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Fix an issue where player could not switch difficulties from Pause menu until they beat Weekend 1.
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commit
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2 changed files with 2 additions and 2 deletions
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@ -1 +1 @@
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Subproject commit 56d7fbf618994199ccdfae83d940a1302b6cd520
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Subproject commit 332a15c9282cea938dfdeb4a42785418d211fff0
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@ -441,7 +441,7 @@ class PauseSubState extends MusicBeatSubState
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var entries:Array<PauseMenuEntry> = [];
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var entries:Array<PauseMenuEntry> = [];
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if (PlayState.instance.currentChart != null)
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if (PlayState.instance.currentChart != null)
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{
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{
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var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation);
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var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation, true);
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trace('DIFFICULTIES: ${difficultiesInVariation}');
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trace('DIFFICULTIES: ${difficultiesInVariation}');
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for (difficulty in difficultiesInVariation)
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for (difficulty in difficultiesInVariation)
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{
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{
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