mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Add cd step for improved clarity
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1 changed files with 14 additions and 12 deletions
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@ -5,13 +5,15 @@
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- Download Git from [git-scm.com](https://www.git-scm.com)
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- Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors!
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- Instead, open a command prompt and do the following steps...
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1. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
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2. Run `git submodule update --init --recursive` to download the game's assets.
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1. Run `cd the/directory/you/want/the/source/code/in` to specify which folder the command prompt is working in.
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- For example, `cd C:\Users\YOURNAME\Documents` would instruct the command prompt to perform the next steps in your Documents folder.
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2. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
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3. Run `git submodule update --init --recursive` to download the game's assets.
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- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
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3. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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4. Run `hmm install` to install all haxelibs of the current branch
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5. Run `haxelib run lime setup` to set up lime
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6. Platform setup
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4. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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5. Run `hmm install` to install all haxelibs of the current branch
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6. Run `haxelib run lime setup` to set up lime
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7. Platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
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- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
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- HTML5: Compiles without any extra setup
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7. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
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8. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
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8. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
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9. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
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# Troubleshooting
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## GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
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# Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
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- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
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- Check that your `assets` folder is not empty! If it is, go back to **Step 2** and follow the guide from there.
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- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and rerunning the commands listed in **Step 3** and onwards.
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- Make sure your game directory has an `assets` folder! If it's missing, make sure you're in the right directory by running **Step 1**.
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- Check that your `assets` folder is not empty! If it is, go back to **Step 3** and follow the guide from there.
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- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and rerunning the commands listed in **Step 4** and onwards.
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