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Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev
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@ -13,7 +13,7 @@ This game was made with love to Newgrounds and it's community. Extra love to Tom
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**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME**
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To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game]() guide.
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To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game](/docs/compiling.md) guide.
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# Contributing
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docs/COMPILING.md
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docs/COMPILING.md
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# Compiling Friday Night Funkin'
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0. Setup
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- Download Haxe from [Haxe.org](https://haxe.org)
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1. Cloning the Repository: Make sure when you clone, you clone the submodules to get the assets repo:
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- `git clone --recurse-submodules https://github.com/FunkinCrew/funkin-secret.git`
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- If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way.
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2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup`)
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3. Install all haxelibs of the current branch by running `hmm install`
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4. Platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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- Windows 10/11 SDK
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- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
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- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
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- HTML5: Compiles without any extra setup
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5. If you are targeting for native, you likely need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
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6. `lime test PLATFORM` !
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