mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Fix an issue where player could not switch difficulties from Pause menu until they beat Weekend 1.
This commit is contained in:
parent
f129cb7997
commit
33685b2bcd
2 changed files with 2 additions and 2 deletions
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 56d7fbf618994199ccdfae83d940a1302b6cd520
|
||||
Subproject commit 332a15c9282cea938dfdeb4a42785418d211fff0
|
|
@ -441,7 +441,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
var entries:Array<PauseMenuEntry> = [];
|
||||
if (PlayState.instance.currentChart != null)
|
||||
{
|
||||
var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation);
|
||||
var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation, true);
|
||||
trace('DIFFICULTIES: ${difficultiesInVariation}');
|
||||
for (difficulty in difficultiesInVariation)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue