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Disable camera events in the minimal playtest.
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parent
66085ff867
commit
43cf1e71e2
2 changed files with 7 additions and 1 deletions
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@ -57,6 +57,9 @@ class FocusCameraSongEvent extends SongEvent
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// Does nothing if there is no PlayState camera or stage.
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// Does nothing if there is no PlayState camera or stage.
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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// Does nothing if we are minimal mode.
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if (PlayState.instance.minimalMode) return;
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var posX:Null<Float> = data.getFloat('x');
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var posX:Null<Float> = data.getFloat('x');
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if (posX == null) posX = 0.0;
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if (posX == null) posX = 0.0;
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var posY:Null<Float> = data.getFloat('y');
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var posY:Null<Float> = data.getFloat('y');
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@ -55,7 +55,10 @@ class ZoomCameraSongEvent extends SongEvent
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public override function handleEvent(data:SongEventData):Void
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public override function handleEvent(data:SongEventData):Void
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{
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{
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// Does nothing if there is no PlayState camera or stage.
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// Does nothing if there is no PlayState camera or stage.
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if (PlayState.instance == null) return;
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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// Does nothing if we are minimal mode.
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if (PlayState.instance.minimalMode) return;
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var zoom:Null<Float> = data.getFloat('zoom');
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var zoom:Null<Float> = data.getFloat('zoom');
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if (zoom == null) zoom = 1.0;
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if (zoom == null) zoom = 1.0;
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