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Merge pull request #520 from FunkinCrew/ui+camera-fixes
UI+Camera fixes
This commit is contained in:
commit
347b1b59ac
4 changed files with 10 additions and 6 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit ac8bf6e129113551e1c7971327b31096d703e433
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Subproject commit 61eabfd454436c18470af769610fe23b0af9a8e7
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@ -42,7 +42,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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if (PlayState.instance.currentStageId.startsWith('school'))
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{
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rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.65));
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rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
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rating.antialiasing = false;
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}
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else
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@ -133,7 +133,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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if (PlayState.instance.currentStageId.startsWith('school'))
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{
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numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE));
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numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 0.7));
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numScore.antialiasing = false;
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}
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else
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@ -127,7 +127,7 @@ class FocusCameraSongEvent extends SongEvent
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switch (ease)
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{
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case 'CLASSIC': // Old-school. No ease. Just set follow point.
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PlayState.instance.resetCamera();
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PlayState.instance.resetCamera(false, true);
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PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
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case 'INSTANT': // Instant ease. Duration is automatically 0.
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PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
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@ -20,6 +20,7 @@ class FunkinSoundTray extends FlxSoundTray
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{
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var graphicScale:Float = 0.30;
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var lerpYPos:Float = 0;
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var alphaTarget:Float = 0;
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var volumeMaxSound:String;
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@ -40,7 +41,7 @@ class FunkinSoundTray extends FlxSoundTray
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// makes an alpha'd version of all the bars (bar_10.png)
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var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
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backingBar.x = 10;
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backingBar.x = 9;
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backingBar.y = 5;
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backingBar.scaleX = graphicScale;
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backingBar.scaleY = graphicScale;
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@ -56,7 +57,7 @@ class FunkinSoundTray extends FlxSoundTray
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for (i in 1...11)
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{
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var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
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bar.x = 10;
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bar.x = 9;
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bar.y = 5;
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bar.scaleX = graphicScale;
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bar.scaleY = graphicScale;
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@ -77,15 +78,18 @@ class FunkinSoundTray extends FlxSoundTray
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override public function update(MS:Float):Void
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{
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y = MathUtil.coolLerp(y, lerpYPos, 0.1);
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alpha = MathUtil.coolLerp(alpha, alphaTarget, 0.25);
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// Animate sound tray thing
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if (_timer > 0)
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{
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_timer -= (MS / 1000);
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alphaTarget = 1;
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}
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else if (y > -height)
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{
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lerpYPos = -height - 10;
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alphaTarget = 0;
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if (y <= -height)
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{
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