mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-22 23:57:50 -05:00
Updated changelog.
This commit is contained in:
parent
70f086f18a
commit
2e1cd7024c
1 changed files with 33 additions and 13 deletions
44
CHANGELOG.md
44
CHANGELOG.md
|
@ -4,18 +4,38 @@ All notable changes will be documented in this file.
|
||||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
## [UNRELEASED]
|
## [0.3.0] - 2024-03-29
|
||||||
### Added
|
# Added
|
||||||
- Cool waveform stuff for chart editor
|
- New Story Level: Weekend 1, starting Pico, Darnell, and Nene.
|
||||||
- Noises in chart editor lol!
|
- Beat the level in Story Mode to unlock the songs for Freeplay!
|
||||||
- 3 AWESOME PICO VS. DARNELL SONGS!!
|
- 12 new Erect remixes, featuring Kawai Sprite, Saruky, Kohta Takahashi, and Saster
|
||||||
- Character offset editor / spritesheet viewer
|
- Unlocked instantly in Freeplay
|
||||||
## Changed
|
- New visually enhanced Freeplay menu.
|
||||||
- Lerp'd the healthbar
|
- Sorting, favorites, and more.
|
||||||
- Resetting from game over and "restart song" should be faster
|
- New Results screen upon completing any song or story level.
|
||||||
- Health gain is different depending on how accurate you hit notes!
|
- New refactored Chart Editor prototype (accessible via `~` in the main menu or `7` in the Play State, rebindable). (VERY EARLY PROTOTYPE. EXPECT BUGS AND CRASHES)
|
||||||
- slight less health gained on sustain notes
|
- Implemented a new scripting system using HScript (an interpreted language with Haxe-like syntax) for incredible flexibility.
|
||||||
- The wave-y effect on Thorns for the school is now a shader, instead of a pre-baked animation!
|
- All character-specific, stage-specific, or song-specific behaviors have been moved to HScript.
|
||||||
|
- New song events system allows for simple customization of camera behavior.
|
||||||
|
- Mods can implement custom song events via HScript, and new built-in song events will come in the future.
|
||||||
|
- New credits menu to list all the dozens of people who contributed.
|
||||||
|
# Changed
|
||||||
|
- Completely refactored the game's input system for higher reliability and accuracy.
|
||||||
|
- Reworked note rendering to massively reduce lag on larger charts.
|
||||||
|
- Reworks to scoring and health gain.
|
||||||
|
- Dedicated gamepad support with the ability to rebind buttons.
|
||||||
|
- Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
|
||||||
|
- Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
|
||||||
|
- Completely refactored almost every part of the game's code for performance, stability, and extensibility.
|
||||||
|
- This is not the Ludem Dare game held together with sticks and glue you played three years ago.
|
||||||
|
- Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
|
||||||
|
- All of these also support attaching scripts for custom behavior, more documentation on this soon.
|
||||||
|
- You can forcibly reload the game's JSON data and scripts by pressing F5.
|
||||||
|
- Fully refactored the game's chart file format for extensibility and readability.
|
||||||
|
- You can migrate old charts using the Import FNF Legacy option in the chart editor.
|
||||||
|
- Various visual tweaks and improvements.
|
||||||
|
# Fixed
|
||||||
|
- 17 quadrillion bugs across hundreds of PRs.
|
||||||
|
|
||||||
## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
|
## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
|
||||||
### Added
|
### Added
|
||||||
|
|
Loading…
Reference in a new issue