Fix an issue where player could not switch difficulties from Pause menu until they beat Weekend 1.

This commit is contained in:
EliteMasterEric 2024-04-04 04:08:07 -04:00
parent f129cb7997
commit 33685b2bcd
2 changed files with 2 additions and 2 deletions

2
assets

@ -1 +1 @@
Subproject commit 56d7fbf618994199ccdfae83d940a1302b6cd520 Subproject commit 332a15c9282cea938dfdeb4a42785418d211fff0

View file

@ -441,7 +441,7 @@ class PauseSubState extends MusicBeatSubState
var entries:Array<PauseMenuEntry> = []; var entries:Array<PauseMenuEntry> = [];
if (PlayState.instance.currentChart != null) if (PlayState.instance.currentChart != null)
{ {
var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation); var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation, true);
trace('DIFFICULTIES: ${difficultiesInVariation}'); trace('DIFFICULTIES: ${difficultiesInVariation}');
for (difficulty in difficultiesInVariation) for (difficulty in difficultiesInVariation)
{ {