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bf holding GF dead offset shit in progress
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2 changed files with 22 additions and 0 deletions
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@ -357,6 +357,19 @@ class Character extends FlxSprite
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antialiasing = false;
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antialiasing = false;
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flipX = true;
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flipX = true;
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case 'bf-holding-gf-dead':
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frames = Paths.getSparrowAtlas('characters/bfHoldingGF-DEAD');
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quickAnimAdd('singUP', 'BF Dead with GF Loop');
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quickAnimAdd('firstDeath', 'BF Dies with GF');
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animation.addByPrefix('deathLoop', 'BF Dead with GF Loop', 24, true);
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quickAnimAdd('deathConfirm', 'RETRY confirm holding gf');
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loadOffsetFile(curCharacter);
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playAnim('firstDeath');
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flipX = true;
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case 'senpai':
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case 'senpai':
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frames = Paths.getSparrowAtlas('characters/senpai');
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frames = Paths.getSparrowAtlas('characters/senpai');
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quickAnimAdd('idle', 'Senpai Idle');
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quickAnimAdd('idle', 'Senpai Idle');
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@ -6,6 +6,7 @@ import flixel.FlxSubState;
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import flixel.math.FlxPoint;
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import flixel.math.FlxPoint;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.util.FlxTimer;
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import haxe.display.Display.Package;
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class GameOverSubstate extends MusicBeatSubstate
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class GameOverSubstate extends MusicBeatSubstate
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{
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{
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@ -31,6 +32,14 @@ class GameOverSubstate extends MusicBeatSubstate
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daBf = 'bf';
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daBf = 'bf';
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}
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}
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var daSong = PlayState.SONG.song.toLowerCase();
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switch (daSong)
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{
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case 'stress':
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daBf = 'bf-holding-gf-dead';
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}
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super();
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super();
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Conductor.songPosition = 0;
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Conductor.songPosition = 0;
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