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Merge pull request #666 from FunkinCrew/anysad/tutorial-hey-events
[PUBLIC PR] Un-hardcode animation events from Tutorial.
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commit
3f242eb96c
2 changed files with 1 additions and 24 deletions
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@ -1 +1 @@
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Subproject commit 005c96f85f4304865acb196e7cc4d6d83f9d76d8
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Subproject commit 81e61c287670f6aa8b7faf2c27561df57361f1ad
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@ -1450,9 +1450,6 @@ class PlayState extends MusicBeatSubState
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if (playerStrumline != null) playerStrumline.onBeatHit();
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if (playerStrumline != null) playerStrumline.onBeatHit();
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if (opponentStrumline != null) opponentStrumline.onBeatHit();
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if (opponentStrumline != null) opponentStrumline.onBeatHit();
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// Make the characters dance on the beat
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danceOnBeat();
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return true;
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return true;
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}
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}
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@ -1463,26 +1460,6 @@ class PlayState extends MusicBeatSubState
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super.destroy();
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super.destroy();
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}
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}
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/**
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* Handles characters dancing to the beat of the current song.
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*
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* TODO: Move some of this logic into `Bopper.hx`, or individual character scripts.
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*/
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function danceOnBeat():Void
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{
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if (currentStage == null) return;
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// TODO: Add HEY! song events to Tutorial.
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if (Conductor.instance.currentBeat % 16 == 15
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&& currentStage.getDad().characterId == 'gf'
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&& Conductor.instance.currentBeat > 16
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&& Conductor.instance.currentBeat < 48)
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{
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currentStage.getBoyfriend().playAnimation('hey', true);
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currentStage.getDad().playAnimation('cheer', true);
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}
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}
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/**
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/**
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* Initializes the game and HUD cameras.
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* Initializes the game and HUD cameras.
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*/
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*/
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