedBy;
difficulty.offsets = metadata.offsets;
difficulty.difficultyRating = metadata.playData.ratings.get(diffId) ?? 0;
difficulty.album = metadata.playData.album;
difficulty.stage = metadata.playData.stage;
difficulty.noteStyle = metadata.playData.noteStyle;
@ -405,6 +408,9 @@ class SongDifficulty
public var scrollSpeed:Float = Constants.DEFAULT_SCROLLSPEED;
public var difficultyRating:Int = 0;
public var album:Null<String> = null;
public function new(song:Song, diffId:String, variation:String)
{
this.song = song;

View file

@ -274,4 +274,5 @@ enum abstract AtlasFont(String) from String to String
{
var DEFAULT = "default";
var BOLD = "bold";
var FREEPLAY_CLEAR = "freeplay-clear";
}

View file

@ -1,6 +1,5 @@
package funkin.ui.freeplay;
import funkin.input.Controls;
import flash.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
@ -23,33 +22,35 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.input.Controls.Control;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
import funkin.util.MathUtil;
import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.input.Controls.Control;
import funkin.play.components.HealthIcon;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
import funkin.ui.freeplay.BGScrollingText;
import funkin.ui.freeplay.DifficultyStars;
import funkin.ui.freeplay.DJBoyfriend;
import funkin.ui.freeplay.FreeplayScore;
import funkin.ui.freeplay.LetterSort;
import funkin.ui.freeplay.SongMenuItem;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import funkin.util.MathUtil;
import lime.app.Future;
import lime.utils.Assets;
@ -64,7 +65,7 @@ class FreeplayState extends MusicBeatSubState
var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
var fp:FreeplayScore;
var txtCompletion:FlxText;
var txtCompletion:AtlasText;
var lerpCompletion:Float = 0;
var intendedCompletion:Float = 0;
var lerpScore:Float = 0;
@ -87,6 +88,8 @@ class FreeplayState extends MusicBeatSubState
var grpCapsules:FlxTypedGroup<SongMenuItem>;
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
var ostName:FlxText;
var difficultyStars:DifficultyStars;
var dj:DJBoyfriend;
@ -150,15 +153,10 @@ class FreeplayState extends MusicBeatSubState
for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
var songBaseDifficulty:SongDifficulty = song.getDifficulty(Constants.DEFAULT_DIFFICULTY);
var songName = songBaseDifficulty.songName;
var songOpponent = songBaseDifficulty.characters.opponent;
var songDifficulties = song.listDifficulties();
songs.push(new FreeplaySongData(levelId, songId, song));
songs.push(new FreeplaySongData(songId, songName, levelId, songOpponent, songDifficulties));
for (difficulty in songDifficulties)
for (difficulty in song.listDifficulties())
{
diffIdsTotal.pushUnique(difficulty);
}
@ -334,6 +332,8 @@ class FreeplayState extends MusicBeatSubState
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
// NOTE: This is an AtlasSprite because we use an animation to bring it into view.
// TODO: Add the ability to select the album graphic.
var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll"));
albumArt.visible = false;
add(albumArt);
@ -347,7 +347,7 @@ class FreeplayState extends MusicBeatSubState
var albumTitle:FlxSprite = new FlxSprite(947, 491).loadGraphic(Paths.image('freeplay/albumTitle-fnfvol1'));
var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
var difficultyStars:DifficultyStars = new DifficultyStars(140, 39);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.stars.visible = false;
albumTitle.visible = false;
@ -382,10 +382,15 @@ class FreeplayState extends MusicBeatSubState
add(overhangStuff);
FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
var fnfFreeplay:FlxText = new FlxText(0, 12, 0, "FREEPLAY", 48);
var fnfFreeplay:FlxText = new FlxText(4, 10, 0, "FREEPLAY", 48);
fnfFreeplay.font = "VCR OSD Mono";
fnfFreeplay.visible = false;
ostName = new FlxText(4, 10, FlxG.width - 4 - 4, "OFFICIAL OST", 48);
ostName.font = "VCR OSD Mono";
ostName.alignment = RIGHT;
ostName.visible = false;
exitMovers.set([overhangStuff, fnfFreeplay],
{
y: -overhangStuff.height,
@ -398,7 +403,7 @@ class FreeplayState extends MusicBeatSubState
fnfFreeplay.shader = sillyStroke;
add(fnfFreeplay);
var fnfHighscoreSpr:FlxSprite = new FlxSprite(890, 70);
var fnfHighscoreSpr:FlxSprite = new FlxSprite(860, 70);
fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
fnfHighscoreSpr.animation.addByPrefix("highscore", "highscore", 24, false);
fnfHighscoreSpr.visible = false;
@ -415,8 +420,10 @@ class FreeplayState extends MusicBeatSubState
fp.visible = false;
add(fp);
txtCompletion = new FlxText(1200, 77, 0, "0", 32);
txtCompletion.font = "VCR OSD Mono";
var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, "69", AtlasFont.FREEPLAY_CLEAR);
txtCompletion.visible = false;
add(txtCompletion);
@ -674,9 +681,32 @@ class FreeplayState extends MusicBeatSubState
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
if (Math.isNaN(lerpScore))
{
lerpScore = intendedScore;
}
if (Math.isNaN(lerpCompletion))
{
lerpCompletion = intendedCompletion;
}
fp.updateScore(Std.int(lerpScore));
txtCompletion.text = Math.floor(lerpCompletion * 100) + "%";
txtCompletion.text = '${Math.floor(lerpCompletion * 100)}';
// Right align the completion percentage
switch (txtCompletion.text.length)
{
case 3:
txtCompletion.x = 1185 - 10;
case 2:
txtCompletion.x = 1185;
case 1:
txtCompletion.x = 1185 + 24;
default:
txtCompletion.x = 1185;
}
handleInputs(elapsed);
}
@ -913,6 +943,11 @@ class FreeplayState extends MusicBeatSubState
intendedCompletion = 0.0;
}
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
{
intendedCompletion = 0;
}
grpDifficulties.group.forEach(function(diffSprite) {
diffSprite.visible = false;
});
@ -938,6 +973,27 @@ class FreeplayState extends MusicBeatSubState
}
}
}
if (change != 0)
{
// Update the song capsules to reflect the new difficulty info.
for (songCapsule in grpCapsules.members)
{
if (songCapsule == null) continue;
if (songCapsule.songData != null)
{
songCapsule.songData.currentDifficulty = currentDifficulty;
songCapsule.init(null, null, songCapsule.songData);
}
else
{
songCapsule.init(null, null, null);
}
}
}
// Set the difficulty star count on the right.
difficultyStars.difficulty = daSong.songRating;
}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
@ -1046,6 +1102,10 @@ class FreeplayState extends MusicBeatSubState
{
currentDifficulty = rememberedDifficulty;
}
// Set the difficulty star count on the right.
var daSong = songs[curSelected];
difficultyStars.difficulty = daSong?.songRating ?? 0;
}
function changeSelection(change:Int = 0)
@ -1176,19 +1236,47 @@ class FreeplaySongData
{
public var isFav:Bool = false;
public var songId:String = "";
public var songName:String = "";
public var levelId:String = "";
public var songCharacter:String = "";
public var songDifficulties:Array<String> = [];
var song:Song;
public function new(songId:String, songName:String, levelId:String, songCharacter:String, songDifficulties:Array<String>)
public var levelId(default, null):String = "";
public var songId(default, null):String = "";
public var songDifficulties(default, null):Array<String> = [];
public var songName(default, null):String = "";
public var songCharacter(default, null):String = "";
public var songRating(default, null):Int = 0;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
updateValues();
return value;
}
public function new(levelId:String, songId:String, song:Song)
{
this.songId = songId;
this.songName = songName;
this.levelId = levelId;
this.songCharacter = songCharacter;
this.songDifficulties = songDifficulties;
this.songId = songId;
this.song = song;
updateValues();
}
function updateValues():Void
{
this.songDifficulties = song.listDifficulties();
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
}
}

View file

@ -35,11 +35,6 @@ class SongMenuItem extends FlxSpriteGroup
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
// lol...
var diffRanks:Array<String> = [
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "10", "11", "12", "14", "15"
];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
public var doJumpIn:Bool = false;
@ -47,10 +42,12 @@ class SongMenuItem extends FlxSpriteGroup
public var doJumpOut:Bool = false;
public var onConfirm:Void->Void;
public var diffGrayscale:Grayscale;
public var grayscaleShader:Grayscale;
public var hsvShader(default, set):HSVShader;
var diffRatingSprite:FlxSprite;
public function new(x:Float, y:Float)
{
super(x, y);
@ -75,26 +72,30 @@ class SongMenuItem extends FlxSpriteGroup
add(ranking);
grpHide.add(ranking);
diffGrayscale = new Grayscale(1);
var diffRank = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRankings/diff" + FlxG.random.getObject(diffRanks)));
diffRank.shader = diffGrayscale;
diffRank.visible = false;
add(diffRank);
diffRank.origin.set(capsule.origin.x - diffRank.x, capsule.origin.y - diffRank.y);
grpHide.add(diffRank);
switch (rank)
{
case "perfect":
ranking.x -= 10;
}
grayscaleShader = new Grayscale(1);
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRatings/diff00"));
diffRatingSprite.shader = grayscaleShader;
diffRatingSprite.visible = false;
add(diffRatingSprite);
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
grpHide.add(diffRatingSprite);
songText = new CapsuleText(capsule.width * 0.26, 45, 'Random', Std.int(40 * realScaled));
add(songText);
grpHide.add(songText);
// TODO: Use value from metadata instead of random.
updateDifficultyRating(FlxG.random.int(0, 15));
pixelIcon = new FlxSprite(160, 35);
pixelIcon.makeGraphic(32, 32, 0x00000000);
pixelIcon.antialiasing = false;
pixelIcon.active = false;
@ -113,6 +114,12 @@ class SongMenuItem extends FlxSpriteGroup
setVisibleGrp(false);
}
function updateDifficultyRating(newRating:Int)
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
}
function set_hsvShader(value:HSVShader):HSVShader
{
this.hsvShader = value;
@ -149,16 +156,17 @@ class SongMenuItem extends FlxSpriteGroup
updateSelected();
}
public function init(x:Float, y:Float, songData:Null<FreeplaySongData>)
public function init(?x:Float, ?y:Float, songData:Null<FreeplaySongData>)
{
this.x = x;
this.y = y;
if (x != null) this.x = x;
if (y != null) this.y = y;
this.songData = songData;
// Update capsule text.
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
updateDifficultyRating(songData?.songRating ?? 0);
// Update opacity, offsets, etc.
updateSelected();
}
@ -336,7 +344,7 @@ class SongMenuItem extends FlxSpriteGroup
function updateSelected():Void
{
diffGrayscale.setAmount(this.selected ? 0 : 0.8);
grayscaleShader.setAmount(this.selected ? 0 : 0.8);
songText.alpha = this.selected ? 1 : 0.6;
songText.blurredText.visible = this.selected ? true : false;
capsule.offset.x = this.selected ? 0 : -5;