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https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
Fix issue with pink screen when moving from PlayState->Freeplay->Main Menu
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parent
aa7ff6fbc4
commit
342782c3d3
7 changed files with 28 additions and 34 deletions
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@ -238,11 +238,11 @@ class GameOverSubState extends MusicBeatSubState
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}
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else if (PlayStatePlaylist.isStoryMode)
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{
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FlxG.switchState(() -> new StoryMenuState());
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
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}
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else
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{
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FlxG.switchState(() -> new FreeplayState());
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(sticker)));
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}
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}
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@ -12,6 +12,7 @@ import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import funkin.audio.FunkinSound;
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import funkin.data.song.SongRegistry;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.graphics.FunkinSprite;
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import funkin.play.cutscene.VideoCutscene;
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import funkin.play.PlayState;
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@ -658,7 +659,7 @@ class PauseSubState extends MusicBeatSubState
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}
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else
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{
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state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
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state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
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}
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}
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@ -2785,18 +2785,6 @@ class PlayState extends MusicBeatSubState
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if (targetSongId == null)
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{
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FunkinSound.playMusic('freakyMenu',
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{
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overrideExisting: true,
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restartTrack: false
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});
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// transIn = FlxTransitionableState.defaultTransIn;
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// transOut = FlxTransitionableState.defaultTransOut;
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// TODO: Rework week unlock logic.
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// StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
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if (currentSong.validScore)
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{
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NGio.unlockMedal(60961);
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@ -3205,7 +3193,10 @@ class PlayState extends MusicBeatSubState
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// Don't go back in time to before the song started.
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targetTimeMs = Math.max(0, targetTimeMs);
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FlxG.sound.music.time = targetTimeMs;
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if (FlxG.sound.music != null)
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{
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FlxG.sound.music.time = targetTimeMs;
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}
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handleSkippedNotes();
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SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition);
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@ -365,7 +365,7 @@ class ResultState extends MusicBeatSubState
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}
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else
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{
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new FreeplayState(null, sticker)));
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
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}
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}
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@ -145,7 +145,7 @@ class FreeplayState extends MusicBeatSubState
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stickerSubState = stickers;
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}
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super();
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super(FlxColor.TRANSPARENT);
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}
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override function create():Void
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@ -899,7 +899,7 @@ class FreeplayState extends MusicBeatSubState
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if (Type.getClass(FlxG.state) == MainMenuState)
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{
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FlxG.state.persistentUpdate = true;
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FlxG.state.persistentUpdate = false;
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FlxG.state.persistentDraw = true;
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}
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@ -1201,6 +1201,21 @@ class FreeplayState extends MusicBeatSubState
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grpCapsules.members[curSelected].selected = true;
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}
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}
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/**
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* Build an instance of `FreeplayState` that is above the `MainMenuState`.
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* @return The MainMenuState with the FreeplayState as a substate.
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*/
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public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
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{
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var result = new MainMenuState();
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result.persistentUpdate = false;
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result.persistentDraw = true;
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result.openSubState(new FreeplayState(params, stickers));
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return result;
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}
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}
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/**
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@ -56,7 +56,8 @@ class MainMenuState extends MusicBeatState
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playMenuMusic();
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}
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persistentUpdate = persistentDraw = true;
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persistentUpdate = false;
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persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
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bg.scrollFactor.x = 0;
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@ -311,8 +312,6 @@ class MainMenuState extends MusicBeatState
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// Open the debug menu, defaults to ` / ~
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if (controls.DEBUG_MENU)
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{
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this.persistentUpdate = false;
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this.persistentDraw = false;
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FlxG.state.openSubState(new DebugMenuSubState());
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}
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@ -290,18 +290,6 @@ class TitleState extends MusicBeatState
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// do controls.PAUSE | controls.ACCEPT instead?
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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if (FlxG.onMobile)
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{
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for (touch in FlxG.touches.list)
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{
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if (touch.justPressed)
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{
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FlxG.switchState(() -> new FreeplayState());
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pressedEnter = true;
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}
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}
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}
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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