port SAVE from develop

This commit is contained in:
CheemsAndFriends 2024-09-12 22:58:31 +02:00
parent f0ac09f949
commit 2a9814e030

View file

@ -125,6 +125,7 @@ class Save
{
// Default to having seen the default character.
charactersSeen: ["bf"],
oldChar: false
},
optionsChartEditor:
@ -406,13 +407,34 @@ class Save
return data.unlocks.charactersSeen;
}
/**
* Marks whether the player has seen the spotlight animation, which should only display once per save file ever.
*/
public var oldChar(get, set):Bool;
function get_oldChar():Bool
{
return data.unlocks.oldChar;
}
function set_oldChar(value:Bool):Bool
{
data.unlocks.oldChar = value;
flush();
return data.unlocks.oldChar;
}
/**
* When we've seen a character unlock, add it to the list of characters seen.
* @param character
*/
public function addCharacterSeen(character:String):Void
{
if (!data.unlocks.charactersSeen.contains(character)) data.unlocks.charactersSeen.push(character);
if (!data.unlocks.charactersSeen.contains(character))
{
data.unlocks.charactersSeen.push(character);
flush();
}
}
/**
@ -1027,6 +1049,12 @@ typedef SaveDataUnlocks =
* add it to this list so that we don't show it again.
*/
var charactersSeen:Array<String>;
/**
* This is a conditional when the player enters the character state
* For the first time ever
*/
var oldChar:Bool;
}
/**