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updating more stuff
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parent
be4ca0f47d
commit
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3 changed files with 71 additions and 1 deletions
23
source/funkin/graphics/shaders/MosaicEffect.hx
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23
source/funkin/graphics/shaders/MosaicEffect.hx
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package funkin.graphics.shaders;
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import flixel.addons.display.FlxRuntimeShader;
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import openfl.utils.Assets;
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import funkin.Paths;
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import flixel.math.FlxPoint;
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class MosaicEffect extends FlxRuntimeShader
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{
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public var blockSize:FlxPoint = FlxPoint.get(1.0, 1.0);
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public function new()
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{
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super(Assets.getText(Paths.frag('mosaic')));
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setBlockSize(1.0, 1.0);
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}
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public function setBlockSize(w:Float, h:Float)
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{
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blockSize.set(w, h);
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setFloatArray("uBlocksize", [w, h]);
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}
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}
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@ -9,7 +9,6 @@ import openfl.display.BlendMode;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup;
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import funkin.play.stage.Stage;
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import funkin.play.stage.StageData.StageDataParser;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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48
source/funkin/util/FramesJSFLParser.hx
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48
source/funkin/util/FramesJSFLParser.hx
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package funkin.util;
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import openfl.Assets;
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/**
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* See `funScripts/jsfl/frames.jsfl` for more information in the art repo/folder!
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* Homemade dipshit proprietary format to get simple animation info out of flash!
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* Pure convienience!
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*/
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class FramesJSFLParser
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{
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public static function parse(path:String):FramesJSFLInfo
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{
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var text:String = Assets.getText(path);
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// TODO: error handle if text is null
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var output:FramesJSFLInfo = {frames: []};
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var frames:Array<String> = text.split("\n");
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for (frame in frames)
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{
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var frameInfo:Array<String> = frame.split(" ");
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var x:Float = Std.parseFloat(frameInfo[0]);
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var y:Float = Std.parseFloat(frameInfo[1]);
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var alpha:Float = Std.parseFloat(frameInfo[2]);
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var shit:FramesJSFLFrame = {x: x, y: y, alpha: alpha};
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output.frames.push(shit);
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}
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return output;
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}
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}
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typedef FramesJSFLInfo =
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{
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var frames:Array<FramesJSFLFrame>;
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}
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typedef FramesJSFLFrame =
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{
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var x:Float;
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var y:Float;
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var alpha:Float;
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}
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